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Alternatives

Products that do what MoYu: Visual Novel Game Engine does

Progressive, Highly Customizable, Cross-Platform

  1. 1IM

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com

  2. 2
    21st.dev1,211

    Github + Pinterest to make your AI websites look beautiful

    2025 · 21st.dev

  3. 3

    Generate UI with simple text prompts: copy, paste, ship

    2023

  4. 4
    DynaUI495

    UI library for developers

    2024

  5. 5

    Create, remix and share UI components with AI

    2025

  6. 6
    Subframe757

    The best way to build UI, fast

    2024 · subframe.com

  7. 7

    React component for a visual way to create UIs

    2024

  8. 8AR

    I've come to prefer modeling state machines with nested states, but implementing them by hand requires a large amount of error-prone boilerplate that obscures the important logic of the state machine. I found that the existing offerings in the Rust ecosystem - while inspiring - lacked a number of features that I was looking for, so I spent the last few months building moku. Feedback is welcome!

    2025 · docs.rs

  9. 9IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online

  10. 10H0

    Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…

    2015

  11. 11

    The shadcn/ui component library for building AI-native apps

    2025

  12. 12
    Vendo 362

    Let your users build their own features inside your product

    21d ago · vendo.run

  13. 13
    LangUI131

    Open source UI components tailored for your AI projects

    2023

  14. 14LI

    Not sure if I would post this for the last day of #marchintosh OR wait for tomorrow the 1st of April. Both apply equally. Anyway, here's a pet project of mine, I made it as a glued on for another pet project of mine, but it developed a life of it's own now and can soar skyward toward success, fame, and glory.

    2024 · github.com

  15. 152G

    Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…

    2022 · github.com

  16. 16
    Anime.js236

    A flexible yet lightweight Javascript animation library.

    2016

  17. 17

    Create & play interactive visual novels—no code required!

    Jul 2026 · minemiew.com

  18. 18
    Makko AI109

    Make 2D game art and playable games. No drawing. No coding.

    Apr 2026 · makko.ai

  19. 19

    Create, run & share your custom tools effortlessly

    2023

  20. 20

    A fast, native app for local coding agents. Amp, Claude Code, Codex, Cursor, OpenCode, Grok, and Pi — one timeline, entirely on your machine.

    22d ago · waku.sh

  21. 21
    Mooon113

    One-step Japanese Document Processing Engine

    Mar 2026 · mooon.xyz

  22. 22

    GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…

    26d ago · github.com

  23. 23NO

    Hello HN! The day has finally come to stop adding features and start sharing what I've been building the last 5-6 months. It's a bit of CrewAI, OpenDevon, LangFuse/Cloud all in one, providing devs who prefer TypeScript an integrated framework thats provides a lot out of the box to start experimenting and building agents with. It started after peeking at the LangChain docs a few times and never liking the example code. I began experimenting with automating a simple Jira request from the engineering team to add an index to one of our Google Spanner databases (for context I'm the…

    2024 · github.com

  24. 24

    From a word or image to an explorable 3D scene

    2025

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