Alternatives
Products that do what Hopalong Attractor. An old classic with a new perspective in 3D does
- 1SA
I went down the rabbit hole on a side project and ended up building this: Strange Attractors(https://blog.shashanktomar.com/posts/strange-attractors). It’s built with three.js. Working on it reminded me of the little "maths for fun" exercises I used to do while learning programming in early days. Just trying things out, getting fascinated and geeky, and being surprised by the results. I spent way too much time on this, but it was extreme fun. My favorite part: someone pointed me to the Simone Attractor on Threads. It is a 2D attractor and I asked GPT to extrapolate it to…
Oct 2025 · blog.shashanktomar.com
- 2VR
Ever since I remember I had a lot of curiosity regarding hyper dimensional spaces. Picturing higher dimensions, such an impossible yet exciting idea... So years ago I came across a small GIF of a tesseract. Since then it left me wondering how cubes from even higher dimensions would look like... Years passed and I became a software developer, decided to tackle the problem myself and ncube was the result. ncube allows you to visualize rotating hypercubes of arbitrary dimensions. It works by rotating the hyperdimensional vertices and applying a chain of perspective projections to them until the…
2023 · ncube.ndavd.com
- 3EI
2024 · medium.com
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- 5DJ
2015 · cjlarose.com
- 6AV
2012 · bost.ocks.org
- 73B
2023 · skusavvy.com
- 8SD
2023 · scribblediffusion.com
- 9MC
The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY
Apr 2026 · static.laszlokorte.de
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- 11AT
I've been building prototypes of new AI learning tools for months, but I recently learned that 3blue1brown open sourced his incredible math animation library, Manim, and that LLMs could generate code for it without any fine-tuning. So I made a tool that automatically generates animated math/science explanations in the style of 3blue1brown using Manim from any text prompt. Try it yourself at https://TMA.live (no signup required) or see the demo video here: https://x.com/i/status/1874948287759081608 The UX is pretty simple right now, you just write a…
2025 · tma.live
- 12VT
Hi everyone! I'm the author of this project. I wrote it because I think that the math that makes characters move in games and movies is incredibly beautiful, and I wanted to give others a glimpse into it. It's crazy to think that quaternions, an abstract mathematical tool discovered by William Rowan Hamilton in 1843, would be so perfectly suited to solve hard problems in the world of 3D character animation more than a hundred years later. The story of how he discovered quaternions is also beautiful. Here's an excerpt from Wikipedia: "Hamilton was looking for ways of extending complex numbers…
2022 · diegomacario.github.io
- 13TG
2018 · juliango202.com
- 14FG
2022 · fractal.garden
- 15DM
This is a D&D map making tool I've been working on for a while now, but I just added some new features to the beta that I think HN users might find neat. When building a world map, you can use "Dynamic Brushes" to draw organic looking terrain. This is achieved entirely with svg filters and javascript canvas, no fancy libraries or anything. This came with a pretty large rewrite of some of the underlying code, so I'm sure there's a number of bugs I haven't come across, but I'd love to hear your opinions on it!
2023 · dungeonmapdoodler.com
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- 17DA
Hello HN! I would like to show our recent research project: DynamiCrafter. DynamiCrafter can animate open-domain still images based on text prompt by leveraging the pre-trained video diffusion priors. It supports: - Image-to-video generation - Storytelling video generation - Looping video generation - Generative frame interpolation We have released source code at https://github.com/Doubiiu/DynamiCrafter and deployed a demo at https://huggingface.co/spaces/Doubiiu/DynamiCrafter Please also refer to…
2023 · github.com
- 18ST
Creating high-quality scientific figures can be time-consuming and challenging, even though sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are not stored in formats preserving semantic information is equally complex. To tackle this problem, we introduce DeTikZify, a novel multimodal language model that automatically synthesizes scientific figures as semantics-preserving TikZ graphics programs based on sketches and existing figures. We also introduce a Monte Carlo Tree Search-based inference algorithm that enables DeTikZify to iteratively refine its…
2024 · github.com
- 19CF
2025 · github.com
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- 21FC
Hi HN! I've found this visualization tool immensely helpful over the years for getting an intuition for how an LLM "sees" some piece of text, and with a bit of elbow grease decided to move all compute to client side so I could make it publicly available. I've found it particularly useful for - Understanding exactly how repetition and patterns affect a small LM's ability to predict correctly - Understanding different tokenization patterns and how it affects model output - Getting a general sense of how "hard" different prediction tasks are for GPT-style models Known problems (that I probably…
2023 · perplexity.vercel.app
- 22OW
2022 · github.com
- 23SA
2021 · youtube.com
- 24VA
I was fascinated reading through another recent HN submission about a highly efficient implementation of A* in Lisp, which got me thinking about how I could do something similar in Python. However, these kinds of pathfinding algorithms really need complex terrain/mazes with interesting obstructions to showcase what they can do and how they work. So, I started thinking about how I could generate cool and diverse random "mazes" (they aren't really mazes, but I'm not sure what the best term is). I got a bit carried away thinking of lots of different cool ways to generate these mazes, such…
2024 · github.com
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