Life & fun · alternatives · 2026
24 alternatives to Cell Automata Ventricle Puzzle in Elm and WebGL
Cell Automata Ventricle Puzzle is a puzzle game built with Elm and WebGL that combines cellular automata concepts with interactive gameplay. Players engage with patterns and rules inspired by cellular automata systems… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Cell Automata Ventricle Puzzle in Elm and WebGL launched in 2019; newer entries below may have overtaken it.
- 1IM
2018 · bitbucket.org · its alternatives →
- 2II
2019 · ericu.github.io · its alternatives →
- 3

Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com · its alternatives →
- 4TA
2014 · rileyjshaw.com · its alternatives →
- 5IM
This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…
2024 · rahulilango.com · its alternatives →
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Hello, HN - I wanted to share this puzzle game I made during my vacation. I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So…
2022 · hexapipes.vercel.app · its alternatives →
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Neural CAs model self-organizing pattern formation. Now they can generate patterns at HD resolution in real-time, enabled by turning each CA cell into a Neural Field. Try 3 demos: grow a pattern from a seed (and damage it, it heals), synthesize PBR textures that can regenerate, or create 3D textures like clouds.
Jun 2026 · cells2pixels.github.io · its alternatives →
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Inspired by games like Turing Complete/Virtual Circuit Board/Logic World, I tried to make a mix of aseprite and wiredworld/wired-logic, the idea being the user can build a digital circuit using a "fullstack" pixelart creation workflow. The circuit is just an image. The primitives are (i) connected wires which have undefined, 0 or 1 state during simulation (displayed brighter or darker in function of the state) and (ii) NANDs, which are little pixel triangles. During simulation the user can interact with any wire by clicking on it, toggling its state, which is cool for messing…
2024 · github.com · its alternatives →
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An implementation of Wireworld (Cellular Automata) in Nim using SDL2 - JHonaker/wireworld-nim
2017 · github.com · its alternatives →
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I made this game for my children to play, as they are heavily into Wordle, and I thought they'd also like something maths based! Every puzzle is solvable and has at least one solution (usually more). There is a kids mode in the settings, plus a hard mode for extra difficulty.
2022 · summle.net · its alternatives →
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Contribute to FeSens/auto-arch-tournament development by creating an account on GitHub.
Apr 2026 · github.com · its alternatives →
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Hey HN, just wanted to share a fun, vibe-coded Friday night experiment: a little playground for writing cellular automata in a subset of Rust, which is then compiled into WGSL. Since it lets you dynamically change parameters while the simulation is running via a TUI, it's easy to discover weird behaviors without remembering how you got there. If you press "s", it will save the complete history to a JSON file (a timeline of the parameters that were changed at given ticks), so you can replay it and regenerate the discovery. You can pan/zoom, and while the main simulation window is in…
Feb 2026 · github.com · its alternatives →
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This is a little toy project of mine that lets you simulate digital logic graphs. It was inspired by Minecraft's Redstone and the Piet esolang. It's got some serious drawbacks-- you write circuits as PNGs and simulate them with a Python interface. It's slow to run and slow to experiment with. And it is certainly difficult to use for people with any kind of color blindness. But despite that, I hope this can still be a fun toy!
2022 · github.com · its alternatives →
- 14WWolfrominoes▲10
This is a little puzzle game I made based on Wolfram's rule 30[0]. I was doing some sketches based on old Genuary[1] prompts and for some reason this idea stuck with me, so I polished it up into a hopefully playable state. I wanted to keep things minimal, but as a semi-easter egg you can play custom variants using url parameters like https://demos.samgentle.com/wolfrominoes/?rows=20&rule=110 [0] https://mathworld.wolfram.com/Rule30.html [1] https://genuary2021.github.io/prompts
Nov 2025 · demos.samgentle.com · its alternatives →
- 15SB
2021 · strangebinary.com · its alternatives →
- 16VA
VoxelChain is an experimental tool to create voxel worlds in the browser. The lighting is fully ray traced in real-time and there is powerful cellular-automata based programming system, which allows to create complex digital circuits and model the behaviour of voxels (behaviour such as falling sand or water). Technology wise, I'm using WebGL2 for the rendering and the simulation is coded in C89 and gets compiled to WebAssembly (with multi-threading) using Clang. The simulation is basically a custom cellular automaton and is fully parallelized. Once WebGPU is released, I'm planning to run the…
2022 · voxelchain.app · its alternatives →
- 17

An educational puzzle game. Solve a series of tasks where you build increasingly powerful components. Starts with the simplest logical components and ends up with a programmable computer.
2018 · nandgame.com · its alternatives →
- 18

Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project Technical notes for those curious: • Level generation tools I wrote…
Dec 2025 · apps.apple.com · its alternatives →
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2021 · aperocky.com · its alternatives →
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Neural CAs model self-organizing pattern formation on grids. Now the grid is gone. Each cell is an agentic particle that can move freely in space and change its state. While each particle follows a simple shared rule, many together can grow complex morphologies or form intricate patterns. The resulting particle system as a whole can regenerate from damage and exhibits surprising emergent behavior. Try cutting the lizard and watch it heal itself!
Jun 2026 · selforg-npa.github.io · its alternatives →
- 21IM
A while ago I discovered three.js, a JavaScript library to manipulate 3D objects. It looked really interesting, but I had no real need for it... To change that I recently challenged myself to make one 3D web game per month with three.js. And I just release game #2, a puzzle game called Cuboid, and you can try it here: https://www.thomasfriday.com/cuboid/ Please let me know if you have any questions or feedback. Thanks!
2023 · thomasfriday.com · its alternatives →
- 22

Hi HN, when learning Golang (and topology), I ported a simple GOL in C (https://github.com/Jeadie/GoL) into Go. I then added a bunch of features - Playing on other fundamental polygons (https://en.wikipedia.org/wiki/Fundamental_polygon#Examples_o...) - Considering all possible update rules (of which, there are many). Looking to get back to this project soon. Would love some feedback + ideas.
2022 · github.com · its alternatives →
- 23

Ecocoru is a puzzle game where you have to solve compass and ruler construction problems. The game mimics compass and ruler and let you draw straight lines/segments and circles/arcs. You can also view and explore a solution for each problem. A basic knowledge of well-known results of Euclidean geometry is needed to play the game. The game has over 70 problems.The game is designed for full-screen mode and the use of the mouse.
2022 · sdkgames.itch.io · its alternatives →
- 24S2
2020 · ekzhang.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →