Dev tools · alternatives · 2026
24 alternatives to Understanding the Monty Hall paradox through code
An explanation of the apparent paradox in the Monty Hall puzzle. - DeegC/monty_hall_paradox
This is a development tool that helps programmers understand the Monty Hall paradox through code. It provides executable examples and simulations that demonstrate why switching doors increases winning odds in the… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Understanding the Monty Hall paradox through code launched in 2020; newer entries below may have overtaken it.
- 1

Monty Hall problem. An old code I wrote a long time ago. - victorqribeiro/montyhall
2020 · github.com · its alternatives →
- 2

A variant of the Monty Hall problem (the 7th one on this quiz) went semi-viral a couple months ago. For me at least, I may be able to walk through the reasoning of the original problem, and I may be able to convince myself it's correct, but it's very hard to build an intuition for why it's correct that feels truly sound. So I thought it'd be interesting to have a quiz to contort the original problem in as many ways as possible to challenge my understanding and intuition. Try it out!
2025 · tinkerdeck.com · its alternatives →
- 3IM
This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…
2024 · rahulilango.com · its alternatives →
- 4MC
2014 · setosa.io · its alternatives →
- 5

A terrible idea, now real. Contribute to xori/gamblers-dice development by creating an account on GitHub.
2017 · github.com · its alternatives →
- 6IM
I learned about the Monty Hall Problem recently. I thought it was so interesting it inspired me to make this small interactive website about it.
2024 · evanconway.github.io · its alternatives →
- 7

This is a little toy project of mine that lets you simulate digital logic graphs. It was inspired by Minecraft's Redstone and the Piet esolang. It's got some serious drawbacks-- you write circuits as PNGs and simulate them with a Python interface. It's slow to run and slow to experiment with. And it is certainly difficult to use for people with any kind of color blindness. But despite that, I hope this can still be a fun toy!
2022 · github.com · its alternatives →
- 8

Hey there! I'm the brains behind the math crossword game on my site. This game is all about making math a little more fun – users just drag and drop numbers to fill in the blanks and move on to the next level if they get it right. Let me know if face any issues or have any suggestions! :)
2024 · scientific.place · its alternatives →
- 9
The HTML Maze▲270Explore the HTML maze and find your way out. A playful web experiment preserved as a read-only archive.
2025 · kyrylo.org · its alternatives →
- 10IW
I’ve been working on a puzzle game for a few years as a side project. The game is based on a small region of tiles in a grid that is mirrored, modified, and mirrored again. It’s based on a novel phenomenon I noticed where, once these mutations happen a few times, the original region can be hard to recognize. You have a feeling there are symmetries in the image, but they are just out of grasp. Going further, if only part of the region is visible, such as mirroring off the edge of the board, it adds to the feeling and it becomes a satisfying puzzle to solve. I originally published this on the…
2024 · hidden-mirrors.com · its alternatives →
- 11EM
Dec 2025 · coe.psu.ac.th · its alternatives →
- 12

Generating fun Stack Overflow and Stack Exchange Questions using Markov Chains
2018 · se-simulator.lw1.at · its alternatives →
- 13VT
Hi everyone! I'm the author of this project. I wrote it because I think that the math that makes characters move in games and movies is incredibly beautiful, and I wanted to give others a glimpse into it. It's crazy to think that quaternions, an abstract mathematical tool discovered by William Rowan Hamilton in 1843, would be so perfectly suited to solve hard problems in the world of 3D character animation more than a hundred years later. The story of how he discovered quaternions is also beautiful. Here's an excerpt from Wikipedia: "Hamilton was looking for ways of extending complex numbers…
2022 · diegomacario.github.io · its alternatives →
- 14AV
2012 · bost.ocks.org · its alternatives →
- 15
Voronoi Go▲158I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.
Aug 2026 · voronoigo.com · its alternatives →
- 16

Interactive solver for the traveling salesman problem to visualize different algorithms. Includes various Heuristic and Exhaustive algorithms.
2019 · tspvis.com · its alternatives →
- 17DE
2015 · lewis500.github.io · its alternatives →
- 18

Explore tilings on the hyperbolic plane. Contribute to timhutton/hyperplay development by creating an account on GitHub.
2014 · github.com · its alternatives →
- 19IT
Experiments in expressing statistical thinking with interactive design
2015 · r2d3.us · its alternatives →
- 20AV
2021 · humanrandomness.com · its alternatives →
- 21

Swapple - A daily puzzle game where you transform patterns by swapping rows and columns. Challenge yourself to solve it in as few moves as possible!
2025 · swapple.fuglede.dk · its alternatives →
- 22IM
Permutation Test: Visual Explanation
2019 · jwilber.me · its alternatives →
- 23

I was fascinated reading through another recent HN submission about a highly efficient implementation of A* in Lisp, which got me thinking about how I could do something similar in Python. However, these kinds of pathfinding algorithms really need complex terrain/mazes with interesting obstructions to showcase what they can do and how they work. So, I started thinking about how I could generate cool and diverse random "mazes" (they aren't really mazes, but I'm not sure what the best term is). I got a bit carried away thinking of lots of different cool ways to generate these mazes, such…
2024 · github.com · its alternatives →
- 24AG
A daily visual guessing game drawn from this day in Wikipedia history.
2022 · doodleai.darraghoriordan.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →