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Alternatives

Products that do what Joystick – Modern Remote Config; Instantly Update Games and More does

Hey HN, we've been working on Joystick, a remote configuration management platform designed to take the pain out of managing many configs across multiple environments. We're especially suited for mobile game live-ops, but also have early users from food-tech, edu-tech and gen AI. Our goal is to enable better decoupling of configuration from the app code / repos so config updates can rolled out quickly, and products can be more agile. It started as something simple, and took on a life of its own. We do dog-food it for our own projects as well. Check our docs for full feature list. Having…

  1. 1MS

    Finally got my hobby OS up and running on real hardware. I love the old IBM thinkpads, so thought it was the perfect machine to get it working on. Been working on it for quite some time now, but this has been a big milestone!

    2025 · github.com

  2. 2HA

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io

  3. 3GH
  4. 4VJ
  5. 5MA

    A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…

    2017

  6. 6OS
  7. 7JT

    http://joysti.cc/ We built JoystiCC at the Techcrunch Disrupt Hackathon over the past 24 hours. It is an open source game platform that uses human beings as the pieces in the game. You can see a video of our real-life Frogger game in action at our website http://joysti.cc/ What do you all think, how could you see this being used?

    2011

  8. 8IM

    Hi HN, I’m one of the devs behind StarDesk, a P2P-first remote desktop we’ve been building for ~1 year. We started this partly out of frustration: some popular RDP tools haven’t seen meaningful updates in a long time, and long-standing issues are often left unaddressed. As devs, we really dislike software that stagnates once it “works well enough”. StarDesk is our attempt to do it differently. What we focus on: -P2P by default (relay as fallback) -Low RTT + low jitter > chasing max bitrate -Encoder / input path tuned for real-time interaction -Modern E2EE (TLS/DTLS) UX-wise, setup…

    Jan 2026 · stardesk.net

  9. 9SC

    Over the last few weeks I've been working on Spud, an application that allows you to control a remote computer that you can see. For example, if you have a gaming PC connected to you TV, Spud lets you use a laptop as input. It's optimised for low-latency, as it's intended for gaming. There are even a few parameters you can tune in the application. I built this mainly for myself, to solve a particular problem I had, but I hope that others find it useful too!

    May 2026 · github.com

  10. 10IR

    Any suggestions are appreciated, stack utilizes Gluestack UI ,Expo, React Native, and Cloudflare Pages. There is a known bug via touch scroll ability on Android, external keyboard's spacebar or mouse works correctly though, currently. If you know about a solution, let me know. Please note, this is just a prototype, it still has a lot of features to be included. I'd like to learn more about how people use HN and how Hacked could help, where other HN clients failed.

    2025 · hacked.unlace.app

  11. 11WB

    Hi. We just open sourced Bullet Train, a Feature Flag and Remote Config platform. It's a collection of tools: server API, admin front end and clients for a bunch of different platforms. Together they allow you to control feature flags and remote config across projects, environments and users. We realised that we were building ad-hoc feature flag stuff into individual projects over and over, so we had a look around to see if there was a way of doing this in a more formal manner. There are a few commercial solutions around but they were quite expensive and seemed to be aimed more at the…

    2018

  12. 12

    Free browser gamepad tester with stick drift detection

    Jul 2026 · joycheck.io

  13. 13AO

    Hi HF, I'm Terrell, and we built an open-source app that lets developers create their own Operator with a Next.js/React front-end and a flask back-end. The purpose is to simplify spinning up virtual desktops (Xfce, VNC) and automate desktop-based interactions using computer use models like OpenAI’s There are already various cool tools out there that allow you to build your own operator-like experience but they usually only automate web browser actions, or aren’t open sourced/cost a lot to get started. Spongecake allows you to automate desktop-based interactions, and is fully open…

    2025 · github.com

  14. 14IB

    Hey everyone! My name is Will. I’ve been leading engineering teams for over two decades. Also, first time HN user here! One of the common pains I’d encounter in nearly every product I managed was alerting end users to infrequent events like outages, global announcements, beta launches, planned maintenance, etc. We’d always need to deploy custom, one-off modals or other alerts and then have to remember to revert them later. It was always a time sink for a developer to put aside what they were working on to make this happen. This Is Not A Drill! is a simple-to-install JS SDK that makes it…

    2024

  15. 15IB

    There are plenty of ways to deploy your apps. PaaS options like Vercel or Netlify are convenient but can get pricey as projects scale. VPS hosting is cheaper, but setting it up (Linux, networking, SSL, etc.) can be daunting. That’s why glueh-wyy-huet (https://github.com/glueh-wyy-huet) and I (https://github.com/biersoeckli) built QuickStack during our bachelor studies at Eastern Switzerland University of Applied Sciences. QuickStack simplifies deployment by letting you deploy directly from a Git repo or Docker registry to any VPS. It’s free, open source, and…

    2025 · quickstack.dev

  16. 16RW

    Hey Hackernews! My names Olly (a Designer from the UK). I’ve been a long time lurker on Hackernews but now I finally have something to share with the community. Along with my friend Oliver (Developer, Sweden/Japan) we have been working on Remotewise.io. It’s a new resource and learning platform dedicated to remote work. We’ve both been working remotely for most of our careers. Over this time remote work has been gaining huge momentum as a viable and desirable way to work and we believe it’s the future. We’ve been working on this during our evenings and weekends in between our full-time…

    2019

  17. 17AF

    Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster? This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.

    2024

  18. 18RM

    Hey everyone, I would like to tell HN about our startup and our first product, an iPad app. HN has helped me a lot through the ups and downs of making a product and I would really like to get feedback from the HN community. Kiddom is a smart learning environment based on the iPad. It provides an integrated system for parents to download learning apps, assign them to multiple children according to skill, monitor child performance and get some good insights into how well your child is learning Kiddom strikes the right balance between entertainment and education, and helps parents and teachers…

    2013 · itunes.apple.com

  19. 19WB

    Hey HN, After GPT-3 created waves in the tech industry, a lot of AI tools were emerging and with that, some AI website builders But the results seemed way too generic to us. It felt like the developers were rushing to catch the wave instead of building a proper tool We took our time, did months of RnD and finally came up with something better than what others in the market are doing. It’s got better design output. While it’s still in beta, I wanted to show HN what we did. Will appreciate the feedback when you guys try it out. Here is the link to signup for the beta:…

    2024 · dorik.com

  20. 20WR

    hey all, We’re excited to share bash.gg - a way to play all games on your browser. Our mission is to enable you to play games, from any device, with your friends. We're planning on using a combination of WebGL (soon WebGPU) & pixel streaming to run any game. Our product is going viral within a few school districts, here’s what we’ve built. The Problem: Poor Experiences: Mobile gaming is limited by hardware. Most mobile games are spammy & focused on optimizing value extraction. Existing web games are junk. Expensive: For good games, you need a console or PC, costing $600 - $3k. Not Scalable:…

    2023 · bash.gg

  21. 21LF

    Hi HN, I built smollaunch.com, a lightweight launch platform for developers who want to share projects without the noise, voting games, or marketing theatrics of bigger launch sites. I’ve shipped a lot of small tools and noticed that most launch platforms are built around growth-hacking rather than genuine discovery. Many devs just want a clean place to publish something they built and get feedback from peers who care about the craft. So I made a simpler version of that. What it does: - Post your project with a short description and link - Get a clean, minimal launch page and profile - Other…

    Dec 2025 · smollaunch.com

  22. 22IM

    In 2024 Google Labs released GenDino: a version of the Chrome Dinosaur Game that let users turn prompts into skins. GenDino is dead. The Dino Game happens to be OS, so I forked it and created Vibedino to let your prompts change the actual game. Make the dino front-flip every time it jumps. Add a hard mode after 1000m. Break my backend by implementing the full PageRank algorithm. Give it the dumbest feature idea you can think of and then approve it yourself to deploy to the main site!

    Jul 2026 · vibedino.com

  23. 23IM

    Been using it for about a year now in production, but rewrote it completely in golang. My first go project so far. I wanted to have something that would make my life easier. A lot of tools nowaday kinda push you towards functional deployments and that usually doesn't work for me since I like stuff like LiveView by Phoenix and Websocket stuff in general. Old vercel deployments back when they allowed to deploy docker containers was a godsend, but since they don't offer that anymore I had to use services like fly.io(which is amazing) or heroku. However I wanted something selfhosted that I could…

    2024 · deploywithjig.askh.at

  24. 24RS

    Hey HN - Today we launched a new globally available Serverless platform that thinks about simplicity and DX first and foremost. Let us know what you think - try it now for free. Traditional serverless functions are islands. Each function handles a request, does its work, and forgets everything. Need one function to talk to another? You’ll be making HTTP calls over the public internet, managing authentication between your own services, and dealing with unnecessary network latency for simple internal operations. This architectural limitation has held back serverless adoption for complex…

    2025

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