Alternatives
Products that do what LECTRON: DDoS Defense for Game Servers does
Simplified anycast protection for less than $100 / month
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Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically…
Jan 2026 · cleoselene.com
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We built any-llm because we needed a lightweight router for LLM providers with minimal overhead. Switching between models is just a string change : update "openai/gpt-4" to "anthropic/claude-3" and you're done. It uses official provider SDKs when available, which helps since providers handle their own compatibility updates. No proxy or gateway service needed either, so getting started is pretty straightforward - just pip install and import. Currently supports 20+ providers including OpenAI, Anthropic, Google, Mistral, and AWS Bedrock. Would love to hear what you think!
2025 · github.com
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2012 · github.com
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2021 · playit.gg
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2021 · github.com
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I wanted to play my Steam games but my aging PC couldn’t keep up, so I built Cloudy Pad - a tool to run Steam in the Cloud (GitHub: https://github.com/PierreBeucher/cloudypad) It runs on AWS, Azure, GCP, Scaleway and Paperspace with various cost optimizations and safeties: - Cost alerts - Auto stop inactive instances to avoid unwanted cost - Disk snapshots and data cleanup for cost efficiency - Spot instance support Under the hood: a Linux VM and a container running Sunshine (a streaming server https://github.com/LizardByte/Sunshine) with Steam. Most…
2025 · github.com
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Denial-of-service protection for post-quantum endpoints
Jul 2026 · secz6.oooooooooo.se
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2021 · github.com
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I recently finished a round of tweaks on my barebones mud-server and thought HN might be interested. https://github.com/endgame/MudCore It sits somewhere between socketmud and a full mud like tbamud in that it handles all the socket work and telnet negotiation, but it makes no assumptions about anything else. The other interesting thing is that it can talk to other services using ZeroMQ. I'm interested in reactions, particularly in terms of coding style, documentation quality and so on. It's my main "presentation piece" so far, in that it's some of the first code I actually feel proud to…
2012
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Hi HN, I wanted to give my family, who are scattered all over the world, a simple and private way to connect. The commercial options didn't quite fit, and the open-source tools I found were a bit too barebones and not friendly enough for non-technical users. My main goal was to build something completely self-service. I wanted my family to be able to manage their own devices without my help, so I could set it up once and then stay out of it. This led me to build LeiaGuard, a self-hostable UI for WireGuard built with Next.js. To make it truly easy for everyone, the interface is available in…
2025 · github.com
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Turn the internet into a multiplayer territory game.
Jul 2026 · chromewebstore.google.com
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I recently came across an amazing post that really emphasizes the dangers associated with installing npm packages. It seems that every week a new supply chain attack occurs. In my opinion, the existing solutions for this don't quite cut it so I decided to create a library which provides runtime protection for Node. It currently protects against: - Unauthorized file system access - Unauthorized network access - Unauthorized command execution - (by way of exec/spawn) I just released the first beta version of the library and I'd love to hear what you guys think. Note: Protection is still…
2022 · github.com
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