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Products that do what Higher-dimensional lattices unfolded into the 2D plane does

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  1. 1

    Generate beautiful patterns based on the symmetry of six

    2022

  2. 2AE

    This seems unlikely to be a "new" idea, but I stumbled into it by accident and thought it was cool. Java source code below: &#x2F;&#x2F; This class is in the public domain. public class Numbers { public static void main(String[] args) { int numRows = 256; int numColumns = 128; for (int row = 0; row < numRows; row++) { StringBuilder rowOutput = new StringBuilder(); for (int column = 0; column < numColumns; column++) { if ((row & column) != 0) rowOutput.append("1"); else rowOutput.append("0"); } System.out.println( String.format("row&#x2F;col %s:\t%s", row, rowOutput.toString())); } } }

    2014

  3. 3

    Mathematical art SVG creator with infinite variations

    2019

  4. 4AM
  5. 5RV

    While studying Geometric Algebra I have built some interactive visualization to demonstrate how geometric transformations (rotation, scaling, translation) can be constructed by just composing reflections. Accepting reflection as the most elementary geometric operation was an eye opening moment for me. I think some of you might enjoy the interactive visuals.

    16d ago · static.laszlokorte.de

  6. 6DA

    Hello HN! We're Rory and Chris, and we've made a game called Dozenal[0], a grid-based number puzzle game where the objective is to use all the tiles on the board to create totals of 12 (hence the name). We think the mechanic is quite unique, although keen to hear if people know of similar games! You essentially drag tiles across the board, and the distance between two numbers decides the arithmetic operation when they connect to each other: zero spaces is addition, one space is subtraction, two spaces is multiplication: e.g. 5 → 4 = 9 5 → _ → 4 = 1 5 → _ → _ → 4 = 20 We've spent the past…

    Jul 2026 · dozenal.game

  7. 7IP

    2017 · duetosymmetry.com

  8. 8

    Create generative art with biological simulations

    2022

  9. 9

    Study geometry while playing on squared paper

    2016

  10. 10IP

    2017 · strandmark.net

  11. 11PG
  12. 12IF

    2015 · david-peter.de

  13. 13PA

    I've been working for a while on trying to curate a game that has the emergence of procedurally generated computer games but that can be played with only pen and paper. Here I present the best version I've been able to come up with that is simple and emergent. I've really enjoyed being able to engage with this sort of game while not feeling like my brain in rotting. I recon my numeracy improves while playing it.

    Jun 2026 · jameshylands.co.uk

  14. 14PN

    2017 · prime-numbers.info

  15. 15CJ
  16. 16NJ
  17. 17IP

    2020 · online.codedrome.com

  18. 18QA

    Q12 is a new web-based 2D parametric drawing tool built specifically for geometric problem solving, for playing interactive "what if" games with drawings, and for the design and optimization of mechanisms. Q12 has the usual set of drawing constraints found in other CAD tools (e.g. "lines are parallel") but also supports inequality constraints, area constraints, and arbitrary expressions between geometric quantities. We built Q12 to solve problems like those below, after finding that existing CAD systems couldn't handle them well: * Given dimensions on a surveyor's map, figure out if the…

    Feb 2026 · q12.app

  19. 19WC

    Hi all, I'm Ivan, and together with Alex, we're building a diagram visualization tool for codebases. Alex and I are devs, and we've noticed that recently we've been super productive at writing code (prompting :D). But when it comes to understanding big systems, prompting doesn't work that well — for that, diagrams are best imo. Most tools out there don't scale to big projects (e.g. PyTorch), so we're building CodeBoarding — a recursive visualizer for codebases. It starts from the highest level of abstractions and lets you dive deeper. We use static analysis and LLM agents. The control-flow…

    2025 · github.com

  20. 20SA

    Hi everyone, I’m a student with a strong interest in computer science and complexity theory. Recently, I worked on a manuscript attempting to prove that P ≠ NP. I know how this sounds — it’s one of the hardest and most debated problems in CS, and many have tried and failed. I don’t claim to have the final answer, but I believe the approach I used might at least offer some fresh perspective or provoke useful critique. The idea involves geometric separation between deterministic and nondeterministic computation, using high-dimensional lattice constructions and some physics-inspired intuition.…

    2025 · zenodo.org

  21. 21GC
  22. 22MA

    2019 · codepen.io

  23. 23BC

    Hey HN, I built Blooming, a visual AI workspace where you drag-and-drop “nodes” (text, image, video) onto a whiteboard and chain AI text, image and video models together. It's kinda like n8n but for AI art: • Node-based canvas • Multi-model switching (test different models side by side and iterate multiple versions) • Pipe text or image output to other nodes to refine prompts, turn them into videos or explain images Demo link: https:&#x2F;&#x2F;youtu.be&#x2F;TdFzhxeRFNg I’d love your feedback on UI clarity, performance, and which models to integrate next. What’s confusing or missing for AI…

    2025 · blooming1000.com

  24. 24ME

    Hey HN, I'm excited to share a new side project I've been working on. The product is called Matrices. You can check it out here: https:&#x2F;&#x2F;matrices.com&#x2F;. With Matrices, you can explore, visualize, and share large (100k rows) datasets–all without code. Filter data down to just what you want, visualize it with built-in charts, and share your results with one click. You can use it today (no login or waitlist or anything). Just copy and paste your data from a google sheet or CSV file. It's hard to describe the feeling of "gliding over data" you get with Matrices, so I'd rather…

    2023 · matrices.com

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