Alternatives
Products that do what My Degenerate Craps Simulator does
Hello HN: I love the randomness of the universe. I've been spending some time creating a Craps simulator to help experience this love without having to shell out like a real degenerate. For others similarly fascinated: I would love to hear any and all feedback you've got on this. It's meant to be unique in the sense that it's a community-oriented, infinite simulation.
- 1IS
Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…
2015
- 2AS
I didn't realize Universe Sandbox ran on MacOS, and I was in the mood to play around a bit. Some functions it's got: - Random system generation - Sonification is super fun too - Habitability Simulation (Just for fun, don't cite this please) - Replacing, spawning, deleting objects I've had tons of fun building this, so I hope someone else can share the joy. It's free and runs in the browser. I'd love to hear any feedback. I think this is at a state where I might leave it as it is, but if people are interested in other features, maybe I'll keep working on it. I've kept saying I'll stop working…
Dec 2025 · luna.watermelonson.com
- 3IM
This is our entry in the "spontaneous event creation" ring. I'd love to hear what HN readers think!
2011 · shoutfast.com
- 4IB
I had an idea for this concept for a while and decided to build a little website around it. It's kind of a silly idea but I'm really curious to see how it plays out. If you're a particularly curious person, be warned. By submitting a payment to the game, you get to see how many other people were curious enough to play. You will be ranked based on your payment amount, and get to discover some interesting insights about the game's dynamics. Hope you like it
2024 · thecuriositygame.com
- 5IR
This weekend's coding session was dedicated to recreating Jeffery Ventrella's "Particle Life". As you can imagine, I had a lot of fun with it. I recently saw this here on Hacker News and found it strange that I’d never come across it before. Source code: https://github.com/vnglst/particle-life The color palette is by Alex Cristache. https://twitter.com/AlexCristache/status/1791122643816431930
2024 · particle-life.koenvangilst.nl
- 6C7
I was inspired by Nothing Forever to make something while it's off air - Channel 784. It's a parody of evening news. How it works: I have a Node server that generates headlines, then expands each one and creates an intro and outro based on them, and then passes the headlines to DALL-E to generate pictures for each story and the stories to Google Cloud to generate speech. Then I save that as a JSON and load it into Unreal Engine. I'm not sure it's as funny as Nothing Forever, it's a bit more structured. If anyone's got any suggestions I'd love to hear them.
2023 · twitch.tv
- 7MG
This weekend I participated in my first hackathon at TechCrunch Disrupt, and built an HTML5 game with a few people that I met at the event. We got honorable mention, putting us in the top 6 teams of 104 competing. I'm looking for some feedback on the game, so here it is: http://venturecrapital.us Source: https://github.com/wylieconlon/Venture-Crapital https://github.com/dmitric/venturecrapital-server
2011
- 8

- 9IR
You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!
Apr 2026 · medium.com
- 101M
Howdy, long time HN'er. Spent ~20 years in FAANG and startups, got the pink slip during a big layoff wave in spring 2023. That's ok, I was about to quit anyway :) Finally got back to a lifelong goal of mine, making an "indie" game. (Indie is subjective, but you get the drift.) So, here it is: Ballionaire, a "fast-paced pachinko roguelike where strategy meets physics to create outrageous wealth!" My influences were: Plinko(TM), Luck Be A Landlord, and Totally Accurate Battle Simulator. I was really fortunate because localthunk, the dev behind Balatro, noticed my game during its first month of…
2024 · store.steampowered.com
- 11FA
Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…
2024 · fiftygame.com
- 12LG
Hi there, I've decided to jump on the AI train and put something together with low effort & high reward, to see if it can get any traction. What do you think? Is it a promising area? Do you guys have ideas for me? There is obviously going to be sea of LLM generated content out there and one project adding up to it might not necessarily be what world needs. In the same time there is something intriguing about the area. Well, please play with it and let me know what y'all think. Much appreciated.
2023 · canonica.ai
- 13TM
Hey HN, I recently launched a podcast called The Multiverse Employee Handbook, where I mix light-hearted humor with some science fiction and a sprinkle of quantum physics. It’s set in a surreal corporate universe where office politics, interdimensional HR dilemmas, and wormhole deliveries are all part of the daily grind. Each narrative episode explores a different aspect of this multiverse, like quantum entanglement in the mailroom or cosmic deadlines. It’s definitely more on the fun and absurd side of things, but I try to weave in real science concepts (in the simplest way possible, of…
2024 · multiverseemployeehandbook.com
- 14IA
Somewhat inspired by a recent post here, I also made a three-body simulation on a whim, meaning to try out macroquad[0] (verdict: really nice!). Thanks to the engine I could trivially target wasm as well, so others can get mesmerized too. The source is available here: https://github.com/sulami/three-bodies [0]: https://docs.rs/macroquad/latest/macroquad
2024 · three-bodies.sulami.xyz
- 15IM
Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz
2022 · wheredle.xyz
- 16KI
I’m nervous, announcing this, as it isn’t ready to ship out to the general public yet, and I haven’t had any feedback at all from anyone, I’m out on my own here. I think this concept itself is kind of dismissed outright a lot too, and I understand why, I wouldn’t believe me either actually. But, I do believe this is very much worth your time to check out, I am not aware of anything else very much like it. I won’t repeat what is already written on the github README here, but some info: I am a successful semi-retired solo game developer, I have been making my own bespoke game engines since…
Feb 2026 · github.com
- 17IA
I call my Portfolio Website "The Best Terminal-Inspired Portfolio Website on The Internet™" As one of the games, I decided to play around and add this - just use "gameoflife" as the command and try it out, I'd love to hear thoughts :)
2025 · kuber.studio
- 18TA
Hi HN! I’ve spent the summer of the past 2 years building The Atlas, a procedural universe simulator that generates 1 sextillion galaxies (10²¹) from a single mathematical seed. Think No Man’s Sky meets theoretical physics, but running entirely in your browser. Everything is purely deterministic, the universe is calculated from SHA-256 hashed seeds using the golden ratio as primordial constant. There’s no database, no pre-saved data, just pure math. Time itself is treated as a coordinate, so the universe exists as a 4D structure where any moment can be computed on demand. Shut it down for…
Sep 2025 · github.com
- 19SG
Hi everyone! Want to share something I'm working on. Here is the brief description: From a single text prompt, craft dynamic worlds (both fictional and real-life, of any kind) filled with interacting NPCs pursuing goals, and control (human-in-the-loop) their behaviour and world state in real-time. Text-to-image to visualise every single step of change in the world's and NPC's state. My main goal was to check if it's possible to use LLMs (GPT-4 currently) to make characters interact with each other but in the end, it ended up with a neat little app where users can interfere with NPC's (and…
2024 · github.com
- 20SS
I built a realistic prod system under heavy pressure where you SSH in and solve real problems. You get your own server (real box) and have to fix various things up under fire. a friend told me it reminded them of DOOM for SREs, another called it a "flight simulator" because you can do anything (and reboot if you crash). someone else said it was like "an escape room for engineers", in that you have to find your own way around an unfamiliar box and solve puzzles. idk, maybe it's fun. try it! how it works: you get two Hetzner servers: a traffic generator (real traffic from NYC taxi data highly…
2025 · simstack.io
- 21DA
We made this for our school project. I think we went a little too ambitious.
2023 · github.com
- 22IM
Thank you https://opengameart.org for your service. People like me who can't draw or compose music are in your debt. The game, "Glitch and Rush" has been made in a few hours here and there. I've been tinkering in GameDev for years, if not decades, but I never released anything. The goal here was simple: - come up with a core mechanic - implement a single level - add some polishing - RELEASE I hope you'll enjoy it. BTW, my best time is 2min23s (yes, I'm bad at my own game, it's ok, I'm ok).
2022 · linkdd.itch.io
- 23WO
Hey guys, I am think of building an open-source version of Perplexity to let devs play around with it. But with all the existing tools available what features would you want? Anything specific? What is missing? Currently working on - 1. Streaming text 2. Citations sources 3. Image and file upload 4. Chat history and storage 5. Temperature and custom instructions If you are in marketing or growth can anyone help me with what to focus on while building such an app? Also here is a very first version. Probably will break and most of the buttons also don’t work, built it in 3 days using Bing and…
2024 · omniplex.vercel.app
- 247D
hi all. i’ve been shipping a small open project that tries to answer that question with evidence, not vibes. in 70 days it reached \~800 stars. the core claim is simple: many AI failures are not noise. they repeat because the geometry and ordering underneath are stable. if so, we should be able to name each failure mode, set acceptance targets, and stop shipping the same bug twice. ### what it is * a compact Problem Map of 16 reproducible failure modes in RAG and agents. * each item has a minimal fix and measurable gates. examples: * Semantic ≠ Embedding: metric and normalization mismatch.…
2025 · github.com
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