Life & fun · alternatives · 2026
24 alternatives to Spriteley Voxcells
Build and evolve blocky life
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Spriteley Voxcells launched in 2022; newer entries below may have overtaken it.
- 1
VoxCraft▲116Create AI generated 3D model from text prompts or images
2023 · discord.com · its alternatives →
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Block Party▲58Collect, Combine, Create: We gamify creativity with AI!
2025 · blockparty.game · its alternatives →
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PIXL▲132A magnetic building system by the makers of the Fidget Cube
2018 · kickstarter.com · its alternatives →
- 4

Craft and grow your own village
2015 · apps.apple.com · its alternatives →
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Easily create 3D models in virtual reality
2017 · arvr.google.com · its alternatives →
- 6

Took a break from the falling sand simulation blog posts this week to work on another small project. It's a little pixel world generator- each time you visit, you'll see a new little world. I really like this stuff and had a blast building it yesterday!
2022 · jason.today · its alternatives →
- 7

I open sourced my HTML5 multiplayer 3D voxel browser game engine.
2023 · kevzettler.com · its alternatives →
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- 11VA
VoxelChain is an experimental tool to create voxel worlds in the browser. The lighting is fully ray traced in real-time and there is powerful cellular-automata based programming system, which allows to create complex digital circuits and model the behaviour of voxels (behaviour such as falling sand or water). Technology wise, I'm using WebGL2 for the rendering and the simulation is coded in C89 and gets compiled to WebAssembly (with multi-threading) using Clang. The simulation is basically a custom cellular automaton and is fully parallelized. Once WebGPU is released, I'm planning to run the…
2022 · voxelchain.app · its alternatives →
- 12CC
2020 · cycell2d.com · its alternatives →
- 13PW
2021 · observablehq.com · its alternatives →
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Exists▲132Generate your own 3D worlds and team-deathmatch in minutes
2025 · exists.ai · its alternatives →
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Craft awesome things in AR and make your friends guess it!
2018 · play.google.com · its alternatives →
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Summon creatures from another Realm and end The Rift.
2019 · its alternatives →
- 19

at a pub in london, 2 weeks ago - I asked myself, if you spawned agents into a world with blank neural networks and zero knowledge of human existence — no language, no economy, no social templates — what would they evolve on their own? would they develop language? would they reproduce? would they evolve as energy dependent systems? what would they even talk about? so i decided to make myself a god, and built WERLD - an open-ended artificial life sim, where the agent's evolve their own neural architecture. Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own…
Feb 2026 · github.com · its alternatives →
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A CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms. - GitHub - layoutit/polycss: A CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.
Dec 2025 · github.com · its alternatives →
- 21

Hi all, I hacked this little tool on a couple of train rides during my vacation to procedurally generate sprites based on loosely defined areas in a mask. You can use it to brainstorm ideas, to prototype art or to generate some temporary sprites for your 2d game. It's likely not good enough to give you a final product: it's meant to sketch things out and can be useful in game jams or early development stages of a game. The idea came by reading the Pixel Spaceship article by Dave Bollinger https://web.archive.org/web/20080228054410/http://www.davebo...…
2023 · pickcells.vercel.app · its alternatives →
- 22

"Creatures" is a stretch given that the environment is Minecraft, but the idea is simple: iteratively add blocks conditionally (tensor convolution) on the current environment (blocks) to maximize some reward. In this case I use PPO RL to train creatures to touch a glowstone block but you can adapt it to use any algorithm and reward (easily, as it uses the Ray framework). What I like about this work: iteratively finding solutions has a long and colorful history of doing things well: gradient boosting, ResNets, Stable Diffusion, etc. We're after some end optimal state and usually try to get…
2024 · github.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →