Alternatives
Products that do what DFIC on Steam does
game all in one
- 1

- 2DG
2021 · dragonruby.org
- 3

- 4LG
2014 · lifegoesongame.com
- 5GO
2010 · gamification.org
- 6

- 7AC
2016 · github.com
- 8CI
2012 · clay.io
- 9

- 10G
2013 · github.com
- 11SF
Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!
2025 · bereprobate.com
- 12GD
2019 · adventuresinlogicland.com
- 13IR
It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…
2022 · store.steampowered.com
- 14IC
2024 · gamevau.lt
- 15PP
2014 · github.com
- 16OR
Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
- 17IS
It's my first steam game, I'm very pleased with how it came out. It's the largest person project I've ever made. I'm happy to answer any questions.
2023 · store.steampowered.com
- 18

- 19IB
Hi HN, here is my humble weekend project. I couldn’t find any similar utilities online that would let me download all of my chess games, so I decided to make one. It’s definitely imperfect, so please let me know if you have any feedback!
2023 · chessgamedownloader.fly.dev
- 20

- 21GA
I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!
2024 · gamegame.ai
- 22GE
2019 · fiddle.dragonruby.org
- 23AP
I ported a classic windows game to iOS, this time with Game Center leaderboards and a brand new portrait mode! 100% free, no ads!
2025 · apps.apple.com
- 24AQ
Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!
2024 · whimsicalwyrm.itch.io
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