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Alternatives

Products that do what Unity Game Development Company does

Develop immersive multiplayer and metaverse-ready Unity game

  1. 1

    Create immersive, high-quality games with Unity technology

    Oct 2025

  2. 2UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io

  3. 3IB
  4. 4AF

    I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…

    2022

  5. 5WA
  6. 6

    End-to-End Metaverse Development Solutions

    Jan 2026

  7. 7

    Develop metaverse games merging tech for global economy

    Nov 2025

  8. 8

    Create, remix and share UI components with AI

    2025

  9. 9UM
  10. 10

    Build incredible 2D worlds with friends

    2023

  11. 11

    Enterprise-Grade Virtual Gaming Platforms

    Feb 2026 · coinsqueens.com

  12. 12IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online

  13. 13

    Cross-game avatar platform for the metaverse with 300+ apps

    2021

  14. 14RT
  15. 15
    Mirage278

    Where you co-create the game as you play it

    2025

  16. 16
    Exists132

    Generate your own 3D worlds and team-deathmatch in minutes

    2025

  17. 17

    Build AR/VR Apps in React Native + ship directly to devices

    May 2026 · reactvision.xyz

  18. 18
    ReadyCode139

    Infra for building in-game UGC creation tools

    2024

  19. 19IM

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com

  20. 20

    Turn your product into an immersive experience

    Feb 2026 · kryptobees.com

  21. 21
    Raydian192

    The next frontier of AI product builders

    Nov 2025

  22. 22

    Expansive platform for AI-driven assistance during creation

    2023

  23. 23OS

    So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh... for details. By the way the game is pretty darn good. 10 people connected yesterday to test a new map:…

    2023 · github.com

  24. 24MS

    Hey, I'm the co-founder of Magma and coded huge chunks of the product. My other co-founder Radek coded the collaborative drawing engine in Typescript with parts in Web Assembly and also using WebGL - that's why it has a native app feel. If you have an iPad or a Wacom tablet we support pressure sensitivity (enable Windows Ink if you have issues). We prepared 10 drawings that you can join. Beware that there is a 30 users (drawing at once) limit on each. You can easily create your own drawing and share the url with others to join. https://magm.ai/k36k…

    2022 · magmastudio.io

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