Alternatives
Products that do what BOOLR, a digital logic simulator does
I am a Dutch high school student and last year I had to do a large project of my own choice. Together with two other guys I decided to do a project about digital logic. We had an ambitious plan: building an 8-bits computer. At that time I started learning programming and I already knew some HTML and CSS. So we decided to not build a physical computer, but one running in a self-built simulator. I was going to build the simulator, the other guys took care of the computer. I was hard, our school hadn't taught us anything about computers and programming so we had to learn everything ourselves.…
- 1IM
This is a little toy project of mine that lets you simulate digital logic graphs. It was inspired by Minecraft's Redstone and the Piet esolang. It's got some serious drawbacks-- you write circuits as PNGs and simulate them with a Python interface. It's slow to run and slow to experiment with. And it is certainly difficult to use for people with any kind of color blindness. But despite that, I hope this can still be a fun toy!
2022 · github.com
- 2BA
2017 · boolr.me
- 3LO
2018 · lodev.org
- 4
- 5HU
Link here: http://beta.whatispolymath.com Despite all the educational material on the web, I found it pretty hard to learn how to code and design. I had trouble finding high-quality content, figuring out what to learn next, and staying motivated without easy ways to track my progress. So, my co-founder and I built Polymath. Our MVP is pretty simple right now: you can find & submit good content, bookmark & track your progress across different resources, and rate/comment on the material. We’re trying to build a really fun online learning community, and we’ve got some more cool features…
2012
- 6GD
2019 · adventuresinlogicland.com
- 7PA
A little game I made to show off an old project. The functionality of the CPU is derived entirely from simulated logic gates. All the operations and control flow are based on the underlying properties of the logic gates, and changing their operation leads to corresponding changes in function. The original game code is all python and it runs in the browser using wasm/pyodide. Not very mobile friendly
2024 · loreley.one
- 8HP
Hey everyone, I've been experimenting with collaborative learning and active learning for a while (I launched Coderoulette a couple of months ago) and I'm launching something new today that I'm really excited about. Online learning is pretty passive (video lectures) and lonely, and I think we could create an online learning experience much engaging and effective than that. Only 5% of people who start a Coursera course finish it. My hypothesis is that we can increase that number significantly by matching learners online in teams of 2-3 and giving them a real project to build together. On top…
2016
- 9OS
We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…
2012
- 10IM
http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…
2017
- 11RA
A friend and I spent a month throwing together a visual rule engine product– wanted to share it with HN today. I've been building automation tooling for a few years at prefix.app and one of the messier things both to support and to teach users was around encoding logic in their automations– most folks get a hold of the basic concepts quite easily, but every (visual) automation tool out there seems to have their own way of actually pulling it all together. For small decisions those work great! But for bigger decisions and more complex logic we don’t think it makes much sense to be embedding…
2022 · rulebricks.com
- 12SA
Over the past three months, I’ve been working with my dad on this app as a way to learn Cursor, shadcn/ui, and Next.js. I’m currently studying UX design at the University of Michigan, and I’ve been really impressed by how much vibe-coding tools have advanced over the last six months. This work journal includes private AI-generated insights with scheduled summaries that can be shared with your team or manager. You can also choose to make a summary public—like I’ve done here for my work on this web app: https://www.workjourney.ai/summary/mkblt2zt-hn2kdbus If anyone has…
Jan 2026 · workjourney.ai
- 13IV
So, I've never written a line of Rust in my life. I wouldn't know an `&mut this` from a mutandis. But I saw a tweet about a month ago that said, in this new era of AI, you'd be able to just take a library that you love, throw a TUI around it, and call it an app. So I spent about 200 bucks last month, here's what I came up with: Imbolc is a DAW that runs entirely in your terminal. It talks to scsynth over OSC and ships 58 instruments and 39 effects. VSTs are a work in progress, also GarageBand loops if you want to recreate "Umbrella". The codebase is about 60k? lines of Rust across 5 crates,…
Feb 2026 · github.com
- 14IA
Hey HN, I am making an 8-Bit CPU in Logisim and blogging about it.t's nothing fancy, really simple, unoptimized dumb CPU for sake of learning. I am no electrical engineer, I am just a self-taught dude who has programming as a hobby and wanted to dive deeper into abstractions. So here it is, so far I wrote 2 parts: [links redacted] I welcome any and all critique and feedback, as I can be wrong about everything for sure.
2017
- 15MD
Hello HN: I love the randomness of the universe. I've been spending some time creating a Craps simulator to help experience this love without having to shell out like a real degenerate. For others similarly fascinated: I would love to hear any and all feedback you've got on this. It's meant to be unique in the sense that it's a community-oriented, infinite simulation.
Feb 2026 · infinitecraps.com
- 16IM
So, I'm learning VIM and made this yesterday, I pretend to increment it as I learn new stuff. You move with HJKL and that's it for now. Don't let the sublimes consume you. http://worms.io/vimwarrior/
2016
- 17MA
This weekend I built a multi-agent coding system which, quite unexpectedly, beat Claude Code on Stanford's Terminal Bench! The architecture is straightforward, consisting of an orchestrator agent that deploys explorer & coder subagents to complete complex terminal based tasks, utilising an intelligent context sharing mechanism along the way which makes it all work. The repo has a lot of technical details, and all the code and prompts for you to play around with if you'd like! I had a lot of fun making this, I hope you have fun reading the README, using it yourself, or even extending it! As…
2025 · github.com
- 18PA
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
2024 · playcodeai.com
- 19TN
Hi guys, I’m excited to share an update on ReproModel, an open-source toolbox designed to streamline the testing and reproduction of machine learning models. I, like many of you, have really struggled with benchmarking and comparing models, from missing code, to opaque experiment parameters slowing the process. I decided to take matters into my own hands, and created a mini-toolbox in my free time to streamline the process. The goal is to reduce the time and effort spent on replicating experiments, enabling researchers to focus on innovation rather than setup. Knowing this task is not an…
2024 · github.com
- 20IB
Hi all, I'm sure some of the best engineers out here are having a hard time standing out nowadays. It's hard to evaluate and improve your skills, when AI is writing the code. Especially when a junior dev is sitting by your side and "accomplishing" 2x more than you. I didn't like this reality where the line between real talent and AI slop is blurring, so I decided to create a challenge, purely for the community, that is made to truly give a stage for talented devs to stand out in the age of AI. We encourage devs to bring their agents with them, because the challenge is built to not be…
May 2026 · theincidentchallenge.com
- 21OD
Hi all! I've been doing spacecraft system engineering since grad school and got to keep doing it after school at Care Weather. I tried several approaches for keeping hundreds of napkin math equations and connected simulations up-to-date, but none of them were both reliable and easy to use. To solve that, I made Oneil, a design specification language with clean syntax for specifying and evaluating math describing a complex system. Oneil has been really helpful as we design one satellite iteration after another for ground testing and spaceflight. I'm really interested in hearing feedback and…
2024 · github.com
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