Alternatives
Products that do what 2,629 Tiny Demos from Pouet, Running in the Browser does
- 1IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com
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- 3IR
After 25 years of writing software, I was feeling nostalgic for the kinds of things that got me into programming in the first place: the old DOS demoscene. I spent a weekend seeing if I could recapture some of that INT 13H VGA magic using today's web tech, but with the old-school constraints of doing it from scratch. The result is this portfolio of ten classic effects running in a single HTML file. It's all vanilla JavaScript writing to a element, with no external libraries. It was a fun challenge to implement things like: * The color palette cycling and smooth fading in the Plasma demo. *…
2025 · jdfio.com
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- 5LP
Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
2022 · jason.today
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- 9MM
As part of the annual JS13K games challenge, I've put together a pretty large (but small-in-code) Metroidvania game that fits in just 13KB of compressed Javascript. The source is available here: https://github.com/arikwex/infernal-sigil NOTE: the current head of the main branch is at 13.6KB due to quality of life patches. The legit 13KB version is tagged in github. Useful hacks: - Using Roadroller (https://github.com/lifthrasiir/roadroller) for compression - Compressing the map data as grayscale PNG paired with some code generation. - Using procedural…
2022 · arineonshark.itch.io
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350+ icons, elements & animations to build your own scenes
2022
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- 15IB
I'm enthralled with using pen plotters to make generative art. Last August at SIGGRAPH, I built an interactive experience for others to see how code can be used to make visual art. The linked blog post is my trials and tribulations of linking a MIDI controller to one of these algorithms and sending its output to a plotter, so that people may witness the end-to-end experience.
2024 · lostpixels.io
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- 18CO
Hi all, This is a generative art project I worked on over the past year or so consisting of about 100 little artworks generated using P5.js. I have an overview and technical write up here: https://dannyking.uk/artwork/colororbs You can play with my interactive demo and make your own here: https://dannyking.uk/artwork/colororbs/designer And the gallery is here: https://dannyking.uk/artwork/colororbs/gallery This project came about after reading a HN post about a year ago…
2022 · dannyking.uk
- 19BB
GitHub: https://github.com/Sportinger/MasterSelects I built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures frames directly from the GPU canvas via WebCodecs. 39 GPU effects, 37 blend modes, nested compositions, keyframe animation with bezier curves, vector masks, 10-band live EQ, video scopes, and AI-driven editing via GPT function calling. 13 production dependencies. The compositor,…
Feb 2026 · masterselects.com
- 20IM
Just something I put together quickly: https://webcast.browserprotect.me/ I made this in one day, now I'm wondering if It's interesting enough to make it a real product (Add new features like setting the size, zoom, annotations, fix bugs, export, voice-over, etc..) Here is an example screencast I just did: https://webcast.browserprotect.me/view/2764aa94dcd855959819fd91881f0882baa61a0e-44646 Do you consider this a viable product? I'm thinking about offering it for free and then add some premium features.
2015
- 21SA
I have been building a lot of side projects alongside my studies and I often found myself needing a quick way to record and share demos of my apps. After trying out some of the most popular screen recorders, I didn't find any that met my needs. I wanted a tool to quickly record high-quality product demos without downloading multiple pieces of software. So I decided to take on the challenge and build a simple yet powerful screen recorder extension that allows you to record directly from your browser. It has a few key features such as smooth animated cursor, zoom effects, shortcuts hints and…
2024 · screendemos.com
- 22AY
2018 · github.com
- 23AP
I've been working on this Claude Code pipeline for making 10-minute movies, gluing together Seedance (videogen), Nano Banana (image gen), and ElevenLabs (voice gen), and using Claude as the director. My repo contributes a markdown playbook and a worked example which should make it easier for other people to make their own short movies. A first-pass movie takes around 2.5 hours of wall clock time and costs around $200, and iterating is easy thanks to intermediate artifacts like storyboards and voice samples.
Jul 2026 · github.com
- 24HG
I just heard from a very reputable source that Google built part of our product and that they're about to show it off at Google IO. We built a 3D film tool called ArtCraft: https://getartcraft.com https://github.com/storytold/artcraft (our monorepo with the desktop app, server, and website code) Our 3D virtual film set enables set decoration, location reuse, precision blocking (control over where things are), character posing, etc. Sets and objects can be generated as meshes or gaussian splats. Autoregressive multimodal models can treat input "previz" style…
May 2026
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