Dev tools · alternatives · 2026
24 alternatives to Reconstruct any image using primitive shapes, runs in-browser via WASM
I built a browser-based port of fogleman/primitive — a Go CLI tool that approximates images using primitive shapes (triangles, ellipses, beziers, etc.) via a hill-climbing algorithm. The original tool requires building from source and running from the terminal, which isn't exactly accessible. I compiled the core logic to WebAssembly so anyone can drop an image and watch it get reconstructed shape by shape, entirely client-side with no server involved. Demo: https://primitive-playground.taiseiue.jp/ Source:…
This tool reconstructs images using primitive geometric shapes like triangles, ellipses, and bezier curves through a hill-climbing algorithm. It brings the functionality of a command-line Go tool into the browser via… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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Reproducing images with geometric primitives. Contribute to fogleman/primitive development by creating an account on GitHub.
2016 · github.com · its alternatives →
- 2PF
2016 · primitive.lol · its alternatives →
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:triangular_ruler: Create beautiful generative image patterns from a string in golang. - pravj/geopattern
2014 · github.com · its alternatives →
- 4TY
Hi all, hope someone enjoys (or not) my weekend project. See how many matching pairs you can find in two minutes. This is written in C++ and built to WebAssembly with Emscripten. The code is at https://github.com/0xf00ff00f/rotator
2022 · 0xf00ff00f.github.io · its alternatives →
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Shape 2▲5405000+ fully customizable assets for your web design projects
2020 · shape.so · its alternatives →
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INSTAD.IO▲202Automagically converts vector images into sketchy style
2021 · instad.io · its alternatives →
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A path tracer written in Go. Contribute to fogleman/pt development by creating an account on GitHub.
2015 · github.com · its alternatives →
- 8

Generate high-quality triangulated and polygonal art from images. - rh12503/triangula
2021 · github.com · its alternatives →
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Image processing algorithms in pure Go. Contribute to anthonynsimon/bild development by creating an account on GitHub.
2019 · github.com · its alternatives →
- 10

How can you make affine transformations (the only ones SVGs are capable of) resemble perspective transformations?
2025 · seve.blog · its alternatives →
- 11

I ported Microsoft's TRELLIS.2 (4B parameter image-to-3D model) to run on Apple Silicon via PyTorch MPS. The original requires CUDA with flash_attn, nvdiffrast, and custom sparse convolution kernels: none of which work on Mac. I replaced the CUDA-specific ops with pure-PyTorch alternatives: a gather-scatter sparse 3D convolution, SDPA attention for sparse transformers, and a Python-based mesh extraction replacing CUDA hashmap operations. Total changes are a few hundred lines across 9 files. Generates ~400K vertex meshes from single photos in about 3.5 minutes on M4 Pro (24GB). Not as fast as…
Apr 2026 · github.com · its alternatives →
- 12IM
I was fascinated by this [0] and this video [1]. After many struggles, I finally built this app that traces images using circles similar to what these videos had shown. The most challenging part (to me) is to find a way to convert images to vector lines. I had tried Potrace, but its output is not suitable for my use case: too many small elements share the same border. Potrace's goal is to represent the original image faithfully using vector lines. But I want to trace the image edges. After searching and trying some Potrace alternatives in vain, I finally found my keyword. Surprisingly (to…
2022 · phqb.github.io · its alternatives →
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I’m a Technical Artist. I built anyCreature, an open-source, mesh-based generative harness designed to programmatically quantify and enforce 3D aesthetics through three automated pipeline checks: 1. QC Thresholds: Automated pass/fail checks for standard game-engine specs (poly count, vertex budget, rigging, and animation tracks). 2. Quantified Aesthetics: Spatial vertex analysis to objectively measure mass distribution and form tension, ensuring biologically logical anatomy. 3. Silhouette & Readability: Automated high-contrast B&W renders and 24px thumbnail tests to guarantee visual…
Aug 2026 · github.com · its alternatives →
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- 15AR
2015 · xqt2.com · its alternatives →
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Hi HN! I've built TRELLIS 3D AI, an open tool that converts 2D images into professional 3D assets using advanced AI technology. Technical Implementation: - Browser-based processing using WebGL - Structured LATents (SLAT) for maintaining geometric integrity - Dual output pipeline generating both GLB and 3D Gaussian formats - Real-time 3D preview using Three.js - Optimized for processing images up to 2048x2048px The core technology combines: - Pretrained vision encoders for image understanding - Rectified flow transformers for 3D geometry generation - Advanced neural networks for texture…
2024 · trellis3d.co · its alternatives →
- 17
DragGAN▲192Interactive point-based manipulation of images
2023 · vcai.mpi-inf.mpg.de · its alternatives →
- 18

Explore advanced web development for online casinos at Juliango 202. Learn about programming languages, RNG algorithms, and secure platform architecture.
2018 · juliango202.com · its alternatives →
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MeshEdit▲61Model, rig and animate game assets in your browser
Sep 2026 · meshedit.xyz · its alternatives →
- 20

Hey HN, I built this simple puzzle generator to play around with wasm a bit. It's open source if anyone wants to play around with the code https://github.com/lnenad/puzzlip
2024 · puzzlip.com · its alternatives →
- 21

Creating high-quality scientific figures can be time-consuming and challenging, even though sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are not stored in formats preserving semantic information is equally complex. To tackle this problem, we introduce DeTikZify, a novel multimodal language model that automatically synthesizes scientific figures as semantics-preserving TikZ graphics programs based on sketches and existing figures. We also introduce a Monte Carlo Tree Search-based inference algorithm that enables DeTikZify to iteratively refine its…
2024 · github.com · its alternatives →
- 22

Tesseract is one of the largest Open Source OCR (Optical Character Recognition) projects. There is already a Go library for using Tesseract from Go with CGo, called Gosseract. However if you are interested in OCR from Go without C complicating building and cross-compiling, there aren't any other options. Wazero is a Go WASM runtime that doesn't have any CGo dependencies. With Emscripten Tesseract has been compiled to WASM and ran within Wazero. Gogosseract provides a simple API on top of this. This project has been an interesting delve into the world of WASM.
2023 · github.com · its alternatives →
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Simple SDF mesh generation in Python. Contribute to fogleman/sdf development by creating an account on GitHub.
2021 · github.com · its alternatives →
- 24

Image processing algorithms in pure Go. Contribute to anthonynsimon/bild development by creating an account on GitHub.
2016 · github.com · its alternatives →
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