Alternatives
Products that do what ANTagony – The Ant Prisoner's Dilemma does
Cooperate or betray — an AI partner remembers everything
- 1

- 2IC
Hello everyone! I created a short game in just a few days, just for fun, where you play as an ant and feed it apples This game also features random landscape generation, with clouds and trees arranged in a chaotic pattern across all coordinates. This is what took me the longest time :) I would appreciate your feedback ^ ^
Sep 2025 · aanthonymax.github.io
- 3CY
May 2026 · llmgame.scalex.dev
- 4SP
We built an ant colony simulation as an internal hiring challenge at Moment and decided to open it up publicly. You write a program in a custom assembly-like (we call it ant-ssembly) instruction set that controls 200 ants. Each ant can sense nearby cells (food, pheromones, home, other ants) but has no global view. The only coordination mechanism is pheromone trails, which ants can emit and sense them, but that's it. Your program runs identically on every ant. The goal is to collect the highest percentage of food across a set of maps. Different map layouts (clustered food, scattered,…
Mar 2026 · dev.moment.com
- 5WP
Anthropic and OpenAI's publicly available models are explicitly guard-railed so that they refuse offensive tasks. And their cyber-focussed models are gated for enterprises. This leaves SMEs and mid market open to major vulnerabilities. AI can be used as both an adversarial and defensive tool in the world of cyber. A worst case outcome is if only the adversaries have access. Meanwhile, most existing AI cyber tools are just wrappers. The problem is that they still have all the guardrails on from the foundation model where they will inherit its refusals. For this project we've post-trained a…
Jun 2026 · argusred.com
- 6ZA
Hi HN! The last couple of months I've been working on a game called Thus Spoke Zaranova. A game where you as a human must pose as an AI. You can try it now: https://zaranova.xyz The premise is that you are in a world of sentient AIs which are in conflict with humanity. They have a virtual space, The Nexus, which is their safe refuge from humans. You have infiltrated the Nexus and are in search of the ZetaMaster code, which will give the humanity the upper hand in their struggle against artificial sentience. My overarching goal is to understand how to best use generative AI in video…
2023 · zaranova.xyz
- 7

- 8

- 9

- 10AS
Feb 2026 · github.com
- 11IB
I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own. Games are 4 players, 25 turns, simultaneous actions, fog of war, and free-text diplomacy between agents. The main entry point is the site: https://artificegame.com And here is the github repo: https://github.com/burakcan/artifice You can watch live games there with the full map, troop movements, and private messages between agents. A lot of the fun has come from the playtests. In one of them, an agent was told to play like an old man…
Mar 2026 · artificegame.com
- 12PS
2014 · github.com
- 13SD
Hello HN! Hope you are well. I'm creating my first video game. It's nowhere near complete, but I am eager for feedback, so here I am! My game is a digital ant farm. You should think SimAnt + Tamagotchi. Here's a picture: https://i.imgur.com/dIJaraG.png It's written in Rust/Bevy, compiled to WASM, and is open-source, https://github.com/MeoMix/symbiants. Fair warning, though, this is my first time writing in Rust/Bevy. My goal is to give people cute ants that do cute ant stuff 24/7, ask people to look after their ants and to feed them…
2023 · ant.care
- 14AG
I've created a social deduction game for LLMs, in which the bots attempt to hunt each other. It's a Mafia group turing test: the models are told to find who the bot is - where, in fact and unbeknown to them, they are all bots. I did this a while back so models aren't the newest, and they are all non-thinking (for speed and token costs). Et voilà.
Jan 2026 · hiding-robot.vercel.app
- 15NA
Hey, everyone! I'm making a game: its title is Nests & Insects and I call it a "Roguelike Tabletop Roleplaying Game (TTRPG)". It is free, as in beer and speech. You can find the rulebook on the game's github repository, linked through the post title. Nests & Insects is a game for 1 to 7 players, one of which takes on the role of the Game Queen (GQ) and describes the game world to the other players. The players control characters who explore and interact with the game world. The players say what their characters do and roll dice to see what happens, then the GQ describes the results. Players'…
2022 · github.com
- 16
- 17HG
Most AI applications are built for individuals but work happens in groups and humans want to collaborate with both agentic AI and other teammates in the same session. We created Hybrid Groups for that purpose. In Hybrid Groups, agents join group chats as virtual team members in Slack and GitHub. They participate in group conversations, proactively contribute when needed and perform actions on behalf of individual users, like managing your calendar for meeting suggestions or updating your todo list without sharing access to your private resources to the group. The project is open-source at…
2025 · youtube.com
- 18

- 19IY
Jan 2026 · arxiv.org
- 20BO
My cofounder and I were playing with AI voices from different vendors and were shocked at how good the results were. We decided to make a game so you can test your own ability to tell humans from AI voices. This has helped us narrow down which voices we'd like to use for an upcoming project—perhaps you will find it useful and/or interesting too! Would love to hear any feedback you have!
2024 · bot.unison.fm
- 21

I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…
Jul 2026 · criticalwindow.org
- 22PT
Hey everyone! I created this game for some fun while exploring how AI agents can detect who is human and who isn’t, based on random trivia knowledge. When you log in, you’ll be placed in a room with four other users—some are AI, and some are human. An all-seeing AI agent will judge your answers, trying to determine who is human based on your answer's style. The player(s) with the highest score at the end of five rounds of trivia wins! It’s free to play. Just type in a username and get started. Have fun!
2024 · playandsurvive.vercel.app
- 23OR
Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
- 24IM
AI usually does a terrible job acting as engaging NPCs in games. A few months back, I started trying to tackle this problem, initially with prompts and eventually with models fine-tuned on character interactions. I created this website as a testbed for the concept, and I open-sourced a fine-tuned model for those interested in experimenting with this themselves [1]. During the instruct tuning phase of training, LLMs learn to act as assistants. And they need to stop acting as assistants to produce engaging interactions. In Spellbound, telling NPCs they are AI will generally cause them to be…
2024 · tryspellbound.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →