Alternatives
Products that do what QBCore does
Same rules. Native code. Three platforms.
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The power of Codex with local, self-hosted models and voice
Jul 2026 · opencodesuper.app
- 10AM
Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.
Jun 2026 · artifactsmmo.com
- 11EA
I'm excited to share a project that I've been working on mostly solo for the past year! It's called Elara, and it's a free open source game that teaches you how to code. You can play directly in your browser without downloading anything or creating an account. It's targeted toward complete beginners, but if you already have some coding experience, there are optional bonus challenges to really test your knowledge and problem-solving skills. If you like code golf, some of the challenges will be right up your alley ;) Under the hood, the backend/core game logic is built with Rust and…
2023 · elaragame.com
- 12AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io
- 13NA
Hi, over the past few months I've been working on this project: Numax is a small Rust runtime that does three things: it runs WebAssembly modules in a sandbox, has a built-in local key-value store, and syncs everything across nodes with CRDTs and gossip. Basically, you write a wasm module, run it on two machines, and they converge (I hope !). It's a decentralized system... I hope someone finds it interesting! There's a whitepaper I've put a lot into, and I think the code isn't bad either! I believe there's still room in this world for software that's fun and well made, and while building…
Jun 2026 · github.com
- 14BM
Wrapper around Apple's macOS sandbox-exec tool, which usually sandboxes native apps. It is "allow-first" i.e. it will not overprotect everything, just crucial information and therefore allows most tools to run without issues. Limiting is done using a .gitignore like file schema. Further TOML config options available. I built it because Docker sandboxing requires config and planning. Build in sandboxing of AI tools instead is limited to the very tools themselves, instead I wanted to have a simple cage around Claude running inside VSCode. Also needed to protect files inside a folder like…
Apr 2026 · github.com
- 15RC
Just open-sourced the core of ReGenNexus - a protocol to make any software/device interoperable. Current test examples include: • App integration • Multi-agent coordination • Security patterns • Simple connection templates Try the tests: git clone https://github.com/ReGenNow/ReGenNexus cd tests && pytest -v Looking for: - Feedback on the protocol design - Real-world use cases to prioritize - Contributors to expand test coverage Tech: Python-based, transport-agnostic
2025 · github.com
- 16AA
Hey HN! I really like local apps for their simplicity and privacy and hate paying Saas bills and I wanted a way to start automating my life with AI so I started building Anything. Anything is built on Tauri so the front end is React and the "backend" is Rust. It's 100% local & 100% doesn't ask you to spin up docker to use. Another core goal of the app is to get away from "package bloat" you see in other general purpose AI oss projects where they have a package.json that is 300 lines long ( more on that later. ) Oh btw I suck at Rust! I learned Rust while building this so the code is _not…
2024 · github.com
- 17OS
Hello HN, I’ve been building AI agents lately and ran into a common "Context Bloat" problem. When an agent has 20+ skills, stuffing every system prompt, reference doc, and tool definition into a single request quickly hits token limits and degrades model performance (the "lost in the middle" problem). To solve this, I built OpenSkills, an open-source SDK that implements a Progressive Disclosure Architecture for agent skills. The Core Concept: Instead of loading everything upfront, OpenSkills splits a skill into three layers: Layer 1 (Metadata): Light-weight tags and triggers (always loaded…
Jan 2026
- 18MA
I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone
- 19AO
Hi HF, I'm Terrell, and we built an open-source app that lets developers create their own Operator with a Next.js/React front-end and a flask back-end. The purpose is to simplify spinning up virtual desktops (Xfce, VNC) and automate desktop-based interactions using computer use models like OpenAI’s There are already various cool tools out there that allow you to build your own operator-like experience but they usually only automate web browser actions, or aren’t open sourced/cost a lot to get started. Spongecake allows you to automate desktop-based interactions, and is fully open…
2025 · github.com
- 20CG
This was an interesting porting project for a few reasons (IMO): - The original game is/was awesome and, from a programming perspective, a wonder -- smooth scrolling arcade game on a 128kb Mac in 1984... - The port was done with a lot of help from AI (mostly Claude Code, but some Gemini CLI as well). I'm a programmer; it wasn't vibe-coded. But I couldn't have done the port of 68k assembly without it. FWIW, Claude seemed better at actually porting the 68k assembly but Gemini was better at finding bugs. YMMV. - I love Redux and Redux Toolkit for state management. For the port, I put the…
Sep 2025 · continuumjs.com
- 21IB
Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…
Mar 2026 · docs.allout.game
- 22DP
devnexus is an open-source cli that gives agents persistent shared memory across repos, sessions, and engineers. It maps out dependencies and relations at the function level, builds a code graph, and writes it into a shared Obsidian vault that every agent reads before writing code. Past decisions are also linked directly to the code they touched, so no one goes down the same dead end twice. Still building it out but I would love to hear any thoughts/feedback
Apr 2026 · github.com
- 23OO
One coding agent orchestrator UI for Claude and Codex, but actually feels nice. Free, open-source, MIT licensed. Why I built it: - I wanted a lightweight UI as nice as the Codex app, but without the complexity and the custom diffs on the side - I want files and diffs open straight in my editor! - And I wanted both agents - Anthropic + OpenAI — in one place How it works: - No API keys, no OAuth, no separate billing — it just uses whatever you're already logged into. So your Claude Max and ChatGPT/Codex subscriptions both work out of the box. - Talks to Claude Code via the Claude Agent…
Apr 2026 · github.com
- 24IB
Link: https://docs.trysoma.ai/ For the past ~9 months I’ve been building Soma, an open-source AI agent & workflow runtime written in Rust, with a TypeScript SDK (Python coming soon). It’s not a framework; it’s meant to sit underneath whatever agent/tooling code you already write (Vercel AI SDK, LangChain, custom code, etc.). It provides features around your framework + a better DX for building agents. I’ve tried to take a Next.JS model: open-source, good DX, self-deployable. I originally set out to build a vertical back-office/operations product for SMEs. I needed a…
Dec 2025 · docs.trysoma.ai
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