Dev tools · alternatives · 2026
24 alternatives to Loft Day – a wedding invitation turned point-and-click game
I wanted to make a fun, wholesome experience for our wedding website. Before long, it had turned into Loft Day: a point-and-click browser game with ten rooms, a party, a road trip, and a lot of smaller games, apps, and hidden interactions. Most of it lives in one 8.8 MB HTML file—roughly 138,000 lines of HTML, SVG, CSS, and JavaScript, with no framework or build step. It also runs a few real runtimes inside the game, including Python through Pyodide, a small Linux system through v86, and, of course, classic shooter games. I developed it over about a month and 5,700 commits, working with…
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
- 1IS
2012 · ektomarch.com · its alternatives →
- 2MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com · its alternatives →
- 3

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com · its alternatives →
- 4AP
2019 · purdone.com · its alternatives →
- 5IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com · its alternatives →
- 6MF
2012 · taketheblock.com · its alternatives →
- 7

Hi everyone, I’m an indie developer learning Next.js and a big fan of the NYT game Pips. Inspired by it, I built https://pipsgamer.com — a responsive web version of Pips with smooth gameplay on both desktop and mobile. What makes this project different from NYT’s version is that you can play it infinitely under three difficulty levels: Easy / Medium / Hard. This is the first time I’ve built a game. Along the way I ran into many difficulties: implementing the game logic, configuring the UI, matching layouts for small and large screens, etc. I spent many lonely nights and…
2025 · pipsgamer.com · its alternatives →
- 8

I learned Pixel Art design on Coursera and built a pixel art game for my wedding's save the date using React. The game is on "endless runner" style and our guests have to jump over the typical animals of the island of Florianopolis (where the wedding took place) and gather the two rings in order to find out the wedding date. Play it and try to "Save the Date".
2024 · savethedate.deboraejoao.com · its alternatives →
- 9

My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…
2022 · github.com · its alternatives →
- 10

I had a dream on Nov 21, 2019 of a game. I woke up at 4:00pm that day, started programming it then, and 7 and 1/2 hours later, it was done. It's about you and a pink square going exploring. - otdav33/spelunko
2020 · github.com · its alternatives →
- 11
Loodfun▲5I originally built Loodfun to make playable wedding/birthday invitations, little escape room style games you send to guests instead of a boring card. It didnt work, but somewhere along the way i pivoted towards an interesting problem which is learning/training. Every company or school has onboarding pdfs or slides and also learning courses/material, and people skim once and forget (i did that many times). so i shifted focus to that task, you paste in a course link, a pdf file, or even a wikip page, and it generates an actual playable 3D game with different maps/camera…
Jun 2026 · loodfun.com · its alternatives →
- 12

Push blocks to rearrange rooms!
2017 · danbolt.itch.io · its alternatives →
- 13

It took me about a week to vibe code this 3D game engine with Opus 4.6 that I intend to use as a replacement for Three.js and React Three Fiber in my browser MMORPG, Mana Blade. I was not expecting to be able to reach that point so easily, but pretty much every feature took somewhere between 30 minutes and 1 hour - 1 to 3 prompts on average. It is vibe-coded in the sense that I haven't looked at the code, but I am very careful with my prompts and constantly have Claude reviewing the codebase, looking for performance and code quality improvements. It can reach 2000 draw calls on recent…
Feb 2026 · github.com · its alternatives →
- 14

Hello HN, last week, I stumbled over an old project of mine called Click The Number. I built it about six years ago to compare my clicking and reaction speed with that of my friends. The idea is simple – just click on the numbers in orders as fast as possible. I couldn't resist and rebuilt a lot of parts again, making them a bit nicer. I updated the design and added some features like a personal high score. It lets you keep track of your own best time (which makes it ever so _slightly_ more addictive). I'm curious what you think about it, and if you have any ideas where I could take it. Have…
2022 · projects.marcnitzsche.de · its alternatives →
- 15IM
Play games, publish yours, and build with the indie.fun SDK.
2022 · modd.io · its alternatives →
- 16MH
2014 · space.toolset.io · its alternatives →
- 17

Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev · its alternatives →
- 18

Hey HN, I made https://linkians.com which is a game where all the action and state is contained in the url. The game involves taking care of little pets (emojis) that live in your url bar. Kind of like tamagotchi or sims. Feed them, play with them, and watch out for enemies! There's no server, just emojis in the url and client-side logic. Any linkians url using the supported emojis is a valid game state so you can save your game, or type out your own url and send it to a friend. I'd appreciate any feedback.
2022 · linkians.com · its alternatives →
- 19IM
2024 · boxfight.xyz · its alternatives →
- 20AM
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io · its alternatives →
- 21

A Gamification tool for wedding photographers
2016 · its alternatives →
- 22

About a year ago me and a buddy joined Google's HTML5GameJam, a game building hackathon. Finally I've had the time to dust the project off, upgrade some of the required libraries (node.js bumped from 0.4.2 to 0.8.11 in the meantime) and did some minor patching to get it done for some finishing touches and hopefully release somewhere this year. We implemented the full real Tetris® (yeah, that means T-Spins and funky stuff Tetris addicts like) in MVC, with configurable renderers (canvas, ASCII, Divs), input methods (keyboard, swipe, touch), 2player split mode and offline singeplayer. The…
2012 · en.wikipedia.org · its alternatives →
- 23

I built a website for games that catch my eye or have something interesting going on. I made it for fun but then updating became a habit. Maybe you'll find your next "must-play" game here? GitHub repo: https://github.com/RaycatWhoDat/games-list
Nov 2025 · alistof.games · its alternatives →
- 24WB
Hi HN, I recently launched Wool Ball (https://woolball.xyz), a project designed to test the concept of paying people to enable their devices to process AI tasks through their browsers. The idea revolves around “browser as a service” or “browser as a server,” leveraging idle browser resources to create a decentralized, scalable, and cost-effective way to run AI workloads. We’re still in the early stages, and I’d love to hear your feedback on the concept and the product we’re building. Overview: https://woolball.xyz/Guide What do you think of this approach to…
2024 · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →