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Products that do what Ball X Pit – Physics Roguelite with 42 Ball Evolutions does

iny team (3 devs, 1 artist) here—sharing our first game: BALL x PIT, a survival roguelite focused on physics-based ball combat. Key bits: Unique ball types (Bomb, Black Hole, etc.) with distinct bounce/effects 42 evolutions via clear fusion (no random unlocks) Base-building for permanent run perks Launched 5 days: 300k+ sales, 95% Steam positive. On PC/PS5/Xbox (Game Pass free)/Switch ($14.99). Happy to answer questions, and we’re prepping an update with more fusions. Thanks for checking!

  1. 1IG

    I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…

    2025

  2. 2BW

    Hi HN ! This is an open source project I've been working on for a while. It's actually the third breakout-like game I've built. I really like the simplicity of the concept, having just one input (the puck horizontal position) and a simple gameplay that gives a low skill floor. My girlfriend and I played a lot of the excellent LBreakoutHD, an open source breakout game that follows the traditional formula of having multiple lives, scoring points by breaking bricks and catching the good upgrades that spawn randomly and fall down, while avoiding bad upgrades. She liked this game because it is…

    2025 · breakout.lecaro.me

  3. 3AM

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com

  4. 4TS

    Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years. Could be relevant, seeing the direction in which the mainstream game engines are going. I didn't really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected. It's sort of like a low-budget Unreal/Source, but with open-world streaming support and it is free and open source. Very old-school. But optimized for more modern hardware. Very fast too. Still not production ready, but it seems like it is…

    2025 · racenis.github.io

  5. 5IB

    Hey HN! What started off as a meme has turned into a passion project and I'm pretty excited about it. As the title suggests, I made a Rock, Paper, Scissors game in React. The twist is the perk shop that you can power yourself up upon wins. I have a Node web socket backend because it started off as just a PvP experience, but I wanted people to be able to play a solo mode. That's where the Roguelike comes in. I still have plenty of features to go! But for now, it's an endless Roguelike where after each round, you get to upgrade a shop perk to make your character stronger. I'd love to get some…

    2024 · xtremerps.com

  6. 6EA

    Hi all, I'm excited to share Eonfall with Hacker News Community! It's been 2-years in the making built by a 2 man team. Eonfall, is a new third-person co-op action game with rogue-lite elements built exclusively for the web! We've finally reached a release candidate state and set our official public release date for Jan 15th! The game's current version 5.0.0-beta is live and available to test play today! Unity game engine was used to develop the game along with other services to handle the backend, and Nuxt 3 + Nuxt UI to handle the front-end. We welcome any and all questions, feedback &…

    2024 · eonfall.com

  7. 7IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015

  8. 8EA

    Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!

    2024 · bellika.dk

  9. 9

    A minimalistic game just about physics and circles.

    2018

  10. 10
    BALLERZ86

    Basketball inspired generative NFTs on the Flow blockchain

    2022

  11. 11BA
  12. 12

    Survive a changing void directly in your browser

    Jul 2026 · playvoidbloom.com

  13. 13AC

    Hello HN! After I got a great response on my first game, I wanted to share the second game I ever made. It's an infinite jumping game, but there are bombs to watch out for! It can be played both on desktop and mobile. It can be installed as a PWA too. If you enjoyed, please leave a star on the GitHub repository: https://github.com/shajidhasan/dotventure Thanks for taking a look. Years ago, whenever I wanted to build games, I'd always stop because I felt I needed to create original game assets but could never get it done. After making this game, I've realized that you…

    2024 · dotventure.vercel.app

  14. 141M

    Howdy, long time HN'er. Spent ~20 years in FAANG and startups, got the pink slip during a big layoff wave in spring 2023. That's ok, I was about to quit anyway :) Finally got back to a lifelong goal of mine, making an "indie" game. (Indie is subjective, but you get the drift.) So, here it is: Ballionaire, a "fast-paced pachinko roguelike where strategy meets physics to create outrageous wealth!" My influences were: Plinko(TM), Luck Be A Landlord, and Totally Accurate Battle Simulator. I was really fortunate because localthunk, the dev behind Balatro, noticed my game during its first month of…

    2024 · store.steampowered.com

  15. 15RR

    About a month ago, I shared the Day 1 prototype of this project (https://news.ycombinator.com/item?id=46448670). It has since evolved into a somewhat more polished "Slot-Machine Deckbuilder." I also recently moved the project from qq-pwn.com to alt-qq.com. I did this mid-development specifically to see if I could migrate a live player base and session states without losing people. The Design Challenge: The core of the game is a "One-Armed Bandit" dungeon crawler. The challenge is balancing the "house always wins" nature of slots with the player agency required for a good…

    Jan 2026 · alt-qq.com

  16. 16AL

    Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause toggle. Page up / Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…

    Jul 2026 · brontosaurusrex.github.io

  17. 17VS
  18. 18AP

    I ported a classic windows game to iOS, this time with Game Center leaderboards and a brand new portrait mode! 100% free, no ads!

    2025 · apps.apple.com

  19. 19AB

    Hey everybody, I've been building a battle game where the world of NFTs meets Super Smash Bros. It works with most standard ERC721 NFTs on Ethereum, Polygon, and Arbitrum. The game takes your NFT, crops it, and puts it into a mech suit with guns. I'm still building out the features such as multiplayer and custom mech suits and additional power ups. If you are into NFTs I would love you to try out this early single player version and give me your feedback.

    2023 · bcbattlearena.com

  20. 20AS

    I didn't realize Universe Sandbox ran on MacOS, and I was in the mood to play around a bit. Some functions it's got: - Random system generation - Sonification is super fun too - Habitability Simulation (Just for fun, don't cite this please) - Replacing, spawning, deleting objects I've had tons of fun building this, so I hope someone else can share the joy. It's free and runs in the browser. I'd love to hear any feedback. I think this is at a state where I might leave it as it is, but if people are interested in other features, maybe I'll keep working on it. I've kept saying I'll stop working…

    Dec 2025 · luna.watermelonson.com

  21. 21IM

    Thank you https://opengameart.org for your service. People like me who can't draw or compose music are in your debt. The game, "Glitch and Rush" has been made in a few hours here and there. I've been tinkering in GameDev for years, if not decades, but I never released anything. The goal here was simple: - come up with a core mechanic - implement a single level - add some polishing - RELEASE I hope you'll enjoy it. BTW, my best time is 2min23s (yes, I'm bad at my own game, it's ok, I'm ok).

    2022 · linkdd.itch.io

  22. 22PS

    src: https://github.com/midzer/sdl-ball

    2023 · midzer.de

  23. 23ST

    Hi HN! I brought my favorite game from Palm OS to the web as a hobby project. In Space Trader, you can trade goods, hunt bounties, amass a fortune, buy a moon and retire. One of the parts of this project I enjoyed the most: To aid debugging and unit testing, I use a deterministic random number generator called GameRand. In debug mode, I can capture the random seed and log of every action taken in the game. Then I can replay that to reproduce a bug or create a test. I ended up creating nearly exhaustive test coverage this way. A write-up with more technical details and links to source code:…

    2024 · memalign.github.io

  24. 24SB

    I made it by 120% viba coding. enjoy! free and no ads.

    Oct 2025 · smash-balls.app

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