Alternatives
Products that do what I learned Pixel Art to build a game for my wedding's "Save the Date" does
I learned Pixel Art design on Coursera and built a pixel art game for my wedding's save the date using React. The game is on "endless runner" style and our guests have to jump over the typical animals of the island of Florianopolis (where the wedding took place) and gather the two rings in order to find out the wedding date. Play it and try to "Save the Date".
- 1AC
Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…
2022 · pixel.vkoskiv.com
- 2PT
I've been working on Athena Crisis for about two years, and full time for the past 9 months. The game is entirely built from scratch using React and CSS without a game engine. It runs anywhere, including the Steam Deck. You can even use a gamepad on the landing page to play! Previously the landing page had a video of the game but my goal was to always just put the actual game on the website. I merged the landing page into the game's monorepo, added the game's React components, and boom – the video was replaced with a playable version of Athena Crisis. Of course, the real game has tons more…
2024 · athenacrisis.com
- 3MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 4

- 5MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org
- 6IA
2012 · ohmy.me
- 7ST
I wanted to make a cute game for Thanksgiving this year. It's built with React, Tailwind, InstantDB and a bit of Opus :) Feeling grateful for HN and sending good cheer to you all :)
Nov 2025 · savetrippy.com
- 8

I wanted to make a fun, wholesome experience for our wedding website. Before long, it had turned into Loft Day: a point-and-click browser game with ten rooms, a party, a road trip, and a lot of smaller games, apps, and hidden interactions. Most of it lives in one 8.8 MB HTML file—roughly 138,000 lines of HTML, SVG, CSS, and JavaScript, with no framework or build step. It also runs a few real runtimes inside the game, including Python through Pyodide, a small Linux system through v86, and, of course, classic shooter games. I developed it over about a month and 5,700 commits, working with…
20d ago · marketa.behdad.org
- 9IB
Hi HN, I'm excited to share a project I've built: PixelateImage.org. Instead of being a traditional image editor, this is an *AI-powered tool that generates pixel art directly from your text prompts.* If you've ever wanted to create unique pixel art characters, scenes, or assets for games, art projects, or just for fun, but perhaps lacked the specific artistic skills or time, this might be for you. My goal was to make generating retro-style or modern pixel art more accessible. You can type in a description (e.g., "a brave knight in a dark forest," "a futuristic cityscape at night," "a cute…
2025 · pixelateimage.org
- 10AP
The idea for this pixel art puzzle game came from playing Triominos, and wondering what would happen if you replaced numbers with colors. A few mutations later, and it became a mobile game where you click a piece to turn it in place, to recreate pixel art. I built the basic idea in just over an hour on Twitch. Dev-wise, I used a homebrew Typescript game engine I created, called Booyah (https://github.com/play-curious/booyah). The graphics are all rendered using the awesome library PixiJS. What do you think?
2023 · pixel-puzzler.playcurious.games
- 11AH
My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…
2022 · github.com
- 12AV
Hey HN, I built justanotherday.lol today as a quick, fun project for people who aren't really into Valentine's Day. Just a lighthearted take on what some of us might be doing instead—scrolling Instagram, working late, or convincing ourselves that saving money is self-care. No signups, no fluff — just a simple site I put together in Next.js + Framer Motion in a bit of a hurry. Hope you find it fun. Let me know what you think!
2025 · justanotherday.lol
- 13IM
It works by using open AIs new gpt-image API, image processing algorithms and some prompt engineering. Still has some limitations, but can already generate ready to use assets.
2025 · pixel-gen.ai
- 14IB
I'm calling this "Vibe Discovery" — distinct from vibe coding because I didn't know the requirements upfront. Started with "make something with the accelerometer" and discovered through 6 iterations that I wanted a WebGL marble game. The interesting part was the dev setup: Claude Code running in Termux on a Redmi Note 9 (4GB RAM). The same-device feedback loop — code, test accelerometer, react, iterate — made rapid discovery possible in a way that laptop-to-phone deployment wouldn't.
Jan 2026 · kikkupico.com
- 15IB
I built a website for games that catch my eye or have something interesting going on. I made it for fun but then updating became a habit. Maybe you'll find your next "must-play" game here? GitHub repo: https://github.com/RaycatWhoDat/games-list
Nov 2025 · alistof.games
- 16WV
Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https://github.com/rendleyhq/github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…
2024 · rendley.com
- 178B
Just published my personal website v1 with some 8-bit style design that gives people nostalgia. Check it out at https://yzhx.xyz/. You can also find the source code on my GitHub. Here are couple of takeaways from the project: - It is a Next.js app built from the template (https://github.com/chronark/chronark.com). I made many changes, but I appreciate the components that came with the template! - The pixel art in the background is from Brandon James Greer on YouTube (https://youtu.be/cxjX8O6YSHI). Please do check out their work on YouTube;…
2023 · github.com
- 18

- 19PS
I built this over my Christmas break: pixels.style, a simple browser-based pixel art tool that gives your drawings a soft, watercolor vibe instead of sharp pixels. No signup, just open and draw. Installable as a PWA. Try it: https://pixels.style Would love feedback on whether it feels fun/useful and what you’d want next!
Dec 2025 · pixels.style
- 20BC
Hi, looking for your feedback on my first public project. The Idea: Every lurepet (big picture) that you see on the site has some "genes" and is drawn according to them. After the best lurepets are selected they can be bred to make children looking like their parents. This is going to be repeated to create more and more beautiful lurepets. And of course the reason to vote is to save the future humanity that is attacked by evil robots which has the only flaw - insane obsession with lurepets :) Implementation: The drawing logic which is 99% of all the logic, is written in Clojure. I'm very…
2011
- 21AS
Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
- 22MW
Happy Halloween! Instead of going to a Halloween party this year, my wife and I decided to run a tiny Hackathon and built this little retro choose-your-own-adventure to pay tribute to a popular series of yesteryear. Try and escape! Also pumpkin mode!! We made liberal use of ChatGPT for code, DALLE3/Midjourney for images, but did most of the storyboarding/writing ourselves because we couldn't stand the style of GPT4/Claude.
2023 · tremella.github.io
- 23PR
For fun this Valentine's Day, a couple buddies and I decided to play around with the idea of digital Valentines. We cranked out the project in the month of January as a "nights & weekends" project. We'd love any feedback in general! Our next step is to figure a way to seed this in key communities, to see if it has any chance of taking off. The URL is www.1millionvalentines.com (or www.1MVS.com). Thanks!
2013
- 24SA
Me and my boyfriend are making a puzzle game together. The goal of the game is to follow a specific pattern by moving around in a grid. Since we are both web developers, we chose to do it in React and Typescript rather than a game engine. We will release it on Steam in November, using Electron to package the app as a desktop executable. Not sure if it has saved us time to do it in React, but we didn't feel like learning a new tool and it has worked really well! I thought making a game would take a lot of time, but we started in December so we will finish this project in less than a year. And…
2024 · lageb.itch.io
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