I built a dev job post tracker to see if we are in recession (not yet)
In plain words
Dev Quarterly tracks job postings across the software development industry to monitor economic trends. It collects and analyzes developer job listings to provide insights into whether the tech job market is contracting or expanding. The tool is designed for anyone interested in using employment data as an indicator of broader economic health, particularly during uncertain times. By monitoring posting volume over time, users can assess market conditions without relying on traditional economic reports.
written from the facts on this page · September 2026
Does the same job
all alternatives →- MAMy afternoon project - a pleasant viewer for the "who is hiring?" posts2012 · hnhiring.micahw.com · ▲185


- MEMy Experimental "Dev Blog" For A Pet Project2012 · bvckup2.com · ▲61
- BMBuilt my resume as an interactive website, version-controlled on Github2012 · github.com · ▲82
- AJAPI Jobs, a new job site focused on APIs2012 · ▲37
In my spare time to remind myself that I could actually build stuff (and learn some Python, Flask, Redis, etc) I put together a simple job board to feature the best jobs in the API industry. The jobs can be either building APIs at companies like Twilio, Box, Stripe, etc. or integrating them. In addition to featuring those jobs, I'm also aggregating API jobs from GitHub Jobs, Stack Overflow Careers 2.0, and 37signals Job Board. Today I launched with what I would consider an 'MVP' with jobs from SendGrid, TokBox, Twilio, Zencoder, Parse, Stripe, Pusher and Box. Check it out, I'd love to know…
More work this month
the category →


The app store for voice native apps that lives in your notch
Work · 28d ago · voiceos.com

The New Calendly▲211Handle all of the work before, during, and after meetings
Work · 17d ago · calendly.com
Launched alongside, June 2022
the whole month →- AF
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
Life & fun · 2022
- AC
Life & fun · 2022 · benoitessiambre.com
- IS
Life & fun · 2022 · github.com


