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Alternatives

Products that do what Live webcam metal pin toy simulation powered by WebGPU depth estimation does

  1. 1GC

    Fun little side project I built after learning about circuit bending in cameras for intentional glitch effect. It is browser based camera toy where you "rewire" CCD pin pairs, turn knobs to get different glitch artefacts in real time to capture as photos. I had fun learning to simulate different pin modes - channel split, hue/phase shifts, horizontal clock delays, colour kill etc. Here are some photos taken: https://glitchycam.com/gallery I intentionally leaned towards skeuomorphic design for nostalgia. I miss the days where I'd spend hours making a button to look like a…

    Feb 2026 · glitchycam.com

  2. 2WA

    In browser PPO training demo, made possible by tinygrad: TinyJit -> WebGPU kernels. Requires WebGPU.

    May 2026 · ppo.gradexp.xyz

  3. 3ER

    This is a projected I started that blends both the fun of playing a split screen multiplayer driving game and controlling real rc cars. The cars can also be controlled via bluetooth gamepads and is meant to be easily hackable.

    2025 · github.com

  4. 4PT

    We just released a very excited touch sensor that finally simplifies touch sensing for robotics. Our most exciting result: Learned visuotactile policies for precise tasks like inserting USBs and credit card swiping, that work out-of-the-box when you replace skins! To the best of our knowledge, this has never been shown before with any existing tactile sensor. Why is this important? For the first time, you could now collect data and train models on one sensor and expect them to generalize to new copies of the sensor -- opening the door to the kind of large foundation models that have…

    2024 · any-skin.github.io

  5. 5

    The mooooooost nerdiest enamel pin ever

    2025

  6. 6AW
  7. 7WT

    WebGPU tech demo running in modern browsers showcasing various rendering techniques like deferred rendering with 400+ dynamic lights, Hi-Z screen space reflections and cascaded shadow mapping.

    2024 · gnikoloff.github.io

  8. 8IM

    This is a little toy project of mine that lets you simulate digital logic graphs. It was inspired by Minecraft's Redstone and the Piet esolang. It's got some serious drawbacks-- you write circuits as PNGs and simulate them with a Python interface. It's slow to run and slow to experiment with. And it is certainly difficult to use for people with any kind of color blindness. But despite that, I hope this can still be a fun toy!

    2022 · github.com

  9. 9CO
  10. 10AS

    Hi HN, author here. SHARP is Apple's recent single-image 3D Gaussian splatting model (https://arxiv.org/abs/2512.10685). Their reference code is PyTorch + a pretty heavy pipeline; I wanted to see if it could run in a browser with no server hop, so I exported the predictor to ONNX and ran it via onnxruntime-web with the WebGPU EP. What works: drop in an image, get a .ply you can download or preview live, all on your machine — your image never leaves the tab. The model is large (~2.4 GB sidecar) so first load is slow on a cold cache, but inference itself is a few seconds on…

    May 2026 · github.com

  11. 11
    Play Turf141

    Augmented reality physics sandbox game

    2024

  12. 12

    Illusion of depth by 3D head tracking

    2018

  13. 13IP

    I've been trying to make accessible and beautiful GPIO pinouts since I started one for the Raspberry Pi in 2013 [1]. I've since given the Raspberry Pi Pico [2] and Pico 2 [3] microcontrollers the same treatment when they launched. Recently I've updated these with a new "Upside-down" view to complement the rear view, giving a pinout in the right orientation to match your project. The Pico sites are all hand-coded single HTML pages with supporting CSS and minimal JS. They are set up to optionally install as a "Desktop" web app. They also degrade into a somewhat usable table in lieu of CSS and…

    2025 · pico2.pinout.xyz

  14. 14PB

    I built this game to test out the MediaPipe hand-tracking API. Play brick breaker using your webcam + hand movement -- levels get progressively harder with faster speed / smaller paddle. All processing is done in real-time within your browser. This project is built using javascript, html canvas, and mediapipe hand tracking. This game is free and open source, offered under an MIT license. Github repo: https://github.com/collidingScopes/manual-brick-breaker Hope it's fun for you -- would love to hear feedback and suggestions for improvement.

    2025 · collidingscopes.github.io

  15. 15AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  16. 16

    The instant film camera DIY kit

    2022

  17. 17

    A showcase of AR and VR experiments made for the web

    2021

  18. 18AS

    The little particles will gravitate to your cursor (or touch location), and can even enter stable orbits if the conditions are right! Mainly an excuse for me to experiment with wasm and WebGL, but it makes for a surprisingly good fidget toy.

    2024 · aestuans.github.io

  19. 19IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  20. 20WA
  21. 21IB

    I am not sure if this is fits the HN community, but I am posting it here if people are interested. This is the current iteration of the car: http://i.imgur.com/ko8YBh.jpg Details: I wrote a simple android app that streams the accelerometer data from the phone to the pi over a simple socket. The pi then uses this data to drive the DC motor and the servo motor. Tilting the phone to control the car feels very natural. In this[0] pic you can see the wifi dongle I've used. I am using Adafruit Occidental v0.2[1] as my OS because it has support for my wifi dongle. It also makes some hardware…

    2012

  22. 22BB
  23. 23M3

    Grant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos. We reimplemented Manim with the same Python API, but the implementation underneath is Rust, connected to Python through PyO3. The Rust code uses wgpu, so rendering happens on the GPU. To run it in the browser, we compiled the Rust parts to WebAssembly so the PyO3 extension loads in Pyodide. In the browser, wgpu targets the WebGPU API, so animations render in real time on your GPU through the browser. The editor is Monaco (the editor that powers VS Code) with a live preview:…

    Jul 2026 · studio.academa.ai

  24. 24
    Rigyd59

    Simulation-ready 3D assets for robotics simulation, at scale

    May 2026 · rigyd.com

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