Alternatives
Products that do what Loft Day – a wedding invitation turned point-and-click game does
I wanted to make a fun, wholesome experience for our wedding website. Before long, it had turned into Loft Day: a point-and-click browser game with ten rooms, a party, a road trip, and a lot of smaller games, apps, and hidden interactions. Most of it lives in one 8.8 MB HTML file—roughly 138,000 lines of HTML, SVG, CSS, and JavaScript, with no framework or build step. It also runs a few real runtimes inside the game, including Python through Pyodide, a small Linux system through v86, and, of course, classic shooter games. I developed it over about a month and 5,700 commits, working with…
- 1IS
2012 · ektomarch.com
- 2MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 3IV
2014 · lessmilk.com
- 4WP
2013 · html5gameengine.com
- 5IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 6MW
2012 · stolksdorf.github.com
- 7MA
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
- 8AW
Hi everyone, I’m an indie developer learning Next.js and a big fan of the NYT game Pips. Inspired by it, I built https://pipsgamer.com — a responsive web version of Pips with smooth gameplay on both desktop and mobile. What makes this project different from NYT’s version is that you can play it infinitely under three difficulty levels: Easy / Medium / Hard. This is the first time I’ve built a game. Along the way I ran into many difficulties: implementing the game logic, configuring the UI, matching layouts for small and large screens, etc. I spent many lonely nights and…
Sep 2025 · pipsgamer.com
- 9IL
I learned Pixel Art design on Coursera and built a pixel art game for my wedding's save the date using React. The game is on "endless runner" style and our guests have to jump over the typical animals of the island of Florianopolis (where the wedding took place) and gather the two rings in order to find out the wedding date. Play it and try to "Save the Date".
2024 · savethedate.deboraejoao.com
- 10CA
Hello everyone, We just launched a side-project we have been building over the last couple of months -- Coderoulette is a pair programming game for developers, like a Chatroulette for hackers. We match developers in real time and give them coding challenges they have to solve doing pair programming using a collaborative IDE and video conference. You can check it out here: https://www.coderoulette.com/ We also published an article explaining how we built it. I'd love to hear your feedback.…
2016
- 11AP
2019 · purdone.com
- 12AH
My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…
2022 · github.com
- 13MF
2012 · taketheblock.com
- 14MW
A place to learn and share html5/css3/js snippets. Its on a alpha/mvp stage right now. Let me know what you think. Http://html5snippets.com
2011
- 15IV
It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade. I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1 to 3 prompts on average. It is vibe-coded in the sense that I haven't looked at the code, but I am very careful with my prompts and constantly have Claude reviewing the codebase, looking for performance and code quality improvements. It can reach 2000 draw calls on recent…
Feb 2026 · github.com
- 16IM
Hello HN, last week, I stumbled over an old project of mine called Click The Number. I built it about six years ago to compare my clicking and reaction speed with that of my friends. The idea is simple – just click on the numbers in orders as fast as possible. I couldn't resist and rebuilt a lot of parts again, making them a bit nicer. I updated the design and added some features like a personal high score. It lets you keep track of your own best time (which makes it ever so _slightly_ more addictive). I'm curious what you think about it, and if you have any ideas where I could take it. Have…
2022 · projects.marcnitzsche.de
- 17ST
I wanted to make a cute game for Thanksgiving this year. It's built with React, Tailwind, InstantDB and a bit of Opus :) Feeling grateful for HN and sending good cheer to you all :)
Nov 2025 · savetrippy.com
- 18WP
This was my recent weekend project, aimed at teaching me JavaScript, a bit of HTML5, and (mostly) WebGL. The orbital data are from NASA JPL. I was inspired in part by this Flash app: http://www.dynamicdiagrams.com/wp-content/uploads/2011/04/orrery_2011_bce.swf, but wanted to do something in 3D. Coming from the games-dev world, this is my first introduction to web coding. The UI is jquery. I mostly used http://learningwebgl.com/blog for the 3D stuff. Being WebGL, it will work mostly on Chrome, Firefox 4 Beta. Forget about IE. I needed to figure out how to render text to the WebGL canvas - I…
2011 · solar-system-explorer.com
- 19FO
This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API. We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make…
2014 · playpi.net
- 20AS
Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
- 21AG
Hey HN, I made https://linkians.com which is a game where all the action and state is contained in the url. The game involves taking care of little pets (emojis) that live in your url bar. Kind of like tamagotchi or sims. Feed them, play with them, and watch out for enemies! There's no server, just emojis in the url and client-side logic. Any linkians url using the supported emojis is a valid game state so you can save your game, or type out your own url and send it to a friend. I'd appreciate any feedback.
2022 · linkians.com
- 22IM
2024 · boxfight.xyz
- 23MF
2013 · highlinux.com
- 24AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io
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