Alternatives
Products that do what 10 Must-Have Unreal Engine Macros does
A free UE 5.4 project with 10 macros every dev should have
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Skip migration and launch MCP with built-in Auth
Nov 2025 · arcade.dev
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This project is inspired by some of the asserts in Unreal engine. Due to reliance on core_intrinsics it is necessary to develop using nightly Rust, but there are stubs in place so a production build will not require nightly. I recently released version 0.2 which includes no_std support and adds optional log message arguments to the ensure macro.
2024 · github.com
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Userspace macOS translation layer for Linux ARM64. Contribute to wie-project/kakehashi development by creating an account on GitHub.
Aug 2026 · github.com
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Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
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I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org
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Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…
2022 · github.com
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GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
27d ago · github.com
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A developer's machine accumulates tools fast. A Rust CLI you compiled last year, a Python formatter installed via `uv`, a language server pulled from npm, a terminal emulator from a curl script, a Go binary built from source. Each came from a different package manager, each with its own install incantation you half-remember. I wanted a way to declare what I need without adopting a complex system like Nix or Ansible just for a single laptop. The result was a plain old Makefile. I wrote a short post on using Make (along with a tiny bash script and fzf) to create a searchable, single-command…
Mar 2026 · thottingal.in
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I know this could be considered blasphemous, but I constantly find myself using Make as a task runner. I have written my own task runner in the past, but somehow I always end up using make. I went, and I put together 3 quality of life snippets I use all the time and put it in a single makext.mk file that can be included in other Makefiles and wrote a basic readme for it. This is not meant to be a replacement for other task runners, but I do think it can be useful to some of you. https://github.com/mitjafelicijan/makext Check it out and see if it makes sense to you. Thanks…
2024 · github.com
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2024 · twitter.com
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2013 · github.com
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2014 · github.com
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The AI-native MCP server for Unreal Engine.
May 2026 · rekall-ai.com
- 23CA
A recent HackerNews comment - “For one programmer's hourly cost, you could run 4000 CPU cores continuously. Can there really be no practical way to apply thousands of cores to boosting the programmer's productivity?” https://news.ycombinator.com/item?id=19339467 This is what we have come up with. The current productivity tools - Slack, Asana, Trello, Facebook Workplace, etc. - are great, but lack direct access to your code. Building a tool directly around the code makes it more powerful for software developers: CoDiff. https://codiff.com The foundation of CoDiff is a…
2019
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Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!
2025 · bereprobate.com
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