Alternatives
Products that do what Crusades Strategy does
Browser Based Turn Based Game
- 1WF
2014 · github.com
- 2IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 3FF
2022 · freecivweb.com
- 4
Voronoi Go▲155I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.
10d ago · voronoigo.com
- 5IW
2021 · github.com
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- 7OA
2016 · overthrown.io
- 8M1
2019 · mnml.gg
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- 10RA
2024 · wheybags.com
- 11AD
This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release
2024 · store.steampowered.com
- 12

- 13MA
I made an in-browser game called Meatshields (https://meatshields.com) which allows players to play a turn-based strategy game against many different players simultaneously. The game is heavily inspired by Advance Wars and I wanted to give people the multiplayer experience I loved from my childhood. I couldn't find an online version of the gameplay that I really loved (Advance Wars By Web (AWBW) is FANTASTIC, but there are actually a few gameplay mechanics in Advance Wars that I take issue with that I wanted to try to balance myself), so I decided to make my own. It's still pretty…
2017
- 14

- 15BG
Hi HN, I've been building a browser-based multiplayer strategy game called Borderhold. Matches run on large maps designed for hundreds of players. Players expand territory, attack neighbors, and adapt as borders shift across the map. You can put buildings down, build ships, and launch nukes. The main thing I wanted to explore was scale: most strategy games are small matches, modest maps, or modest player counts, but here maps are large and game works well with hundreds of players. Matches are relatively short so you can jump in and see a full game play out. Curious what people think.…
Mar 2026 · borderhold.io
- 16PA
Thought I would post in celebration of 1 year of my website being online. I've been working on it on and off and currently the website allows users to play Hex, Tumbleweed, Amazons, and Connect 6 against friends or against practice bots. I've been a long time player of some of these games and I felt for a long time that the world could use a few more popular abstract strategy games compared to Chess or Go. If you try it, let me know what you think. I'm always looking for new games or new features to add :)
Oct 2025 · abstractboardgames.com
- 17

- 18MA
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
- 1936
3·6·9 Commander is a turn-based strategy card game. I've been designing this for a while and it is now at a point where the demo gets the basic point across. I haven't seen a game like this before. Personally, I think the soldier mechanic makes it fun and the 7th turn adjustments also allow for some cool mechanics. 3 arenas, each with 2 conflict points. Both players play 1 - 2 - 1 - 2 - 1 - 2 cards each turn (over 6 turns) which resolve simultaneously at the end of each turn. There are two types of cards - commanders and soldiers. Commander cards have special abilities and can only be played…
Jul 2026 · forgottenmachine.itch.io
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Commando style strategy stealth game set in Feudal Japan.
2016
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