AI · alternatives · 2026
24 alternatives to Strange Attractors
I went down the rabbit hole on a side project and ended up building this: Strange Attractors(https://blog.shashanktomar.com/posts/strange-attractors). It’s built with three.js. Working on it reminded me of the little "maths for fun" exercises I used to do while learning programming in early days. Just trying things out, getting fascinated and geeky, and being surprised by the results. I spent way too much time on this, but it was extreme fun. My favorite part: someone pointed me to the Simone Attractor on Threads. It is a 2D attractor and I asked GPT to extrapolate it to…
Strange Attractors is an interactive visual tool built with three.js that renders mathematical attractors in 3D space. It is designed for people interested in mathematics, generative art, and computational… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
- 1IM
This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…
2024 · rahulilango.com · its alternatives →
- 2

A experimental audio visualizer built with WebGL (React Three Fiber and Three.js)
2023 · pouria.dev · its alternatives →
- 3DJ
2015 · cjlarose.com · its alternatives →
- 4VT
Hi everyone! I'm the author of this project. I wrote it because I think that the math that makes characters move in games and movies is incredibly beautiful, and I wanted to give others a glimpse into it. It's crazy to think that quaternions, an abstract mathematical tool discovered by William Rowan Hamilton in 1843, would be so perfectly suited to solve hard problems in the world of 3D character animation more than a hundred years later. The story of how he discovered quaternions is also beautiful. Here's an excerpt from Wikipedia: "Hamilton was looking for ways of extending complex numbers…
2022 · diegomacario.github.io · its alternatives →
- 5

Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com · its alternatives →
- 6

I'm enthralled with using pen plotters to make generative art. Last August at SIGGRAPH, I built an interactive experience for others to see how code can be used to make visual art. The linked blog post is my trials and tribulations of linking a MIDI controller to one of these algorithms and sending its output to a plotter, so that people may witness the end-to-end experience.
2024 · lostpixels.io · its alternatives →
- 7AT
I've been building prototypes of new AI learning tools for months, but I recently learned that 3blue1brown open sourced his incredible math animation library, Manim, and that LLMs could generate code for it without any fine-tuning. So I made a tool that automatically generates animated math/science explanations in the style of 3blue1brown using Manim from any text prompt. Try it yourself at https://TMA.live (no signup required) or see the demo video here: https://x.com/i/status/1874948287759081608 The UX is pretty simple right now, you just write a…
2025 · tma.live · its alternatives →
- 8

Generative Density Approximation for Deterministic Chaos The Hopalong Attractor - ratwolfzero/hopalong_python
Mar 2026 · github.com · its alternatives →
- 9

Hello everyone! It was so fun working on this project for the past few months with some of my fellow high school students :) I am so excited to share our first prototype and hopefully we'll be done with it all soon! <3 (ofc, it's open source, contribute here: https://github.com/hackclub/sinerider) The goal of the game is to slowly teach function composition that get progressively more complex while you also help the ghosts ski on the slopes and explore the entire map!
2022 · sinerider.com · its alternatives →
- 10

- 11

I figured I needed to work on my coding skills before building the next groundbreaking AI app, so I started working on this free tool site. Its basically just an aggregation of various commonly used calculators and unit convertors. Link: https://www.calcverse.live Tech Stack: Next, React, Typescript, shadcn UI, Tailwind CSS Would greatly appreciate your feedback on the UI/UX and accessibilty. I struggled the most with navigation. I've added a search box, a sidebar, breadcrumbs and pages with grids of cards leading to the respective calculator or unit convertor, but not sure if…
2025 · calcverse.live · its alternatives →
- 12

Hey HN, I want to share a personal project: I made a tiny pen-plotted book for my wife. I did everything myself—drawings (with some help from Midjourney), plotting, cutting, and binding. I even used a 3D printer to make a helper tool. It's absolutely over-engineered, but I enjoyed it a lot. Multi-disciplinary projects, especially those with a physical output, are a lot of fun for me. The post covers the process in detail, but if you're interested in anything specific, let me know. Cheers!
2025 · muffinman.io · its alternatives →
- 13AS
I really like the look of the famous album art for Unknown Pleasures [1]. It was originally created by Harold Craft at the Arecibo Observatory from the signals of the first discovered radio pulsar [2]. I made a spectrogram that produces a similar look. It runs FFT in Rust and visualizes it with WebGL. [1]: https://en.wikipedia.org/wiki/File:UnknownPleasuresVinyl.jpg [2]: https://en.wikipedia.org/wiki/PSR_B1919%2B21
2024 · aestuans.github.io · its alternatives →
- 14AR
2020 · ehrenjn.github.io · its alternatives →
- 15IM
A while ago I discovered three.js, a JavaScript library to manipulate 3D objects. It looked really interesting, but I had no real need for it... To change that I recently challenged myself to make one 3D web game per month with three.js. And I just release game #2, a puzzle game called Cuboid, and you can try it here: https://www.thomasfriday.com/cuboid/ Please let me know if you have any questions or feedback. Thanks!
2023 · thomasfriday.com · its alternatives →
- 16

👾 The code for my Three.js game dev experiments on YouTube. - SuboptimalEng/three-js-games
2022 · github.com · its alternatives →
- 17GA
2020 · amydyer.art · its alternatives →
- 18IB
Mar 2026 · structuredlabs.github.io · its alternatives →
- 19

Hi all, This is a generative art project I worked on over the past year or so consisting of about 100 little artworks generated using P5.js. I have an overview and technical write up here: https://dannyking.uk/artwork/colororbs You can play with my interactive demo and make your own here: https://dannyking.uk/artwork/colororbs/designer And the gallery is here: https://dannyking.uk/artwork/colororbs/gallery This project came about after reading a HN post about a year ago…
2022 · dannyking.uk · its alternatives →
- 20MW
This was more of a sandbox to play with Raphael and Flot than anything else but I think there are some interesting statistics in there. It'd be awesome to do this over time but I really don't have the spare time required.
2011 · burntbrunch.github.com · its alternatives →
- 21BI
Hello HN, Recently an amazingly beautiful explainer was shared on HN: https://explainers.blog/posts/why-is-the-sky-blue/ I loved it so much that I wished more topics were explained that way. So, I decided to stress-test today's frontier models (Opus 4.6 in Claude Code) to generate similar explainer on any given topic WITH (almost) one shot and minimal nudging. I'm launching with four topics: Fourier transformation, scaling laws in bio, cellular automata and LLMs. I would let you be the judge, but I'm quite liking them. Some things I learned: - Prompting CC to test…
Feb 2026 · paraschopra.github.io · its alternatives →
- 22

An interactive preset in Attractor, a tool to generate and animate fractals based on iterated functions of complex numbers
2020 · attr.actor · its alternatives →
- 23

Your fast and friendly physics-based animation system. - yapstudios/YapAnimator
2017 · github.com · its alternatives →
- 24

Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →