Loft Day – a wedding invitation turned point-and-click game
I wanted to make a fun, wholesome experience for our wedding website. Before long, it had turned into Loft Day: a point-and-click browser game with ten rooms, a party, a road trip, and a lot of smaller games, apps, and hidden interactions. Most of it lives in one 8.8 MB HTML file—roughly 138,000 lines of HTML, SVG, CSS, and JavaScript, with no framework or build step. It also runs a few real runtimes inside the game, including Python through Pyodide, a small Linux system through v86, and, of course, classic shooter games. I developed it over about a month and 5,700 commits, working with…
What it does
Loft Day — a tiny world of rooms, parties and road trips.
In the maker’s words, at launch
I wanted to make a fun, wholesome experience for our wedding website. Before long, it had turned into Loft Day: a point-and-click browser game with ten rooms, a party, a road trip, and a lot of smaller games, apps, and hidden interactions. Most of it lives in one 8.8 MB HTML file—roughly 138,000 lines of HTML, SVG, CSS, and JavaScript, with no framework or build step. It also runs a few real runtimes inside the game, including Python through Pyodide, a small Linux system through v86, and, of course, classic shooter games. I developed it over about a month and 5,700 commits, working with Claude and Codex while directing, testing, and repeatedly changing my mind. The source is here: https://github.com/behdad/marketa.behdad.org I’d love to hear technical questions, browser reports, and optimization tips for a game of this scale and stack. But first and foremost: wander.
Does the same job
all alternatives →- ISI spent two years working on an HTML5 game. I finally released it2012 · ektomarch.com · ▲515
- MAmade a html5 game, polished it many many times2011 · hotbazooka.com · ▲211
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
- IVI've been making one HTML5 game per week. Here's my 10th game2014 · lessmilk.com · ▲362
- WPWeekend project - HTML5 Game Engines: which is right for you?2013 · html5gameengine.com · ▲75
- MWMy weekend project Parallax.js2012 · stolksdorf.github.com · ▲108
- MAMeatshields – An in-browser turn-based strategy game2017 · ▲113
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
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