Alternatives
Products that do what The Maze does
A horror maze game built by a data engineer using Claude
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Hey folks, About a year ago my wife and I, both closing in on 40, quit our jobs at Red Hat to start a games company and learn game development. Many things happened along the road, and about a week ago we released our first (small) game on Steam. https://store.steampowered.com/app/2816120/Mazelit/ The demo is free to play up to level 8 (the final game plays up to level 80) and we'd appreciate any feedback you have, whether it's for the store page or the game itself. We made the game in Godot 4.2 in roughly 3 months and I was working full time next to it. Since…
2024
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2018 · mazebattles.com
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I'm a software developer with 20+ years of experience but during this time I never programmed any games, but I really wanted to for the longest time. With the advent of AI coding agents I thought that this is the best time to try and so I've learned a bit of Phaser.js (a Javascript based game engine) and entered Beginner's Jam Summer 2025 - a game jam for beginners in the game dev industry that allows AI coding. After around 25-30 hours (working mainly after my full-time day job) I managed to submit the game I called "Tower of Time" (the theme of the jam was "Time Travel"). You can play it…
2025 · github.com
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Mar 2026 · lab.puga.com.br
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2019 · github.com
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I got tired of sharing AI demos with terminal screenshots or screen recordings. Claude Code already stores full session transcripts locally as JSONL files. Those logs contain everything: prompts, tool calls, thinking blocks, and timestamps. I built a small CLI tool that converts those logs into an interactive HTML replay. You can step through the session, jump through the timeline, expand tool calls, and inspect the full conversation. The output is a single self-contained HTML file — no dependencies. You can email it, host it anywhere, embed it in a blog post, and it works on mobile. Repo:…
Mar 2026 · github.com
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I built ChipBuilder to make computer architecture more approachable through interactive puzzles. You start with basic logic gates like AND, OR, and NOT, then gradually combine them into adders, multiplexers, memory, an ALU, and eventually a complete CPU. Once you've built the hardware, you can write assembly programs that run on the processor you created. The game is inspired by courses like Nand2Tetris, but everything runs directly in the browser with a visual circuit editor, simulations, and progressively harder challenges.
Jul 2026 · select.supply
- 13IB
I'm calling this "Vibe Discovery" — distinct from vibe coding because I didn't know the requirements upfront. Started with "make something with the accelerometer" and discovered through 6 iterations that I wanted a WebGL marble game. The interesting part was the dev setup: Claude Code running in Termux on a Redmi Note 9 (4GB RAM). The same-device feedback loop — code, test accelerometer, react, iterate — made rapid discovery possible in a way that laptop-to-phone deployment wouldn't.
Jan 2026 · kikkupico.com
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This is inspired by Julia Robinson Mathematics Festival. https://jrmf.org/
2024 · jumpingjuliamaze.onrender.com
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Like a lot of people I got the $250 Claude Code credit and didn't use it up. I decided to try to use it up over the weekend using (mostly) my phone and vibe coded a Prolog interpreter. Now I'm seeing how far I can push it.
Nov 2025 · github.com
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Free horror memory maze game with fog, enemies & timer
Jul 2026 · freakbob.blog
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Almost a year ago I started building A Dark Cave, a dark text-based browser game. The game intentionally avoids visuals and embraces minimalism. I use only text, symbols, and sounds to create atmosphere and spark the player's imagination. From time to time, I think about adding graphics to my game, since it is one of the most common requests I get from players. I even made a post about what I call the AI Slop Temptation: https://www.reddit.com/r/incremental_games/comments/1tcs8ou/... From the comments, it seems that players prefer no graphics at all over…
May 2026 · a-dark-cave.com
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Interactive game that tests how well you know Claude Code
Mar 2026 · claude-code.vercel.app
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Hey HackerNews, I built this project over the last few weeks as a palette cleanser from a failed game launch. I wanted to learn a bit about AI/Neural-Networks and naively thought I could build a tiny maze-solving AI in a weekend with a 100% solve rate. Well - I couldn't, but I got pretty close. 14 Bytes total model size, and a 96.5% solve rate on unseen mazes. Trained across 46 phases experimenting with different ideas to improve the model (better performance, smaller size). Its quite fun to watch the model attempt to solve the maze, when they fail its usually due to getting stuck in a…
Jul 2026 · con-dog.github.io
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