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Dev tools · alternatives · 2026

24 alternatives to High-Performance .NET Bindings for the Vello Sparse Strips CPU Renderer

Vello Sparse Strips .NET Bindings. Contribute to wieslawsoltes/SparseStrips development by creating an account on GitHub.

High-Performance .NET Bindings for the Vello Sparse Strips CPU Renderer provides .NET developers with access to the Vello sparse strips CPU rendering engine. It enables developers to integrate high-performance… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1

    Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart libraries still do most computation on the CPU. So I moved everything to the GPU via WebGPU: - LTTB downsampling runs as a compute shader - Hit-testing for tooltips/hover is GPU-accelerated - Rendering uses instanced draws (one draw call per series) The result: 1M points at 60fps with smooth zoom/pan. Live demo:…

    Jan 2026 · github.com · its alternatives →

  2. 2

    Hi HN! I'm just sharing a project I've been working on during the LLM Efficiency Challenge - you can now finetune Llama with QLoRA 5x faster than Huggingface's original implementation on your own local GPU. Some highlights: 1. Manual autograd engine - hand derived backprop steps. 2. QLoRA / LoRA 80% faster, 50% less memory. 3. All kernels written in OpenAI's Triton language. 4. 0% loss in accuracy - no approximation methods - all exact. 5. No change of hardware necessary. Supports NVIDIA GPUs since 2018+. CUDA 7.5+. 6. Flash Attention support via Xformers. 7. Supports 4bit and 16bit…

    2023 · github.com · its alternatives →

  3. 3

    Hello everyone! I'm a solo developer who's been doing UI/UX work since 2007. Over the years, I watched design tools evolve from lightweight products into bloated feature-heavy platforms. I kept finding myself using a small amount of the features while the rest just mostly got in the way. So a few years ago I set out to build a design tool just like I wanted. So I built Vecti with what I actually need: pixel-perfect grid snapping, a performant canvas renderer, shared asset libraries, and export/presentation features. No collaborative whiteboarding. No plugin ecosystem. No enterprise…

    Feb 2026 · vecti.com · its alternatives →

  4. 4

    This project will compile verilog (a hardware description language) into factorio blueprints. - Redcrafter/verilog2factorio

    2021 · github.com · its alternatives →

  5. 5

    Hi everyone, I'm kinda involved in some retrogaming and with some experiments I ran into the following question: "It would be possible to run transformer models bypassing the cpu/ram, connecting the gpu to the nvme?" This is the result of that question itself and some weekend vibecoding (it has the linked library repository in the readme as well), it seems to work, even on consumer gpus, it should work better on professional ones tho

    Feb 2026 · github.com · its alternatives →

  6. 6RT
  7. 7

    I ported Microsoft's TRELLIS.2 (4B parameter image-to-3D model) to run on Apple Silicon via PyTorch MPS. The original requires CUDA with flash_attn, nvdiffrast, and custom sparse convolution kernels: none of which work on Mac. I replaced the CUDA-specific ops with pure-PyTorch alternatives: a gather-scatter sparse 3D convolution, SDPA attention for sparse transformers, and a Python-based mesh extraction replacing CUDA hashmap operations. Total changes are a few hundred lines across 9 files. Generates ~400K vertex meshes from single photos in about 3.5 minutes on M4 Pro (24GB). Not as fast as…

    Apr 2026 · github.com · its alternatives →

  8. 8

    One canvas for every image asset you need

    Jun 2026 · layerproof.app · its alternatives →

  9. 9

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com · its alternatives →

  10. 10BV

    Vision models have been gaining popularity as a replacement for traditional OCR. Especially with Gemini 2.0 becoming cost competitive with the cloud platforms. We've been continuously evaluating different models since we released the Zerox package last year (https://github.com/getomni-ai/zerox). And we wanted to put some numbers behind it. So we’re open sourcing our internal OCR benchmark + evaluation datasets. Full writeup + data explorer here: https://getomni.ai/ocr-benchmark Github: https://github.com/getomni-ai/benchmark Huggingface:…

    2025 · getomni.ai · its alternatives →

  11. 11

    VelloSharp v0.5.0-alpha.1 is now available, delivering Vello’s high-performance 2D GPU engine to .NET atop the wgpu 3D backend. Integrates cleanly with Avalonia, WPF, and WinForms to modernize rendering pipelines without disruptive rewrites.

    2025 · github.com · its alternatives →

  12. 12
    Vectr 1.0▲149

    Free, cross-platform vector graphics editor.

    2016 · vectr.com · its alternatives →

  13. 13

    Slint is a declarative GUI toolkit for Rust, C++, JavaScript & Python — build native UIs for embedded, desktop, and web from a single codebase.

    2020 · sixtyfps.io · its alternatives →

  14. 14

    Been making this rasterizer engine in C++ for the past few months, now also adding ray-tracing functionality to the system. Simply load a model or generate a mesh, add some lights, and render.

    2025 · github.com · its alternatives →

  15. 15

    Hey Folks! I've been building an open source benchmark for measuring local LLM performance on your own hardware. The benchmarking tool is a CLI written on top of Llamafile to allow for portability across different hardware setups and operating systems. The website is a database of results from the benchmark, allowing you to explore the performance of different models and hardware configurations. Please give it a try! Any feedback and contribution is much appreciated. I'd love for this to serve as a helpful resource for the local AI community. For more check out: - Website:…

    2025 · localscore.ai · its alternatives →

  16. 16

    So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…

    2025 · totenarctanz.itch.io · its alternatives →

  17. 17

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com · its alternatives →

  18. 18

    [I'm the author] Spall is a web-accessible profiler that I made to help my web-dev friends load gigabyte+ JSON traces without lunch-break-long load times. Recently, Spall got experimental support for auto-tracing with binary traces (along with an in-progress native-port, to give it more memory headroom), which was used to help track down and fix some hard-to-spot lock contention issues in the Odin-language compiler. I demoed it at the Handmade Seattle conference in October, https://guide.handmade-seattle.com/c/2022/spall/, with a head-to-head against Perfetto,…

    2023 · gravitymoth.com · its alternatives →

  19. 19

    Hi HN, Over the past few months, I've been building `dsc`, a tensor library from scratch in C++/CUDA. My main focus has been on getting the basics right, prioritizing a clean API, simplicity, and clear observability for running small LLMs locally. The key features are: - C++ core with CUDA support written from scratch. - A familiar, PyTorch-like Python API. - Runs real models: it's complete enough to load a model like Qwen from HuggingFace and run inference on both CUDA and CPU with a single line change[1]. - Simple, built-in observability for both Python and C++. Next on the roadmap is…

    2025 · github.com · its alternatives →

  20. 20

    We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…

    2025 · phaser.io · its alternatives →

  21. 21IM

    you can make your own chart or diagram easily than using d3

    2024 · flitter.pages.dev · its alternatives →

  22. 22QA

    Hi! This is my little project introducing quasicrystals animations with some parameters. It uses a custom shader to allow higher resolution. Not all combinations look equally good. For example the "Spectrum" color palette IMO makes sense only for low values of "Tempo" and "Pattern Density". If you have VR googles, I recommend trying the WebXR version - it's really nice.

    Aug 2026 · hypnagogic-quasicrystals.github.io · its alternatives →

  23. 23

    Hi HN, I spent my easter weekend stuck in the house with COVID and I decided to play with llama.cpp [1] and fauxpilot [2] to see if I could get LLM code assist working on pure CPU. As a proof of concept I'd say I've proven that it's possible. However there's still a lot to do. The auto complete is quite slow at the moment. PRs welcome. [1] https://github.com/ggerganov/llama.cpp [2] https://github.com/fauxpilot/fauxpilot

    2023 · github.com · its alternatives →

  24. 24

    TrueType fonts have a hinting VM that grid-fits glyphs. It has a stack, storage area, conditionals, function calls, and it turns out it's Turing-complete. So I built a raycasting engine in the hinting bytecode. The glyph "A" in the font has 16 vertical bar contours. The hinting program reads player coordinates from font variation axes via GETVARIATION, does DDA ray marching against a tile map in the storage area, and repositions bar heights with SCFS. It ends up looking like a crude Wolfenstein-style view. Small visuzlization:…

    Apr 2026 · github.com · its alternatives →

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