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Alternatives

Products that do what I made a Fallout-inspired U.S. presidential term countdown timer does

Hey HN! I had this idea a few weeks back and put it together one morning. My motivations were to give myself an easy way to check how long is left in the presidency while providing myself (and others) with some inspirational quotes to encourage those of us who need it to “hang in there”. This was really fun to make; I got to flex some creative design skills I haven’t used in a long time. And it was a good opportunity to create a completely skeuomorphic design, which I haven’t done in many years. Obviously my design inspiration was Fallout's Pip-Boy UI. The stack is a basic Next.js static…

  1. 1IM

    This is our entry in the "spontaneous event creation" ring. I'd love to hear what HN readers think!

    2011 · shoutfast.com

  2. 2IB

    Hi HN, After watching a lot of Show HN's here, it's finally my turn to show something. This is the first real project I have shipped, so it is extra special to me. For those who will inevitably ask why I made yet another mockup editor I covered it on our blog (http://blog.mocktailsapp.in/why-build-yet-another-mockup-editor-tm). Not all the features mentioned in that post have been implemented yet. As such Mocktails is pre-beta software and very minimal. It does not even have user accounts or any actual server side component at all for that matter (yet)! Our intention is to build Mocktails…

    2012

  3. 3TA
  4. 4TA

    Hello HN, Introducing VocabGenii.com, my online vocabulary game. It is the first product from my company, Genii, Inc., that brings innovative, engaging new learning experience to the market by leveraging web 2.0 and social networks. Currently, we are running a 10K Challenge -- anyone scoring 10,000 points before the contest ends (March 24 04:00 GMT) will get 3-Month unlimited play. Exceptional performance would also be recognized in our 10K Hall of Fame with limited edition trophies! We're hiring! If you have disruptive ideas on language learning and online education, and possess…

    2011

  5. 5FP

    A little background. For the last 1.5 years I lost what could be considered an embarrassing amount of money hiring other people to work on a project that I thought had potential, I got some important people involved, had some great coders, but couldn't launch. The failure was depressing, rejection by YC didn't help.. I had to take a job, I didn't enjoy and I had a girlfriend who stood by me despite going into debt. But bouncing back over the last 45 days I've taught myself Rails some Jquery, and Javascript and built this www.hangout.io. It's empowering to build something myself because I'm…

    2011

  6. 6FT

    2020 · jetholt.com

  7. 7M4

    Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…

    2012

  8. 8BF
  9. 9AS

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev

  10. 10IF

    So, after many years of kicking about little apps and not putting the full effort in, I decided to bite the bullet and get on with it. Very much inspired by patio11 and Bingo Card Creator, I present Griddol (http://www.griddol.com) a tool to create and play word searches. Intended mainly for teachers, but encouraging those who like a word search too. This been churning around in my head for over a year in various forms, and I used the concept to help learn CoffeeScript, CouchDB and node.js, so even if the product itself is a failure, the learning process has been valuable. I'll be the first…

    2011

  11. 11QA

    Hey HN, Today I'm launching Quorbo (www.quorbo.com): a simple letter-revealing game (think Wheel of Fortune with some twists) where you get 6 turns to guess the day's quote! It's my first post-parenthood side project and first web game. Being a working dad has caused me (for the first time, believe it or not) to focus on simplicity. Up until about a year ago, endless free time secretly plagued me... because I love _building_, and more free time meant: more room to add complexity. Not anymore! Quorbo is the first of my initial batch of three simple word games, and I can't wait to make more.…

    2023 · quorbo.com

  12. 12SG

    Hi everyone! Want to share something I'm working on. Here is the brief description: From a single text prompt, craft dynamic worlds (both fictional and real-life, of any kind) filled with interacting NPCs pursuing goals, and control (human-in-the-loop) their behaviour and world state in real-time. Text-to-image to visualise every single step of change in the world's and NPC's state. My main goal was to check if it's possible to use LLMs (GPT-4 currently) to make characters interact with each other but in the end, it ended up with a neat little app where users can interfere with NPC's (and…

    2024 · github.com

  13. 13NJ

    Hey, I'm absolutely thrilled to introduce my meticulously crafted Next.js Boilerplate, a project I've maintained for over 2 years. Recently, this project has achieved a huge milestone, over 4500+ stars on GitHub! Initially, I've build the boilerplate for my own use case. A template that allows me to kickstart a new React project with all the necessary tooling. The idea is to setup once and then reuse the template for all my future web projects, eliminating the need to start from scratch each time. This approach tremendously saves time, sparing me from repeatedly configuring and integrating…

    2023

  14. 14CM

    hey everyone,i just created my new admin dashboard design hope you will like it http://atmos.atomui.com

    2019

  15. 15IM

    Time-to-time, I create a simple small game I can play when I have a few minutes (wink-wink). Made with Angular (no particular reason other than it's the fastest way for me). Source: https://github.com/deejayy/huezz

    2024 · huezz.cv.co.hu

  16. 16OS

    We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…

    2012

  17. 17IB

    Hey everyone! My name is Will. I’ve been leading engineering teams for over two decades. Also, first time HN user here! One of the common pains I’d encounter in nearly every product I managed was alerting end users to infrequent events like outages, global announcements, beta launches, planned maintenance, etc. We’d always need to deploy custom, one-off modals or other alerts and then have to remember to revert them later. It was always a time sink for a developer to put aside what they were working on to make this happen. This Is Not A Drill! is a simple-to-install JS SDK that makes it…

    2024

  18. 18CS

    I started an experimental series, "console.solve", on mini javascript challenges a few months back and received good feedbacks on it. So I created a [second one](https://colintoh.com/console-solve/issue-2?utm_source=colint...) this month. Not sure anyone here will be interested as it's not exactly pro-level stuff. But if you have an hour to spare, it can be a good distraction. For those who are interested, here was the [first challenge](https://colintoh.com/console-solve/issue-1?utm_source=colint...).

    2017

  19. 19DD

    Thirteen years ago, I had an idea: build a bomb from different stages and materials, call in an airdrop over a zombie-infested city, and let physics do the rest. Set off chain reactions through fuel stations and car wrecks. The catch? There are survivors down there too, so every strike is a balancing act. I’ve always loved messing around with physics demos, and in my head, the core loop was already fun. So I built a few prototypes, but none of them stuck. I never clicked with Unity, and every attempt eventually died. Every couple of years, I’d check the App Store, Steam, or just search…

    Jul 2026 · store.steampowered.com

  20. 20IM

    Thank you https://opengameart.org for your service. People like me who can't draw or compose music are in your debt. The game, "Glitch and Rush" has been made in a few hours here and there. I've been tinkering in GameDev for years, if not decades, but I never released anything. The goal here was simple: - come up with a core mechanic - implement a single level - add some polishing - RELEASE I hope you'll enjoy it. BTW, my best time is 2min23s (yes, I'm bad at my own game, it's ok, I'm ok).

    2022 · linkdd.itch.io

  21. 21GA

    Hey HN — I've been working on creating small games with LLMs for the past year or two and found that one thing they have been bad at generally is creating story worlds — they tend to generate clusters of similar characters that aren't intrinsically linked to each other. I was thinking about this and remembered the semi-famous alien invasion political compass meme: https://www.reddit.com/r/PoliticalCompassMemes/comments/ktyq... I really liked how that format enforces the need to fill out all parts of the alignment chart, giving you a rich diversity of characters.…

    2025 · loregrid.com

  22. 22SL

    [1/2] Thursday evening (Mar 26) we made a soft launch for https://uidesigndaily.com (a UI website that I built for my wife) The goal was to get some feedback, fix bugs and get about 30-40 subscribers in the mailing list, to see how the newsletter performs. The launch went better than expected, and the feedback was generally positive. Below are some numbers for those interested. I posted it to 4 channels, IH, HN, Reddit and Twitter. It was best received on HN with 203 points, it made it in the top 10, and it stayed on the front page for a good while. Reddit also surprised me, I…

    2020

  23. 23IB

    The idea is to get from a starting word to a target word by creating a list of words to go in the middle. You can only change one letter at a time. Yesterday's words: https://twitter.com/ChangelistGame/status/1518695582151237632 Today's game: https://changelist.rocks/

    2022

  24. 24YA

    Howdy HN. I wanted an excuse to do some lightweight JS/TS development and to get reacquainted with the Cloudflare stack, so I put together a daily word game. It's partially inspired by NYT's Spelling Bee and Wordle. The main goal is to find a specific word each day that uses each provided letter at least once. There's a secondary goal of finding as many words as possible. Right now progress is all stored on-device, but in the future I might add leaderboards or other competitive elements. Hope y'all enjoy!

    2025 · wotd.is

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