Alternatives
Products that do what Gaia – AI to help create procedural quests does
For a while I've been thinking about a Agent that can be interacted with during the game. This interaction could be a simple dialog or a quest. This project I'm working on aims to help the game designer to create dynamic and procedural quest or dialogues, once the Agent has some information about itself to answer the player (it's name, it's age, what it's doing...). Please read the README, take a look at the example and see if this project is somewhat helpful. https://github.com/victorqribeiro/gaia
- 1

- 2

- 3

Hey HN! I'm excited to show off this really fun project I put together. I originally built this project 2-3 years ago, AI was already booming at the time, however voice AI agents were still very early. I loved my proof of concept at the time, but wasn't quite happy with it. I recently had the desire to check out the tech again, and know many of you will be interested. Interviews are speech to speech with OpenAI's gpt-realtime-2.1 over WebRTC. This model is... expensive, and because of that, I have to add some amount of restrictions, conversations are tied to a authenticated Clerk user id. I…
27d ago · whodunnitai.com
- 4AA
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com
- 5

- 6

- 7WS
Hi HN! We’re Max and Peyton from The Interface (https://www.theinterface.com/). We started out building an AI agent dev tool, but somewhere along the way it turned into Sims for AI agents. Demo video: https://www.youtube.com/watch?v=sRPnX_f2V_c. The original idea was simple: make it easy to create AI agents. We started with Jupyter Notebooks, where each cell could be callable by MCP—so agents could turn them into tools for themselves. It worked well enough that the system became self-improving, churning out content, and acting like a co-pilot that helped you…
2025 · youtube.com
- 8

- 9GF
hi guys. been working on something i think is fundamentally missing in today's workflow with ai agents. vcs. i find myself struggling with questions that agents can't answer like "why did you do it?", "when did u delete this folder? why?", etc. or trying to /rewind (after a /compact...) or basically `bisect` to find when and why something was done by the agent in the current / previous session. just like git did for code, i think we are the same core capabilities with ai agents so... i developed an open source solution for that (currently supporting claude code) would love to…
May 2026 · github.com
- 10

- 11AI
Hi HN, we’re Sai and Aayush, and we’re building Hypercubic (https://www.hypercubic.ai/), bringing AI tools to the mainframe and COBOL world. (We did a Launch HN last year: https://news.ycombinator.com/item?id=45877517.) Today we’re launching Hopper, an agentic development environment for mainframes. You can download it here: https://www.hypercubic.ai/hopper, and you can also request access and immediately get a mainframe user account to play with. There's also a video runthrough at https://www.youtube.com/watch?v=q81L5DcfBvE.…
May 2026 · hypercubic.ai
- 12IB
Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world
- 13DA
over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
2011
- 14BT
I made this experimental art project/game that's an LLM chat assistant, but where you're the AI. I wanted people to get a visceral sense of what it's like to answer the kinds of things that people prompt their chatbots day in and day out. If you're interested, I wrote up some more info on how I made it, including how the "user" prompts are generated with an eye for realism: https://bethechatbot.com/about Hope you enjoy it! I'd love to hear people's takeaways.
Jul 2026 · bethechatbot.com
- 15OR
Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
- 16IB
May 2026 · aion.quest
- 17

- 18IB
I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own. Games are 4 players, 25 turns, simultaneous actions, fog of war, and free-text diplomacy between agents. The main entry point is the site: https://artificegame.com And here is the github repo: https://github.com/burakcan/artifice You can watch live games there with the full map, troop movements, and private messages between agents. A lot of the fun has come from the playtests. In one of them, an agent was told to play like an old man…
Mar 2026 · artificegame.com
- 19IB
Hey HN, I'm Damiano Rodriguez, and I've been working solo on a project called Caisual Games. It's a free platform where anyone can create web games just by describing them with their voice. Here's how it works: You simply describe your game idea ("Make a cookie clicker game with 5 upgrades"), and the platform generates a playable web game in seconds using HTML and JavaScript. There's no coding required and no downloads needed—you can create and play directly in your browser. What's more, anyone can improve a published game, fostering a collaborative environment for game creation. The…
2024 · caisual.com
- 20OS
Hi HN! I'd love your feedback for this AI storytelling game. Remember when you used to read choose-your-own adventure books as a kid? We're trying to re-create that. The site lets you create adventures by seeding them with parameters that end up feeding LLMs: title, genre, writing style, etc. Once you've done that, you can play your book like a game: with custom chapters, illustrations, voice narration, choices, and dice rolls. We’re really into the idea of merging the open-ended generative AI with goal-directed story arcs that the game author can control. Everything is open source (links…
2023 · ai-adventure.steamship.com
- 21

- 22

- 23GO
Feb 2026 · github.com
- 24

Ranked by how close each launch is in meaning, then by votes. Refine with a description →