Alternatives
Products that do what After 3 years of coding I made a StarCraft BroodWar 2.5D Online Viewer does
Hello HN, I'm excited to introduce my hobby project https://www.blacksheepwall.tv. It's a unique way to watch StarCraft replays. I have an announcement video on youtube https://youtu.be/pHkWn7E0I_Y You will still need a local server component to serve install files to your browser but otherwise its all hosted online. It's built on top of OpenBW which is an open source re-implementation of the SC1 engine. It features elevated terrain, plugins, macros, 3d models ( user provided ), all of it has been a joy to work on and a great for learning and sharpening the saw.…
- 1AN
Been having a lot of fun reading an SC2Replay collection through nom parsers, serializing into Arrow files so that pola.rs can read them and perform data analysis with jupyter lab, plotly or interact with SQL operations, etc. Looking for feedback and ideas on what to progress on. For example, "through history, are my timings getting better?". etc. Also would love to have ideas on what libraries to use to perform forecasting.
2023 · github.com
- 2HV
2015 · github.com
- 3MP
2012 · ggreplayz.com
- 4

- 5AM
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
- 6IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 7IB
I wasn't quite sure if this qualified as "Show HN" given you can't really download it and try it out. However, dang said[0]: > If it's hardware or something that's not so easy to try out over the internet, find a different way to show how it actually works—a video, for example, or a detailed post with photos. Hopefully I did that? Additionally, I've put code and a detailed guide for the netboot computer management setup on GitHub: https://github.com/kentonv/lanparty Anyway, if this shouldn't have been Show HN, I apologize! [0]…
2024 · lanparty.house
- 8PO
2015 · github.com
- 9IM
Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…
2022 · bytelegend.com
- 10RY
Hi HN, I recently noticed a recurring visual artifact in the "Most Replayed" heatmap on the YouTube player. The highest peaks were always surrounded by two dips. I got curious about why they were there, so I decided to reverse engineer the feature to find out. This post documents the deep dive. It starts with a system design recreation, reverse engineering the rendering code, and ends with the mathematics. This is also my first attempt at writing an interactive article. I would love to hear your thoughts on the investigation and the format.
Jan 2026 · priyavr.at
- 11MA
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
- 12AW
2021 · youtube.com
- 13

- 14DP
My cousin and I love the Terraforming Mars board game. But we'd often get overly excited and knock our pieces off of our boards, losing track of our progress. So I digitised it. It comes with a few cool features like resource conversions (e.g. converting plants to greenery), production phase, offline, mobile-friendly and keeps track of the history using the browser history itself. Sharing this here in case there are any other TM fans that could also find some use in this :)
2024 · terraforming-mars-player-board.netlify.app
- 15RS
Hi HN, I'm one of the founders of s2.dev. RePlaya (https://github.com/s2-streamstore/replaya) is a self-hosted browser session replay tool using rrweb (https://github.com/rrweb-io/rrweb). It occurred to me that a durable stream per session would be a much neater architectural foundation for much of what you'd want from such a tool. As a unique feature, it also made live tailing straightforward because the player can read from the same stream the recorder is appending to. The alternative architecture is likely an ingest firehose which is then indexed,…
Jun 2026 · github.com
- 16IM
Just something I put together quickly: https://webcast.browserprotect.me/ I made this in one day, now I'm wondering if It's interesting enough to make it a real product (Add new features like setting the size, zoom, annotations, fix bugs, export, voice-over, etc..) Here is an example screencast I just did: https://webcast.browserprotect.me/view/2764aa94dcd855959819fd91881f0882baa61a0e-44646 Do you consider this a viable product? I'm thinking about offering it for free and then add some premium features.
2015
- 17CA
Hey HN, OpenReplay — the self-hosted session replay tool that helps developers troubleshoot web apps faster — now supports recording the element. What’s New? - Canvas Support: Easily reproduce bugs by replaying complex graphics and animations. - Co-browse via P2P: Co-browse with users while streaming canvas elements in real-time, and identify issues and frustrations as they happen. - Customize Recordings: Customize FPS and quality of canvas in session replay, for optimal network usage and replay detail. Why it matters? - Gain deep insights into graphics-intensive parts of web applications,…
2024
- 18MC
After three years of joyful experiments I'm glad to present you the result of them. Mariocraft is a SMB web project based solely on HTML5/CSS/JS, without canvas. The whole idea behind it was to create a community in order to build and share new kind of SMB experience. To achieve this goal, I focused most of my efforts on the editor, making it as easy to use for beginners without forgetting about advanced users (shortcuts, etc.) I tried to create overall design which matches subject of my nostalgia – the 80's. Hence, you'll have the pleasure to encounter less fancy effects and more…
2013
- 19NS
2013 · sc2builds.com
- 201Y
Hi HN! "Never perfect. Perfection goal that changes. Never stops moving. Can chase, cannot catch." - Abathur (https://www.youtube.com/watch?v=pw_GN3v-0Ls) StarCraft 2 is one of the most balanced games ever - thanks to Blizzard’s pursuit of perfection. It has been over 15 years since the release of Wings of Liberty and over 10 years since the last installment, Legacy of the Void. Yet, balance updates continue to appear, changing how the game plays. Thanks to that, StarCraft is still alive and well! I decided to create an interactive visualization of all balance changes, both by…
Jan 2026 · p.migdal.pl
- 21SC
2015 · robertsspaceindustries.com
- 22IM
Hi HN, I’m one of the devs behind StarDesk, a P2P-first remote desktop we’ve been building for ~1 year. We started this partly out of frustration: some popular RDP tools haven’t seen meaningful updates in a long time, and long-standing issues are often left unaddressed. As devs, we really dislike software that stagnates once it “works well enough”. StarDesk is our attempt to do it differently. What we focus on: -P2P by default (relay as fallback) -Low RTT + low jitter > chasing max bitrate -Encoder / input path tuned for real-time interaction -Modern E2EE (TLS/DTLS) UX-wise, setup…
Jan 2026 · stardesk.net
- 232R
When I was much younger, I used to play a Korean MMORPG called Helbreath, and I also hosted a bunch of private servers for it. I eventually moved on, but I always loved the game’s aesthetics, its 2D nature, and its atmosphere. That may just be nostalgia talking. The community maintained private server and client, which to my knowledge were based on leaked official files, were written in fairly archaic C++. If you’re interested in the original sources, I’ve included the main client and server files, Client.cpp and Server.cpp, in the reference folder. I always felt that if the project was…
Mar 2026 · github.com
- 24MC
Hey all, just wanted to share a little game experiment. It's a rooms & keys kind of adventure with a lot of random deaths. It plays a Veo3-generated video in response to clicks, with Gemini used for coding. Prompting the videos was fun, but trying to vibe code everything was not. In the future I'll go back to using LLMs more sparingly for isolated functions, or at least try not to have it create anything that requires seeing the output to debug.
Oct 2025 · bemmu.com
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