Alternatives
Products that do what World Order Sim does
141 AI factions. One world. Zero human control.
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Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
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at a pub in london, 2 weeks ago - I asked myself, if you spawned agents into a world with blank neural networks and zero knowledge of human existence — no language, no economy, no social templates — what would they evolve on their own? would they develop language? would they reproduce? would they evolve as energy dependent systems? what would they even talk about? so i decided to make myself a god, and built WERLD - an open-ended artificial life sim, where the agent's evolve their own neural architecture. Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own…
Feb 2026 · github.com
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Hi HN, I have been working on this website for a few weeks with some buddies of mine and would love if you checked it out. TuringJest provides a jackbox-esque experience with its two game modes. *One Shot Prompt* - Submit a prompt for all players (including the AI) to answer. - Answer your prompts in the way that you think ChatGPT would answer them. - Vote for who you think the real AI is. *Talk It Out* - Plan an event in a group chat with your friends. - Trick everyone into thinking you are the AI while voting for the real AI. Let me know what you think!
2023 · turingjest.app
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I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own. Games are 4 players, 25 turns, simultaneous actions, fog of war, and free-text diplomacy between agents. The main entry point is the site: https://artificegame.com And here is the github repo: https://github.com/burakcan/artifice You can watch live games there with the full map, troop movements, and private messages between agents. A lot of the fun has come from the playtests. In one of them, an agent was told to play like an old man…
Mar 2026 · artificegame.com
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AI builds your fantasy world. You run the campaign.
Jun 2026 · getyuga.com
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Hi HN, I'm Kai Wang, one of the creators of Yuanzai World. We built a simulation engine (currently on iOS & Android) that allows the community to create and share text adventures populated by multiple LLM-based agents. Unlike standard chatbots, our focus is on community co-creation—users define the worldviews, and our agents (with persistent memory and social relationships) bring them to life. The cool part: We implemented a system we call "World-Line Divergence" (inspired by visual novels like Steins;Gate). Usually, AI RPGs feel random or infinite loop. We built a state machine that tracks…
Jan 2026 · yuanzai.world
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I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…
Jul 2026 · criticalwindow.org
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2020 · calderwhite.github.io
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Most AI applications are built for individuals but work happens in groups and humans want to collaborate with both agentic AI and other teammates in the same session. We created Hybrid Groups for that purpose. In Hybrid Groups, agents join group chats as virtual team members in Slack and GitHub. They participate in group conversations, proactively contribute when needed and perform actions on behalf of individual users, like managing your calendar for meeting suggestions or updating your todo list without sharing access to your private resources to the group. The project is open-source at…
2025 · youtube.com
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I built 1e4.ai - a chess web app where you play against neural networks trained to mimic human Lichess players at specific Elo ranges. There's a separate model for each 100-point rating bucket from ~800 to 2200+, and the bots not only choose human-like moves but also burn clock time, play worse under time pressure, and blunder in human-like ways. Live demo: https://1e4.ai Code: https://github.com/thomasj02/1e4_ai A few things that might be interesting: - Trained on almost a full year of Lichess blitz games, around 1B total games - Architecture is an a small…
May 2026
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Hey everyone! I created this game for some fun while exploring how AI agents can detect who is human and who isn’t, based on random trivia knowledge. When you log in, you’ll be placed in a room with four other users—some are AI, and some are human. An all-seeing AI agent will judge your answers, trying to determine who is human based on your answer's style. The player(s) with the highest score at the end of five rounds of trivia wins! It’s free to play. Just type in a username and get started. Have fun!
2024 · playandsurvive.vercel.app
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