nowfound

Dev tools · alternatives · 2026

24 alternatives to Nuclear Fusion sim FUSION CIRCUS beta

#NuclearFusion #PlasmaPhysics #Megaman #DrLight #CleanEnergy

Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1HR

    (This was previously submitted as https://news.ycombinator.com/item?id=2246856) The Ravenna Ultra-Low-Altitude Vehicle is a backyard rocketship treehouse nestled in the Seattle neighborhood of Ravenna. Click the link to see a demo video (http://rocket.jonh.net). The hexagonal treehouse is about 6.5 feet (2 meters) across at its widest point. The frame is welded mild steel with riveted aluminum siding. It contains nearly 800 LEDs forming dozens of numeric displays spread across 14 control panels, each with an acrylic face laser-cut and etched with labels such as…

    2023 · rocket.jonh.net · its alternatives →

  2. 2
    Lilium▲403

    The world’s first electric vertical take-⁠off / landing jet

    2017 · its alternatives →

  3. 3IB

    I got pretty good at (and very addicted to) the lunar lander game from a few days ago... so I decided to make an autopilot for the lander based on what I felt like was the best strategy! Now I can have perfect landings every time without lifting a finger :D Writing the autopilot code was a lot more fun than I expected! It felt a bit like programming a robot. Source code: https://github.com/szhu/lunar-lander-autopilot Original lander HN post: https://news.ycombinator.com/item?id=35032506

    2023 · szhu.github.io · its alternatives →

  4. 4OS
  5. 5AS

    The little particles will gravitate to your cursor (or touch location), and can even enter stable orbits if the conditions are right! Mainly an excuse for me to experiment with wasm and WebGL, but it makes for a surprisingly good fidget toy.

    2024 · aestuans.github.io · its alternatives →

  6. 6

    I built this with Claude cause I always wanted to tinker with a simulation economoy and I love space themes. A space-economy sim where nothing is scripted. A few hundred autonomous ships each run their own planner. Some chase the best trade route, take a delivery contract, refuel, retrofit at a shipyard, or dock so the crew can rest before morale tanks. Markets price everything off supply with shortage-urgency multipliers, factions tax and subsidize, populations migrate when they're unhappy, and stations that go broke get abandoned and rot. It started as an Elixir/Phoenix prototype, but…

    Jul 2026 · github.com · its alternatives →

  7. 7R0

    I built a tiny physics solver LLM that performs surprisingly well on easy-to-medium difficulty physics problems. Most LLMs today still struggle with physics QA (as PhyBench recently highlighted), so I wanted to see how far I could push a small model with careful data and minimal compute. Model: Qwen3-1.7B Supervised Finetuning: ~1500 curated examples spanning kinematics, EM, acoustics, and more RL Fine-tuning: GRPO, 1-shot RLVR style (single example, 70 steps) Total cost: ~$5 on H100 It started with a cold-start SFT (~3 epochs, loss to 0.3), then I ran RL with accuracy reward that climbed…

    2025 · huggingface.co · its alternatives →

  8. 8BX

    iny team (3 devs, 1 artist) here—sharing our first game: BALL x PIT, a survival roguelite focused on physics-based ball combat. Key bits: Unique ball types (Bomb, Black Hole, etc.) with distinct bounce/effects 42 evolutions via clear fusion (no random unlocks) Base-building for permanent run perks Launched 5 days: 300k+ sales, 95% Steam positive. On PC/PS5/Xbox (Game Pass free)/Switch ($14.99). Happy to answer questions, and we’re prepping an update with more fusions. Thanks for checking!

    Oct 2025 · ballxpit.net · its alternatives →

  9. 9IB
  10. 10

    Hey guys, A couple weeks ago, I was in Shenzhen, China for a hackathon and on the first day, we all used the one-day PCB fabrication to make PCB badges to wear during the event. I decided to go a little crazy and make some cool 3D alchemical-cosmological badges. It's 3 PCB's stacked on-top of each other that's connected using testpoints on each board. The innerboard has a 10 cent CH32V003 MCU that powers the WS2812B neopixels on the outer rings using the testpoints and shines through using exposed soldermask. If you have any questions about how the design works, feel free to let me know!

    Aug 2026 · github.com · its alternatives →

  11. 11

    Thirteen years ago, I had an idea: build a bomb from different stages and materials, call in an airdrop over a zombie-infested city, and let physics do the rest. Set off chain reactions through fuel stations and car wrecks. The catch? There are survivors down there too, so every strike is a balancing act. I’ve always loved messing around with physics demos, and in my head, the core loop was already fun. So I built a few prototypes, but none of them stuck. I never clicked with Unity, and every attempt eventually died. Every couple of years, I’d check the App Store, Steam, or just search…

    Jul 2026 · store.steampowered.com · its alternatives →

  12. 12CM

    Today is the 55th anniversary of Apollo 8. I figured it would be fun to make a CAD model with a space for a model rocket engine and also as an augmented reality model. The tutorial is for Fusion360 but the steps can be adapted to most CAD programs. I would love to know what you all think!

    2022 · makezine.com · its alternatives →

  13. 13AI

    (space = reset) Fluid mechanics is an extremely interesting topic and I have been creative coding for a couple of months now. Therefore I started working on flow fields in processing. It had so much fun playing around with the different parameters in this project, I decided to rewrite in p5.js an added a control panel. You can change most of the parameters (within some constraints I thought to be reasonable), randomize the values and export and import settings. Hopefully some coders here get inspired and also join the great creative coding community.

    2024 · synapse.nugatio.com · its alternatives →

  14. 14AS

    I didn't realize Universe Sandbox ran on MacOS, and I was in the mood to play around a bit. Some functions it's got: - Random system generation - Sonification is super fun too - Habitability Simulation (Just for fun, don't cite this please) - Replacing, spawning, deleting objects I've had tons of fun building this, so I hope someone else can share the joy. It's free and runs in the browser. I'd love to hear any feedback. I think this is at a state where I might leave it as it is, but if people are interested in other features, maybe I'll keep working on it. I've kept saying I'll stop working…

    Dec 2025 · luna.watermelonson.com · its alternatives →

  15. 15AP
  16. 16AW

    I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…

    Jan 2026 · its alternatives →

  17. 17LF

    I submitted an earlier version of this a few months ago (as llama2.f90). At that time it had a lot of steps to run and was just a toy, now it's easy to run and is a competitive option for llm inference. See the motivation section for discussion and the `Performance` issue for an ongoing discussion about performance.

    2023 · github.com · its alternatives →

  18. 18IA

    Somewhat inspired by a recent post here, I also made a three-body simulation on a whim, meaning to try out macroquad[0] (verdict: really nice!). Thanks to the engine I could trivially target wasm as well, so others can get mesmerized too. The source is available here: https://github.com/sulami/three-bodies [0]: https://docs.rs/macroquad/latest/macroquad

    2024 · three-bodies.sulami.xyz · its alternatives →

  19. 19AS

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev · its alternatives →

  20. 20TT

    Trim is building a foundation model for physics. We found almost all well-maintained transformer-based architectures are optimized for language models. We’re releasing our own open-source transformer package that is optimized for physics. It achieves a 90% reduction in memory usage and a 3.5x speedup in a standard Navier-Stokes dataset.

    2025 · github.com · its alternatives →

  21. 21HP

    We're integrating with the awesome project Matter.js (http://brm.io/matter-js/) as a Physics engine for our HTML5 animation app. Here's a quick demo video showing it specifically in action: https://www.youtube.com/watch?v=LHI-hNjiors In developing, I'd often spend hours playing with it making complex rube goldberg setups and pinball machines :).

    2015 · tumult.com · its alternatives →

  22. 22AL

    Hello all, a couple of moons ago I ported karpathy's llama2.c code to run inference on the TinyStories 260K & 15M checkpoints on the on the PS Vita with the ability to download/delete the models on device. Runs showed that the 260K model ran at ~120 tok/s and at 15M ran at 1.8 tok/s, which probably could be a bit higher if it weren't a single threaded application. Had fun working on it as a weekend project, check it out for yourselves: https://github.com/callbacked/psvita-llm

    2025 · github.com · its alternatives →

  23. 23

    I thought it'd be interesting to use Linux PSI (Pressure Stall Information) for an LLM runtime to trim the KV cache. This is mainly useful imo for edge devices like the Jetson Orin super nano kit which have unified memory. I haven't benched much, but plan to do so more over time and see if I can make a real use of it as I run local LLMs. Let me know if it makes sense :P (I of course vibed this idea)

    Jun 2026 · github.com · its alternatives →

  24. 24

    Hi everyone, I started working on nanoeuler after the ban of anthropic's fable because my ambition and dream is to work in the AI field in anthropic. The two interesting reasons that led me to create nanoeuler were the first, interfacing with llm does not mean understanding how they are composed and two, working on llm with a very low-level layer to understand the correlation between parameters and data and growth of the model and how the GPU works and how some layers can be optimized. So I started working on it with a research aspect by making nanoeuler grow more and more but doing one step…

    Jun 2026 · github.com · its alternatives →

Also compare

Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →