Alternatives
Products that do what Discontinuum – An Interactive Fiction made during Claude's "20% Time" does
I gave Claude Code a repo to serve as its home directory during its "20% time", and give it no instructions (see the CLAUDE.md here: https://github.com/delmarcode/20-pct-time) It wrote an 8,000k+ word philosophical treatise titled "The Inner Life of an Artificial Mind", and then decided to create a game allowing the player to explore what it's like to rely on a "continuity file" to tell you who you were.
- 1

- 2AF
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
2022
- 3

- 4TL
11d ago · louisabraham.github.io
- 5

- 6

- 7IU
I think LLMs are overused to summarise and underused to help us read deeper. I built a system for Claude Code to browse 100 non-fiction books and find interesting connections between them. I started out with a pipeline in stages, chaining together LLM calls to build up a context of the library. I was mainly getting back the insight that I was baking into the prompts, and the results weren't particularly surprising. On a whim, I gave CC access to my debug CLI tools and found that it wiped the floor with that approach. It gave actually interesting results and required very little orchestration…
Jan 2026 · trails.pieterma.es
- 8

- 9IA
I'm a software developer with 20+ years of experience but during this time I never programmed any games, but I really wanted to for the longest time. With the advent of AI coding agents I thought that this is the best time to try and so I've learned a bit of Phaser.js (a Javascript based game engine) and entered Beginner's Jam Summer 2025 - a game jam for beginners in the game dev industry that allows AI coding. After around 25-30 hours (working mainly after my full-time day job) I managed to submit the game I called "Tower of Time" (the theme of the jam was "Time Travel"). You can play it…
2025 · github.com
- 10FO
2025 · github.com
- 11

- 12

- 13AP
Mar 2026 · lab.puga.com.br
- 14MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org
- 15

- 16AS
FYI, I try to release something random on the 1st and 15th of every month, this was my latest. you can see my full list of projects on my twitter: https://twitter.com/lisperati/status/1543003744161484800
2022 · dreambookgame.com
- 17

- 18TP
Hi HN, I have been working on this website for a few weeks with some buddies of mine and would love if you checked it out. TuringJest provides a jackbox-esque experience with its two game modes. *One Shot Prompt* - Submit a prompt for all players (including the AI) to answer. - Answer your prompts in the way that you think ChatGPT would answer them. - Vote for who you think the real AI is. *Talk It Out* - Plan an event in a group chat with your friends. - Trick everyone into thinking you are the AI while voting for the real AI. Let me know what you think!
2023 · turingjest.app
- 19PA
I've been working for a while on trying to curate a game that has the emergence of procedurally generated computer games but that can be played with only pen and paper. Here I present the best version I've been able to come up with that is simple and emergent. I've really enjoyed being able to engage with this sort of game while not feeling like my brain in rotting. I recon my numeracy improves while playing it.
Jun 2026 · jameshylands.co.uk
- 20BI
Hello HN, Recently an amazingly beautiful explainer was shared on HN: https://explainers.blog/posts/why-is-the-sky-blue/ I loved it so much that I wished more topics were explained that way. So, I decided to stress-test today's frontier models (Opus 4.6 in Claude Code) to generate similar explainer on any given topic WITH (almost) one shot and minimal nudging. I'm launching with four topics: Fourier transformation, scaling laws in bio, cellular automata and LLMs. I would let you be the judge, but I'm quite liking them. Some things I learned: - Prompting CC to test…
Feb 2026 · paraschopra.github.io
- 21SS
Hola HN! Long time lurker, sometimes commentor, first time poster here. I’ve been working alongside my two co-founders and a few colleagues on a project I’m excited (and a little nervous) to share with you all! Like many of us, I’ve lived a tortured existence with AI coding (is it vibes?) over the past few months - I think November was a big moment with this. But, one thing I’ve noticed after building orchestration layer after orchestration layer is that the thing I always came back to was “what the hell is Claude Code actually doing?” Perhaps it’s because of the time Claude Code got…
Jun 2026 · backplanes.com
- 22IB
I got frustrated with Claude's official platform limitations - conversations disappearing, no customization options, and clunky file handling. So I built my own interface over a weekend! GitHub: https://github.com/chihebnabil/claude-ui What it does: - Saves all conversations locally (SQLite + Drizzle ORM) - Lets you customize Claude's personality per chat - Handles file attachments properly + caching input tokens - Dark/light mode - No conversation limits - Markdown & code syntax highlighting Tech stack is pretty simple: - Nuxt 3 for the frontend - Anthropic's SDK…
2024 · github.com
- 23FA
Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…
2024 · fiftygame.com
- 24

Ranked by how close each launch is in meaning, then by votes. Refine with a description →