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Products that do what I made a Fallout inspired PIP-Boy portfolio does

Hey, last year I started working on this high-on-the-midnight motivation and yesterday I decided to finally finish it. I hope you all like it :) It's only opitimised for desktops

  1. 1IA
  2. 2

    Build your own vault to survive the apocalypse!

    2015

  3. 3IM

    Hey HN! I had this idea a few weeks back and put it together one morning. My motivations were to give myself an easy way to check how long is left in the presidency while providing myself (and others) with some inspirational quotes to encourage those of us who need it to “hang in there”. This was really fun to make; I got to flex some creative design skills I haven’t used in a long time. And it was a good opportunity to create a completely skeuomorphic design, which I haven’t done in many years. Obviously my design inspiration was Fallout's Pip-Boy UI. The stack is a basic Next.js static…

    2025 · timeleft.now

  4. 4AW

    Hi everyone, I’m an indie developer learning Next.js and a big fan of the NYT game Pips. Inspired by it, I built https://pipsgamer.com — a responsive web version of Pips with smooth gameplay on both desktop and mobile. What makes this project different from NYT’s version is that you can play it infinitely under three difficulty levels: Easy / Medium / Hard. This is the first time I’ve built a game. Along the way I ran into many difficulties: implementing the game logic, configuring the UI, matching layouts for small and large screens, etc. I spent many lonely nights and…

    Sep 2025 · pipsgamer.com

  5. 5MW

    This was more of a sandbox to play with Raphael and Flot than anything else but I think there are some interesting statistics in there. It'd be awesome to do this over time but I really don't have the spare time required.

    2011 · burntbrunch.github.com

  6. 6FT

    2020 · jetholt.com

  7. 7IA

    I call my Portfolio Website "The Best Terminal-Inspired Portfolio Website on The Internet™" As one of the games, I decided to play around and add this - just use "gameoflife" as the command and try it out, I'd love to hear thoughts :)

    2025 · kuber.studio

  8. 8IM

    This is our entry in the "spontaneous event creation" ring. I'd love to hear what HN readers think!

    2011 · shoutfast.com

  9. 9M4

    Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…

    2012

  10. 10IM

    Thank you https://opengameart.org for your service. People like me who can't draw or compose music are in your debt. The game, "Glitch and Rush" has been made in a few hours here and there. I've been tinkering in GameDev for years, if not decades, but I never released anything. The goal here was simple: - come up with a core mechanic - implement a single level - add some polishing - RELEASE I hope you'll enjoy it. BTW, my best time is 2min23s (yes, I'm bad at my own game, it's ok, I'm ok).

    2022 · linkdd.itch.io

  11. 11AS

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev

  12. 12DV

    I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try Happy to answer any questions, just a little hobby project of mine I'm having…

    May 2026 · gamevibe.us

  13. 13PG

    Working on some procedural generated grafitti for a game I make. This is the prototype and I think it is worth showing.

    23d ago · procgrafprot.vercel.app

  14. 14OS

    We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…

    2012

  15. 15

    Bring joy and visual interactivity to Obsidian Canvas.

    Jun 2026 · momansour.com

  16. 16CA

    Made this during COVID. I was into PICO-8 at the time and saw someone ported DOOM to it. I'm more of a text adventure guy, so I decided to port ADVENT. Basically I wrote a FORTRAN-to-Lua transpiler. The hardest part was figuring out what version of FORTRAN the source code was written in, finding a manual, cramming it into the limited cartridge space, but most of all, wrapping my mind around the data file format. Always admired Will Crowther for making this. Very fun project. I recorded myself during the whole process but I never posted a video. Future work maybe.

    2024 · lexaloffle.com

  17. 171M

    Howdy, long time HN'er. Spent ~20 years in FAANG and startups, got the pink slip during a big layoff wave in spring 2023. That's ok, I was about to quit anyway :) Finally got back to a lifelong goal of mine, making an "indie" game. (Indie is subjective, but you get the drift.) So, here it is: Ballionaire, a "fast-paced pachinko roguelike where strategy meets physics to create outrageous wealth!" My influences were: Plinko(TM), Luck Be A Landlord, and Totally Accurate Battle Simulator. I was really fortunate because localthunk, the dev behind Balatro, noticed my game during its first month of…

    2024 · store.steampowered.com

  18. 18SI

    I built constellational.com two days before November began, hoping it would help me write. It's just a blank canvas. The url updates itself as you type. You can send a different version to different people or bookmark the latest url for yourself.

    2013

  19. 19MW

    http://imagestash.org/ Kind of like Instapaper for images. While surfing at home one evening I found the perfect desktop background ... for my work machine. I got to pondering the quickest way to save a random image so I could get to it on all of my devices, got a wee bit carried away with the technical possibilities, and this was the result. Any feedback would be appreciated. Thanks!

    2011

  20. 20UM

    I'm building Guildly, a Slack-like interface where you can run a company of AI employees. I recently used Fable to revamp the whole website into a cool retro pixel style.

    Jul 2026 · tryguildly.com

  21. 21MS

    linkrdr (www.linkrdr.com), a personal link aggregator, was directly inspired by http://news.ycombinator.com/item?id=3555923 I read while browsing on HN. It's still a bit rough, but the concept is an interesting one and people have already shown interest. Let me know what you think. Also, if anyone knows a good UX designer, email me :)

    2012

  22. 221R

    I wanted to find a product idea to build. "Build things people want," right? So I thought, why not literally find people saying what they want? I wrote a script to collect thousands of Reddit posts where people are looking for a solution or complaining about a problem. Then I used GPT to filter out the noise and score each one based on how viable the idea seemed. Threw together a simple search interface so anyone can explore them. I was planning to build a more advanced paid version of this, but figured I'd share the raw version first to see if it's actually useful to anyone.

    Nov 2025 · search.reddit-business-ideas.workers.dev

  23. 23IM

    Try it at: ssh krnl.duetbrowser.com No sign up, totally free - no download. Let me know what you think. Prior art exists (brow.sh) but I wasn't satisfied with their graphical take. I wanted the raw, old skool terminal days of the early internet - BBS, and old green phosphor library comptuers - but running the modern web, with all the bells and jingle jangle whistles (JavaScript, etc). No funding, no VC, just 100% raw terminal fun. Not sure how long the demo will last, but try it out.

    Jul 2026

  24. 24IB

    I've built a job platform for technical roles called "Cracked Engineers". If you want to land a job with some of the world's best AI/tech startups - my goal is to make this the go-to place for that. YouTube walk-through can be found here: https://www.youtube.com/watch?v=XmuIOdES7mQ A huge thank you to Weaviate (Bob van Luijt & team), Unsloth AI (Daniel Han & Mike), OpenPipe (David Corbitt), Julius AI (Rahul Sonwalkar), Jimini AI (Luis F Voloch) for using the platform while in beta and posting first paid posts. So, why did I build it? Well, over the past period a lot of…

    2024 · crackedengineers.com

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