Dev tools · alternatives · 2026
24 alternatives to A nom parser for the Starcraft 2 Protocol Replay format
Been having a lot of fun reading an SC2Replay collection through nom parsers, serializing into Arrow files so that pola.rs can read them and perform data analysis with jupyter lab, plotly or interact with SQL operations, etc. Looking for feedback and ideas on what to progress on. For example, "through history, are my timings getting better?". etc. Also would love to have ideas on what libraries to use to perform forecasting.
This tool parses StarCraft 2 replay files using nom and converts them into Arrow format for data analysis. Players can load their replay collections into Polars and use Jupyter Lab, Plotly, or SQL to analyze gameplay… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Prices are shown for the 1 we have checked on their own sites, 1 of them free or with a free tier. A nom parser for the Starcraft 2 Protocol Replay format launched in 2023; newer entries below may have overtaken it.
- 1MP
2012 · ggreplayz.com · its alternatives →
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Sup HN, So I got tired of bouncing between Flightradar, MarineTraffic, and Twitter every time something kicked off globally, so I wrote a dashboard to aggregate it all locally. It’s called Shadowbroker. I’ll admit I leaned way too hard into the "movie hacker" aesthetic for the UI, but the actual pipeline underneath is real. It pulls commercial/military ADS-B, the AIS WebSocket stream (about 25,000+ ships), N2YO satellite telemetry, and GDELT conflict data into a single MapLibre instance. Getting this to run without melting my browser was the hardest part. I'm running this on a laptop…
Mar 2026 · github.com · its alternatives →
- 4A3
Hello HN, I'm excited to introduce my hobby project https://www.blacksheepwall.tv. It's a unique way to watch StarCraft replays. I have an announcement video on youtube https://youtu.be/pHkWn7E0I_Y You will still need a local server component to serve install files to your browser but otherwise its all hosted online. It's built on top of OpenBW which is an open source re-implementation of the SC1 engine. It features elevated terrain, plugins, macros, 3d models ( user provided ), all of it has been a joy to work on and a great for learning and sharpening the saw.…
2023 · blacksheepwall.tv · its alternatives →
- 5

Hi HN, I'm one of the founders of s2.dev. RePlaya (https://github.com/s2-streamstore/replaya) is a self-hosted browser session replay tool using rrweb (https://github.com/rrweb-io/rrweb). It occurred to me that a durable stream per session would be a much neater architectural foundation for much of what you'd want from such a tool. As a unique feature, it also made live tailing straightforward because the player can read from the same stream the recorder is appending to. The alternative architecture is likely an ingest firehose which is then indexed,…
Jun 2026 · github.com · its alternatives →
- 6

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Real Time Strategy. Contribute to emnh/rts development by creating an account on GitHub.
2015 · github.com · its alternatives →
- 8IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com · its alternatives →
- 9

Hi HN, I recently noticed a recurring visual artifact in the "Most Replayed" heatmap on the YouTube player. The highest peaks were always surrounded by two dips. I got curious about why they were there, so I decided to reverse engineer the feature to find out. This post documents the deep dive. It starts with a system design recreation, reverse engineering the rendering code, and ends with the mathematics. This is also my first attempt at writing an interactive article. I would love to hear your thoughts on the investigation and the format.
Jan 2026 · priyavr.at · its alternatives →
- 10

"Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.
2024 · github.com · its alternatives →
- 11

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Hello HN, I'm sharing a little open-source utility I wrote recently. I'm a huge fan of Brendan Gregg's "BPF Performance Tools" book. However, every time I SSH into a fresh server, most of the diagnostic tools aren't installed there and installing them can be really annoying. I decided to use Nix package manager and LLMs to make this process straightforward. My utility first downloads a "toolbox" of Linux utilities (built with Nix), runs Brendan Gregg's famous "60-second Linux analysis" playbook and then summarizes the results with an LLM. So "60-second Linux analysis" now becomes a single…
Mar 2026 · quesma.com · its alternatives →
- 13

Everything that would be here is in the README. I hope this gets big, it has tons of potential.
2013 · github.com · its alternatives →
- 14
Hi HN, I’m one of the devs behind StarDesk, a P2P-first remote desktop we’ve been building for ~1 year. We started this partly out of frustration: some popular RDP tools haven’t seen meaningful updates in a long time, and long-standing issues are often left unaddressed. As devs, we really dislike software that stagnates once it “works well enough”. StarDesk is our attempt to do it differently. What we focus on: -P2P by default (relay as fallback) -Low RTT + low jitter > chasing max bitrate -Encoder / input path tuned for real-time interaction -Modern E2EE (TLS/DTLS) UX-wise, setup…
Jan 2026 · stardesk.net · its alternatives →
- 15

I'm an "ideas person" who messes around with AI on a low budget. I got tired of watching my tokens vanish and context windows filling up while agents fumbled around trying to find the right thing. Agents don't flail like they used to with shell tools, but there are still weak/blind spots and back-and-forth episodes — especially when using tools in combination/sequence. So I built "tilth" today. Or rather, AI built it — every line is Opus 4.6. I spent a lot of my precious tokens getting it to "not shit" (at least several of the different vendors' AI overlords assure me it's not…
Feb 2026 · github.com · its alternatives →
- 16

Ladies and gentlemen of a Lisp persuasion, Clojurians and Clojuristas, followers of the paren and everyone else covetously eyeing the greener grass, I made an open-source thing that I would like to share with you. My elevator pitch is that it'll make you forget all about regular print debugging in 10 minutes straight. The slightly longer pitch is this: #>(tag'n'trace any Clojure(-Script) form to `tap>` and Portal with automatic last-input function replay on eval, instant re-render and hassle-free insertion of traced data into the REPL) And before I end up pasting half the README here in bits…
2023 · github.com · its alternatives →
- 17

Excited to share a project I’ve been building for months! Would love to receive honest feedback :) My motivation: AI is clearly going to be the interface for data. But earlier attempts (text-to-SQL, etc.) fell short — they treated it like magic. The space has matured: teams now realize that AI + data needs structure, context, and rules. So I built a product to help teams deliver “chat with data” solutions fast with full control and observability (agent tracing, quality scores, etc) — am I wrong? The product allows you to connect any LLM to any data source with centralized context…
2025 · github.com · its alternatives →
- 18

LLM observability is an absolute must-have for anyone running something in prod (or prod-like). While all the observability startups are great, you're essentially sending all your OpenAI usage history - prompts, generations, chats - to a random third party. So this script deploys a basic proxy in your Azure account, catches all incoming OpenAI requests, stores logs in your own resource group, and comes with visualizations premade (charts, timelines, chat history, cost estimation, etc). Thanks for any thoughts and feedback!
2023 · github.com · its alternatives →
- 19

Hi HN, I built NOMA (Neural-Oriented Machine Architecture), a systems language where reverse-mode autodiff is a compiler pass (lowered to LLVM IR). My goal is to treat model parameters as explicit, growable memory buffers. Since NOMA compiles to standalone native binaries (no Python runtime), it allows using realloc on weights mid-training. This makes "self-growing" architectures a system primitive rather than a complex framework hack. I just pushed a reproducible benchmark (Self-Growing XOR) to validate the methodology: it compares NOMA against PyTorch and C++, specifically testing how…
Dec 2025 · github.com · its alternatives →
- 20BA
rts-blog : A blog about creating an RTS in WebGL
2017 · emnh.github.io · its alternatives →
- 21

Over the past few months, as we scaled our internal AI Agents, we hit a dead end: Running LLM-generated arbitrary code in Docker is basically running naked on security due to container escape risks. But using full traditional VMs takes minutes to boot and eats too much memory to support high-density concurrency. We loved the developer experience of SaaS sandboxes on the market, but they are closed-source, expensive, and have too high a barrier to entry for self-hosting. So, our team decided to build our own. After months of grinding, using RustVMM and KVM, we built a blazing-fast,…
Apr 2026 · github.com · its alternatives →
- 22

Terraform State and Plan parser written in Rust. Contribute to semanser/terraform-parser development by creating an account on GitHub.
2022 · github.com · its alternatives →
- 23

I recently finished a round of tweaks on my barebones mud-server and thought HN might be interested. https://github.com/endgame/MudCore It sits somewhere between socketmud and a full mud like tbamud in that it handles all the socket work and telnet negotiation, but it makes no assumptions about anything else. The other interesting thing is that it can talk to other services using ZeroMQ. I'm interested in reactions, particularly in terms of coding style, documentation quality and so on. It's my main "presentation piece" so far, in that it's some of the first code I actually feel proud to…
2012 · github.com · its alternatives →
- 24

I built LunarBasic because I wanted a modern recreation of BlitzBasic from back in the day. I wanted it to have good step debugging features, and I wanted it to compile down to a native binary with no external dependencies. I do know there's an open source BlitzBasic out there but I wanted something simpler and more concise. It does have a "pro" feature set, but for the foreseeable future, anyone joining up will have the pro version in perpetuity (eg I'm not trying to sell anything here). It's early (v0.8.0). Would love feedback on the language design and compiler output, especially from…
Aug 2026 · lunarbasic.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →