nowfound

Alternatives

Products that do what DYSTOPIA - Sim nuke ware does

Simulate nuclear war with real 2026 alliance data

  1. 1IS

    OP here: I created this visualization tool as the byproduct of a supply chain class I taught at Columbia. The pedagogical exercise grew into a full blown visualization and paper about global oil trade. The model: The mechanics are the same as the financial network Eisenberg-Noe: Instead of banks, every country consumes oil interconnected via bilateral trading. Shocks propagate throughout the network, depleting oil reserves when bottleneck nodes (such as the Strait of Hormuz) are blocked. Insights: The interesting part is the mechanics of how the crisis unfolds: for example, France receives 0…

    Jul 2026 · globaloilnetwork.staffinganalytics.io

  2. 2IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com

  3. 3NI

    I built NukeCast because I’ve always wanted a tool that answers one question fast. If it happened today, where would the fallout plumes go and where would you drive to get out of it. NukeCast uses weather forecasts to drive a Lagrangian particle dispersion model with wet and dry deposition. Scenarios are defined by selecting strike site(s) and yield(s); the setup uses preselected US sites and yields based on FEMA emergency data. Outputs are shown as estimated ground level radiation dose at the surface over a 12 hour integration. Free to use with limits, and a paid tier if you want more…

    Jan 2026 · nukecast.com

  4. 4AD

    This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release

    2024 · store.steampowered.com

  5. 5

    A real-time war room for your product launch

    2019

  6. 6

    Risk-like strategy game against real humans

    2016

  7. 7
    Nukemap93

    How would a nuclear bomb affect your area?

    2015

  8. 8SM

    Hi HN, we are building SimBricks, an open-source simulation framework for heterogeneous systems, especially with custom hardware. SimBricks modularly combines existing simulators for machines, networks, and hardware, allowing you to build, test, and evaluate intricate complete systems in a virtual environment. Head over to the SimBricks website (https://simbricks.github.io/, also has a quick demo video) to learn more. We have pre-built docker images, and you can even immediately play around on codespaces. Concrete use-cases: - Evaluate HW accelerators, from early design with…

    2024 · simbricks.github.io

  9. 9
    Norse91

    See real-time DoS attacks on a map

    2014

  10. 10BA
  11. 11TT

    Simulate anything on a map from a text prompt -- and conduct risk analysis against LiveUA map's global realtime data points from social media and news sources. I trained a GPT-2-size model on historical incident data used to predict things that will go wrong. As historian Benjamin Breen mentions, the leading language models are good historians, so the application will simulate historical events pretty well also. I include a Multi-Agent RL Urban Mobility model in progress displayed on the map as small white cubes representing traffic and pedestrians. Around SF, it uses real census data and…

    2025 · mused.com

  12. 12

    The Real-World Territory Control Game

    2014

  13. 13MR

    We have launched our startup: MMO strategy game that can be played in your browser. Not very unique from first sound, but the fun hides in the gameplay which tries to blend RTS and web strategy genres. Feedback on the site design and game impressions are very welcome! Some of game features include: * Powerful trading system that allows people to exchange in-game currency (creds) for game resources. * Real-time real-world based movement system that allows players to interact while travelling, making our game akin to classic RTS genre. This also allows interesting gameplay possibilities like…

    2012

  14. 14

    Unified Simulation Swarm AI, Raycast Shadows & Rust ECS

    Jun 2026 · github.com

  15. 15OA

    it won't let me put url for some reason, here it is: https://github.com/octopii-rs/octopii

    Nov 2025

  16. 16AA

    Hi HN, I'm a 19-year-old aerospace student. I spent the last 13 months building a custom Linux distro from scratch because I wanted to see if we could treat the OS kernel as a mathematical engine rather than a deterministic administrator. The Stack: Flux (The Shell): A custom math-native shell where x² and ∑ are valid syntax. It parses mathematical notation directly into optimized SIMD instructions (no Python wrapper). Tenet (The Scheduler): Written in Tenet (my custom DSL for game theory). The scheduler is a Nash Equilibrium solver compiled to native code. In my benchmarks (Ryzen 7 5800HS),…

    Feb 2026 · fawazishola.ca

  17. 17

    OSS engine that simulates population reacting to events

    Feb 2026

  18. 18AS

    I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…

    Jul 2026 · criticalwindow.org

  19. 19IM

    Hi HN, I am a 75-year-old former fishmonger from Japan. Currently, I work at the compensation desk for the Fukushima nuclear disaster (TEPCO). Witnessing deep social divisions and the limitations of bureaucracy firsthand, I realized we need a new way for people to express their will without being "disposable." To address this, I’ve designed the *Virtual Protest Protocol (VPP)*. It’s an OSS framework for large-scale, 2D avatar-based digital demonstrations. I recently shared this with the *Open Technology Fund (OTF)* and received an encouraging "This is great" response. Now, I am looking for…

    Feb 2026 · github.com

  20. 20

    Real-time 2D gravity sandbox with causal propagation (finite c), GW-strain heatmaps, and a virtual LIGO probe. Numba JIT, CPU-only. - alessandro-pioli/AstroCausal_Engine

    3d ago · github.com

  21. 21IM

    It has: War Alliances Presidents Voting for community leaders No users and much more... I made this because I'm terminally online and I'm hyper interested in online communities, how they function, how they evolve and this is basically my bet in the direction that it's all going in. That bet is that online communities will evolve to require much stronger tools to enable mass collaboration, democratically elected leaders/moderators and the war thing is just for fun.

    2022 · popresolve.com

  22. 22OA
  23. 23

    A deterministic runtime for safe, controllable AI agents

    Jul 2026 · solidstatehq.ai

  24. 24MA

    I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…

    2023 · evrim.zone

Ranked by how close each launch is in meaning, then by votes. Refine with a description →