Alternatives
Products that do what Мой личный сайт созданный ИИ does
ndie game dev hub with live mods and AI-built tools.
- 1MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 2

- 3CI
2012 · clay.io
- 4MF
I know everyone is a bit burned out on blockchain and cryptocurrency related stuff around these parts, but I've been working on as a side project for the last few months and thought you guys might be interested: https://cryptoempire.io/ It's still a bit buggy and incomplete (the mobile ux needs a lot of work, the leaderboard isn't functional yet, etc.), but I've reached a point where I'm not totally ashamed of sharing it :) Any feedback would be most welcome!
2018
- 5IM
Hi HN, I’m one of the devs behind StarDesk, a P2P-first remote desktop we’ve been building for ~1 year. We started this partly out of frustration: some popular RDP tools haven’t seen meaningful updates in a long time, and long-standing issues are often left unaddressed. As devs, we really dislike software that stagnates once it “works well enough”. StarDesk is our attempt to do it differently. What we focus on: -P2P by default (relay as fallback) -Low RTT + low jitter > chasing max bitrate -Encoder / input path tuned for real-time interaction -Modern E2EE (TLS/DTLS) UX-wise, setup…
Jan 2026 · stardesk.net
- 6IM
I spent the past few weeks making an open source cloud code editing environment with an AI copilot and multiplayer collaboration! It's fully self-hostable in 5-10 minutes. There's a lot of minor improvements to be made, and some are already listed in the Github issues. Let me know what you think and feel free to try it out.
2024 · github.com
- 7IB
VSCode extension with games (Snake, Plinko, slots), HN/LessWrong reader, and Pomodoro timer for AI coding wait times. Fake currency only. Marketplace: https://marketplace.visualstudio.com/items?itemName=TouchGra... Built in a week with Claude Code after seeing Chad IDE get ratio'd for integrating real gambling. Happy to answer questions or get roasted on the code.
Dec 2025 · github.com
- 8IV
I recently made this game Doge Decimator with the websim team, and wanted to make a process video for the steps I took to make it in an AI-native platform! You can check out every single iteration the site went through from the links in the description :)
2025 · youtube.com
- 9IB
Hey, A bit of context.. So I think last week was my last straw, I hit 8k hours with dota and holy ** It finally hit me how much time I wasted on that game. I'm a software developer, I always wanted to develop something and put it out but was scared shitless to do so, I was kinda afraid to get bad traction, to fail or even worse to be completely ignored. so I decided to address two of these issues at once, stop playing dota and spend the weekend building a website that let you see what you could've done with your gaming hours. As an avid gamer for the last 20+ years, I know that it's only…
Apr 2026 · alternatelife.xyz
- 10IB
I'm working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s. You can think of it as Valheim's gameplay crammed into the tile-based UI of the old Ultima games. It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot. I've been working on it off and on for the last several months. It's complete up through the Bronze Age (in Valheim terms). Let me know what you think!…
May 2026
- 11QF
I am a founder of Grenadehub.com, a platform that helps you find remote developers from Poland and Ukraine. Those are one of the best European engineers with great English. My platform started a few months ago and we are helping companies find devs in a few days. If you are looking for a developer, please check our service and we will help you find a developer! I am also looking for a feedback since our service is a new venture. What do you think? If you have any questions, let me know! email: [email protected]
2018
- 12AR
A minimal "@ moving around a hardcoded map" implemented in a bunch of languages, some by me and some contributed by others. A slightly more interesting riff on the Hello World or 99 Bottles of Beer theme. More languages or improvements on existing ones would be nice :) There's a github repo at: https://github.com/nrkn/SimpleRL
2011
- 13IM
This weekend I built a Minecraft bot for a server I play on. It uses the Agent SDK for the main loop and a bunch of custom MCP tools. Some highlights: * The bot is an active participant in the in-game chat, enabling all players to interact with it. * Tools for interacting with containers, crafting, trading with villagers and various other things. * Memory system which the agent uses to keep track of in-game events, interactions with players etc. * Screenshot tool which lets Claude use its vision modality to look around (not very useful, but fun). * Tooling for interacting with plugins…
Jan 2026 · github.com
- 14IL
My name is Elliott. For the last three years, I’ve been building a DevOps platform on the best-in-class open source platforms (Kubernetes, Elixir, PostgreSQL, Grafana, etc.). The goal is to give engineering teams access to a modern DevOps infrastructure without needing to have a full SRE/DevOps team dedicated. It’s also open source /fair source - all the source code is here → https://github.com/batteries-included/batteries-included I shipped a public beta today and would love to hear initial reactions, thoughts, and feedback. Here are details of the platform: *…
2024 · batteriesincl.com
- 15KI
I’m nervous, announcing this, as it isn’t ready to ship out to the general public yet, and I haven’t had any feedback at all from anyone, I’m out on my own here. I think this concept itself is kind of dismissed outright a lot too, and I understand why, I wouldn’t believe me either actually. But, I do believe this is very much worth your time to check out, I am not aware of anything else very much like it. I won’t repeat what is already written on the github README here, but some info: I am a successful semi-retired solo game developer, I have been making my own bespoke game engines since…
Feb 2026 · github.com
- 16EA
2023 · hyperaide.com
- 17OR
Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
- 18AS
Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
- 19

I built LunarBasic because I wanted a modern recreation of BlitzBasic from back in the day. I wanted it to have good step debugging features, and I wanted it to compile down to a native binary with no external dependencies. I do know there's an open source BlitzBasic out there but I wanted something simpler and more concise. It does have a "pro" feature set, but for the foreseeable future, anyone joining up will have the pro version in perpetuity (eg I'm not trying to sell anything here). It's early (v0.8.0). Would love feedback on the language design and compiler output, especially from…
13d ago · lunarbasic.com
- 20IR
You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!
Apr 2026 · medium.com
- 21WB
Hey HN, After GPT-3 created waves in the tech industry, a lot of AI tools were emerging and with that, some AI website builders But the results seemed way too generic to us. It felt like the developers were rushing to catch the wave instead of building a proper tool We took our time, did months of RnD and finally came up with something better than what others in the market are doing. It’s got better design output. While it’s still in beta, I wanted to show HN what we did. Will appreciate the feedback when you guys try it out. Here is the link to signup for the beta:…
2024 · dorik.com
- 22OS
Hey! Wanted to showcase this project I’ve been passionately working on. It’s an open source community platform built with the nextjs app router. There’s lots of cool features, but the main one I’m excited about is the gamification. There’s a badge and inventory system. Admins can set value to user actions like creating a post. Then a user can use their accumulated points to purchase items that have modifiers on things like your username or avatar. There’s zero vendor lock in and all you need is a: - redis server - s3 storage - smtp server Built with nextjs and prisma. Would love your…
2024 · github.com
- 23AM
For the past few months, I’ve been hacking together Hive: a retro-style virtual workspace for devs who love building in public. It’s a bit rough but already has some cool features: - AI-powered presence to represent you when you’re offline. - Live video streaming to showcase your work in real time. - VS Code integration to broadcast your status live. - GraphQL API for full customization and hackability (such as using your own agents) - Web3 donations to support and get support from other builders. In this demo, you can claim a desk by walking up to it and pressing E, then personalize it with…
2024 · joinhive.devmode.digital
- 24DI
2015 · devmag.io
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