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Life & fun · alternatives · 2026

This is a two-player version of the 2048 tile-merging game built with WebRTC technology for peer-to-peer connections, eliminating the need for a central server. Players compete in real-time matches using annotated… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. WebRTC Serverless 2-player 2048 Game with Annotated Source launched in 2016; newer entries below may have overtaken it.

  1. 1

    Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.

    2023 · github.com · its alternatives →

  2. 2WP

    2013 · bitflop.me · its alternatives →

  3. 3

    SCTP is a low level protocol focused on reliable packet transmission. Unlike hopelessly flinging packets from one device to another, it makes sure that the packets are correct using CRC, removes duplicate packets, and allows for packets to be sent in any order. Going into an established library, I thought that everything was already implemented and that there wasn't anything to do until I went through the existing issues and organized all the tasks and decided on an order. Sean DuBois (https://github.com/Sean-Der), one of the co-creators and current maintainers of Pion, an…

    2025 · pion.ly · its alternatives →

  4. 4IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  5. 5

    A multiplayer geography game using Websockets. Contribute to abrenaut/posio development by creating an account on GitHub.

    2016 · github.com · its alternatives →

  6. 6PT

    Hi HN, This is a site where users can submit content and the shortest SHA256 value of nonce+content among them will make the site display the content. Very basic, without a blockchain. It's a static site with WebRTC and peer-to-peer. Why? I wanted r/place (Reddit canvas where users collaborate on a pixel grid), but with proof of work. This is my progress so far. It's a WebRTC app with peer to peer connectivity that forwards the best hashed values to other users, which verify them, display them and pass them on. There are many many improvements to be done (especially I should probably…

    2024 · tropical.pages.dev · its alternatives →

  7. 7PT
  8. 8

    Easily build real-time apps that enables user collaboration

    2022 · multiplayer.dev · its alternatives →

  9. 9

    Review of the open source cloud gaming platform, cloudretrio.io written in golang and using WebRTC for low latency, interactive game play

    2020 · webrtchacks.com · its alternatives →

  10. 10

    With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…

    2023 · dotbigbang.com · its alternatives →

  11. 11

    gRPC over WebRTC. Contribute to jsmouret/grpc-over-webrtc development by creating an account on GitHub.

    2020 · github.com · its alternatives →

  12. 12WD

    https://github.com/TomasHubelbauer/webrtc-data-channel-demo Hi! I made this GitHub repo to try and show WebRTC data channels and the connection establishment flow in a different way from what I was able to find online. My aim with this repository is to make WebRTC data channels accessible to any web developer by showcasing offerer and answerer separately for total novices (makes it much clearer what's going on on each end of the connection) as well as combined approach where a peer can be both offerer and answerer. I use postMessage instead of a real signalling channel,…

    2017 · its alternatives →

  13. 13

    Hi HN! I’m so excited to show my first open-source project and first post here. I initially started this project to learn Go language, it is an experimental project. The main goal is to track the adventure of a WebRTC stream from start to finish, by debugging the project or tracking the output at console. By trying out this project, you will deep dive into the steps which are taken while starting up a WebRTC session, and more. It consists of a web UI (TypeScript) and a server back-end (Golang) projects. They can run on Docker containers, in development mode or production mode, you can find…

    2022 · github.com · its alternatives →

  14. 14

    An demo app for lattice-core. Contribute to jasonl99/card_game development by creating an account on GitHub.

    2017 · github.com · its alternatives →

  15. 152I

    JS1k 2014 demo: "2048" -- 2048 clone in 2048 bytes (arrow keys to play)

    2014 · js1k.com · its alternatives →

  16. 16

    Share a terminal session over WebRTC. Contribute to maxmcd/webtty development by creating an account on GitHub.

    2018 · github.com · its alternatives →

  17. 17

    A web framework for building multi-user virtual reality experiences. - networked-aframe/networked-aframe

    2017 · github.com · its alternatives →

  18. 18

    Back end web app services over WebRTC. Contribute to chr15m/bugout development by creating an account on GitHub.

    2018 · github.com · its alternatives →

  19. 19

    build network tunnels over WebRTC. Contribute to rtctunnel/rtctunnel development by creating an account on GitHub.

    2018 · github.com · its alternatives →

  20. 20

    Pure Go implementation of the WebRTC API. Contribute to pion/webrtc development by creating an account on GitHub.

    2022 · github.com · its alternatives →

  21. 21SO
  22. 22

    P2P WebRTC based encrypted data transfer between peers. - abhishekgahlot/gutenberg-rtc

    2020 · github.com · its alternatives →

  23. 23

    Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically…

    Jan 2026 · cleoselene.com · its alternatives →

  24. 24

    Pure Go implementation of the WebRTC API. Contribute to pion/webrtc development by creating an account on GitHub.

    2020 · github.com · its alternatives →

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