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Dev tools · alternatives · 2026

IM

24 alternatives to I Made a HTML5 Multiplayer Game Engine

Play games, publish yours, and build with the indie.fun SDK.

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. I Made a HTML5 Multiplayer Game Engine launched in 2022; newer entries below may have overtaken it.

  1. 1IS
  2. 2MM
  3. 3MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  4. 4

    I open sourced my HTML5 multiplayer 3D voxel browser game engine.

    2023 · kevzettler.com · its alternatives →

  5. 5

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com · its alternatives →

  6. 6

    A HTML5/JavaScript multiplayer game experiment

    2015 · its alternatives →

  7. 7

    Another fast paced multiplayer game

    2016 · wings.io · its alternatives →

  8. 8GD
  9. 9AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io · its alternatives →

  10. 10

    Browser-based multiplayer Bomberman

    2015 · gameofbombs.com · its alternatives →

  11. 11

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run · its alternatives →

  12. 12MF
  13. 13JR
  14. 14IM
  15. 15

    A browser based scrolling shooter.

    2015 · projectv.bigvikinggames.com · its alternatives →

  16. 16
  17. 17IB
  18. 18IP

    Site seems to be getting hammered, so here's a direct link to the demo: http://hildr.luminance.org/Lumberjack/Lumberjack.html

    2012 · luminance.org · its alternatives →

  19. 19

    นักล่าเกมถูก เว็บไซต์ที่ช่วยคุณ เช็คและเปรียบเทียบราคาเกมที่ถูกที่สุด ค้นหาเกมที่คุณต้องการได้ที่ Gamehunt.co

    2016 · gamehunt.co · its alternatives →

  20. 20

    It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…

    2022 · store.steampowered.com · its alternatives →

  21. 21

    I made this website to host popular open source HTML5 games

    May 2026 · threej.in · its alternatives →

  22. 22SF

    Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!

    2025 · bereprobate.com · its alternatives →

  23. 23

    My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…

    2022 · github.com · its alternatives →

  24. 24WM

    Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http://wizardwarz.nergal.se

    2014 · its alternatives →

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