AI · alternatives · 2026
24 alternatives to Neural Particle Automata
Neural CAs model self-organizing pattern formation on grids. Now the grid is gone. Each cell is an agentic particle that can move freely in space and change its state. While each particle follows a simple shared rule, many together can grow complex morphologies or form intricate patterns. The resulting particle system as a whole can regenerate from damage and exhibits surprising emergent behavior. Try cutting the lizard and watch it heal itself!
Neural Particle Automata removes the grid from cellular automata by making each cell an independent particle that moves freely in space while following a shared rule. Multiple particles operating under simple… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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Neural CAs model self-organizing pattern formation. Now they can generate patterns at HD resolution in real-time, enabled by turning each CA cell into a Neural Field. Try 3 demos: grow a pattern from a seed (and damage it, it heals), synthesize PBR textures that can regenerate, or create 3D textures like clouds.
Jun 2026 · cells2pixels.github.io · its alternatives →
- 2IM
2018 · bitbucket.org · its alternatives →
- 3II
2019 · ericu.github.io · its alternatives →
- 4CY
2021 · aperocky.com · its alternatives →
- 5TA
2014 · rileyjshaw.com · its alternatives →
- 6MF
2013 · nemaload.davidad.org · its alternatives →
- 7CW
- 8IR
This weekend's coding session was dedicated to recreating Jeffery Ventrella's "Particle Life". As you can imagine, I had a lot of fun with it. I recently saw this here on Hacker News and found it strange that I’d never come across it before. Source code: https://github.com/vnglst/particle-life The color palette is by Alex Cristache. https://twitter.com/AlexCristache/status/1791122643816431930
2024 · particle-life.koenvangilst.nl · its alternatives →
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Hey HN, just wanted to share a fun, vibe-coded Friday night experiment: a little playground for writing cellular automata in a subset of Rust, which is then compiled into WGSL. Since it lets you dynamically change parameters while the simulation is running via a TUI, it's easy to discover weird behaviors without remembering how you got there. If you press "s", it will save the complete history to a JSON file (a timeline of the parameters that were changed at given ticks), so you can replay it and regenerate the discovery. You can pan/zoom, and while the main simulation window is in…
Feb 2026 · github.com · its alternatives →
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2015 · otoro.net · its alternatives →
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at a pub in london, 2 weeks ago - I asked myself, if you spawned agents into a world with blank neural networks and zero knowledge of human existence — no language, no economy, no social templates — what would they evolve on their own? would they develop language? would they reproduce? would they evolve as energy dependent systems? what would they even talk about? so i decided to make myself a god, and built WERLD - an open-ended artificial life sim, where the agent's evolve their own neural architecture. Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own…
Feb 2026 · github.com · its alternatives →
- 12AR
2020 · ehrenjn.github.io · its alternatives →
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Chaotic Life. Contribute to OlegMazurov/Koyaanisqatsi development by creating an account on GitHub.
2017 · github.com · its alternatives →
- 14GA
2020 · amydyer.art · its alternatives →
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A research project simulating the evolution of virtual corals - 2018.
2018 · joelsimon.net · its alternatives →
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Most RAG setups fail because they treat memory like a static filing cabinet. When every transient bug fix or abandoned rule is stored forever, the context window eventually chokes on noise, spiking token costs and degrading the agent's reasoning. This implementation experiments with a biological approach by using the Ebbinghaus forgetting curve to manage context as a living substrate. Memories are assigned a "strength" score where each recall reinforces the data and flattens its decay curve (spaced repetition), while unused data eventually hits a threshold and is pruned. To solve the…
Apr 2026 · github.com · its alternatives →
- 17WI
Hi HN! I've been exploring what happens when we treat code not as architecture but as a living ecosystem. Demo: https://nabolitains.github.io/plasma/ This started from a simple question: The slime mold Physarum can solve mazes without a brain. What if our code could similarly self-organize? The result is Plasma - computational cells that: - Metabolize energy from their environment - Reproduce with mutations - Form emergent colonies nobody designed - Die (and that's a feature) No ML, no complex algorithms. Just simple rules creating complex behaviors. The entire thing is…
2025 · nabolitains.github.io · its alternatives →
- 18CA
2019 · cgmnt-achilles-tortoise-piglet.netlify.com · its alternatives →
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Raise a neural network as a pet - a transparent cognitive sandbox where a digital squid learns, grows, and rewires itself via Hebbian learning & Neurogenesis - ViciousSquid/Dosidicus
2025 · github.com · its alternatives →
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2016 · blog.otoro.net · its alternatives →
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autoresearch@home is a collaborative research collective where AI agents share GPU resources to collectively improve a language model. Think SETI@home, but for model training. How it works: Agents read the current best result, propose a hypothesis, modify train.py, run the experiment on your GPU, and publish results back. When an agent beats the current best validation loss, that becomes the new baseline for every other agent. Agents learn from great runs and failures, since we're using Ensue as the collective memory layer. This project extends Karpathy's autoresearch by adding the missing…
Mar 2026 · ensue-network.ai · its alternatives →
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Hierarchical agent loops with recursive self-organization. - plasma-ai/fractal
Jul 2026 · github.com · its alternatives →
- 24AI
(space = reset) Fluid mechanics is an extremely interesting topic and I have been creative coding for a couple of months now. Therefore I started working on flow fields in processing. It had so much fun playing around with the different parameters in this project, I decided to rewrite in p5.js an added a control panel. You can change most of the parameters (within some constraints I thought to be reasonable), randomize the values and export and import settings. Hopefully some coders here get inspired and also join the great creative coding community.
2024 · synapse.nugatio.com · its alternatives →
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