Alternatives
Products that do what NeoNetrek – modernizing the internet's first team game (1988) does
Netrek is a multiplayer space battle game from 1988–89, widely considered the first Internet team game. It predates commercial online gaming by years, ran passionate leagues for decades, and is still technically alive — but getting a server up has always required real effort, and there’s been no easy way to just play it in a browser. NeoNetrek is my attempt to change that: Server: Based on the original vanilla Netrek C server, modernized with simpler configuration and containerized for one-command cloud deployment. There are ready-made templates for Fly.io and Railway, and public servers…
- 1GA
Hi all, I’ve been working on this project for a while but haven't shared it properly on Hacker News. It is a casual gaming platform focused on simple multiplayer games that can be played in person with a central screen (like a TV) or remotely via video chat. You can also play on your smart Android based TVs via the app: https://play.google.com/store/apps/details?id=com.gametje (it was just released recently so could be buggy). It is also available directly in Discord: https://discord.com/discovery/applications/12153230008666071... as an…
Nov 2025 · gametje.com
- 2BL
2019 · bot.land
- 3IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 4RI
Rebels in the sky is a P2P multiplayer game about crews of space pirates roaming the galaxy to play basketball against each other. It's basically a basketball managerial game with some pirate-y stuff. It's a P2P game with no central server, built on top of libp2p. Players interaction are limited to playing games against each other and trading pirates. The game runs as a terminal application, meaning that you just need to run it from your terminal. You can try the game over ssh without installing: `ssh frittura.org -p 3788` My server is not very powerful and there is a limit to the number of…
2024 · github.com
- 5DM
With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…
2023 · dotbigbang.com
- 6IR
I got my start on the Internet in the very early 90s playing with, authoring in, and programming on LambdaMOO (https://en.wikipedia.org/wiki/LambdaMOO) and similar systems. Shared virtual social spaces, with a persistent object oriented authoring / scripting language. They can be classified as MUDs (depending on who you talk to) but the focus is social, creative / authoring, and shared programming not RPG gaming. I've always wanted to see this kind of thing modernized and further developed. Over the last 25 years or so I've worked on similar but novel & improved…
2023 · github.com
- 7AN
Been having a lot of fun reading an SC2Replay collection through nom parsers, serializing into Arrow files so that pola.rs can read them and perform data analysis with jupyter lab, plotly or interact with SQL operations, etc. Looking for feedback and ideas on what to progress on. For example, "through history, are my timings getting better?". etc. Also would love to have ideas on what libraries to use to perform forecasting.
2023 · github.com
- 8IB
2023 · kevzettler.com
- 9AO
I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…
2024 · polyfight.io
- 10

- 11FF
2022 · freecivweb.com
- 12IB
Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.
2023 · github.com
- 13
Voronoi Go▲155I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.
10d ago · voronoigo.com
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- 15MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org
- 16PB
2020 · github.com
- 17

- 18AA
Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
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- 20IM
2024 · boxfight.xyz
- 21H1
Hello HN :) For the last seven months, I've been working on building a highly performant Minecraft event server to break the PvP world record set by EVE Online (8825 players). We will have a proof-of-concept event in December and likely break the world record in January. Many of the largest streamers & YouTubers are interested, so we do not believe getting players will be challenging. I would love to talk if you think you could help us with the goal of getting this record :)
2024 · github.com
- 22PT
I think the very first video game I ever played was Bugdom by Pangea Software, which came with the original iMac. There was also a shooter called Nanosaur, but my 7-year-old heart belonged to the more peaceable Bugdom, which featured a roly-poly named Rollie McFly needing to rescue ladybugs from evil fire ants and bees. Upon seeing the port to modern systems (https://github.com/jorio/Bugdom), I figured it should be able to run entirely in-browser nowadays, and also that AI coding tools "should" be able to do this entire project for me. I ended up spending perhaps 20 hours…
Feb 2026 · reallyeli.com
- 23IR
I grew up in Germany in the early 2000s playing a browser game called Inselkampf. You built up an island, mined gold and stone, cut down trees for wood, raised armies, sent fleets across an ocean grid, joined alliances and got betrayed by them. Same genre as OGame or Travian. It shut down in 2014 and I never found anything that replaced that feeling of checking in before school to see if your fleet had arrived and your alliance was still alive. I finally built the version I wanted to play. Kampfinsel is live at kampfinsel.com right now with real players on it. It's not a straight copy of the…
Apr 2026 · kampfinsel.com
- 24MF
We've just added netplay to https://afterplay.io
2024 · youtube.com
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