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Products that do what Physics-accurate 3D assets for robotics simulations from any input does

In the past 4 years, we developed a platform generating 3D visuals and deploying AR Try-on experiences into large footwear and retail companies. We focused on high-fidelity meshes and textures since the point was giving shoppers a realistic visual. Then robotics companies started to approach us and they asked for thousands of 3D assets that they can use in creating different simulation environments. This is crucial for them so they can achieve better sim-to-real transfer with domain randomization (train a humanoid in a million different kitchens so a real one is not a surprise when it is…

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    Rigyd59

    Simulation-ready 3D assets for robotics simulation, at scale

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    Asteroid217

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    2dto3D114

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    Virtual reality gadgets are embodied in volumetric graphics

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    We build d3d platform for civil firms for 3D-Models

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  12. 12MA

    Hey HN! My co-founder and I have spent over a decade building mixed reality projects and have been growing more and more frustrated with the process. From the number of tools needed, to client sign-off, to the complex esoteric tech stacks. And especially how slow the iteration loop is when dealing with interactivity and UX. Two years ago we decided to stop whining and fix the fundamental issues. Ordinary Objects [0] was built with our core needs for AR prototyping: a very tight iteration loop between editor and real device, real-time interactivity while editing and clear and concise flow…

    2025 · ordinary.space

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    wiARframe143

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    Generate & Texture 3D models faster, smarter-now even better

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    Tripo AI102

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  21. 21AR

    I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…

    2025 · brainpaingames.com

  22. 22NC

    Hey guys! I'm excited to announce our new venture, Novo. We've created a robotic arm motion simulation platform for high-end cinematic VR experiences. You can learn more about who and why we are here: http://novoreality.com/2016/11/16/novo-hello-world/ I'd love to hear any questions, thoughts, ideas, and feedback. Thanks!

    2016

  23. 23SG

    I built Seed3D, a next-generation 3D reconstruction and modeling tool that turns 2D inputs into solid, physics-ready 3D models — with millimeter precision, physically accurate PBR materials, and export formats ready for any major engine. Unlike traditional photogrammetry or AI mesh tools, Seed3D doesn’t fake geometry with normal maps — it reconstructs real surfaces, edges, and micro-details for simulation-grade accuracy and realism. What it does • Generates watertight polygonal meshes with crisp, true geometry • Outputs full PBR texture sets (albedo, roughness, metalness, normal, AO) •…

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  24. 24B6

    Robotics is advancing really fast lately, with AI inference, different controllers, software, and parts always changing. I wanted a place that supports many device types, Raspberry Pi, NVDA Jetson, Arduino, ESP32, hardware sources, and maximizes for printability. Instructables, Github, and Thingiverse are currently popular but aren't really focused on robotics, So I built orobot.io to try and make printing robots as standardized and accessible as possible. It uses a lot of Agent built content custom to each project, and every project is designed to be used by humans or your agent. Features:…

    May 2026 · orobot.io

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