nowfound

Alternatives

Products that do what Punch card simulator and Fortran IV interpreter does

Code: https://github.com/ehrlich-b/punchcards Just for fun, I've only spent a few hours on it so far. What are everyone's punch card emulation needs?

  1. 1MX
  2. 2FE

    I am excited to announce the launch of my e-book on Graphics/WebGPU programming! This project has consumed much of my spare time, during which I developed various tools to facilitate the publishing process, including a code playground and a static site generator that can reference sample codes. However, I'm feeling burnt out and ready to call it finished, even though it may not feel completely done. Avoiding another abandoned side project has been my primary motivation in reaching this point.

    2024 · shi-yan.github.io

  3. 3VC
  4. 4IB

    A while back I wrote a CHIP-8 emulator (which is considered the Hello, World! of emulators and is more accurately a virtual machine since historically CHIP-8 was an interpreted language running on top of the COSMAC VIP to make game programming easier). But a few months ago I got really interested in embedded software, so decided it would be neat to port my emulator to a STM32 MCU and design a console around it as a learning experience, since CHIP-8 never existed as a physical system. I didn't know much about embedded software when I began, and even less about electronics, but I managed to…

    2022 · github.com

  5. 5
    code:deck244

    Playing cards, for developers, by developers

    2015

  6. 6CC

    2017 · codecards.me

  7. 7MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org

  8. 8FC

    This is my first emulator. It is still missing a few bells and whistles like the sound timer, but otherwise it passes the basic tests from Timendus (https://github.com/Timendus/chip8-test-suite). I've also been thinking about making a Fortran dialect suitable for CHIP-8 (https://fortran-lang.discourse.group/t/fortran-chip-8-interp...).

    2024 · github.com

  9. 9
    Boxer84

    The DOS game emulator that’s fit for your Mac

    2015

  10. 10IB

    VSCode extension with games (Snake, Plinko, slots), HN/LessWrong reader, and Pomodoro timer for AI coding wait times. Fake currency only. Marketplace: https://marketplace.visualstudio.com/items?itemName=TouchGra... Built in a week with Claude Code after seeing Chad IDE get ratio'd for integrating real gambling. Happy to answer questions or get roasted on the code.

    Dec 2025 · github.com

  11. 11EC

    I participated in the Nvidia + Vercel 2 hour hackathon in SF tonight, and built something I've wanted, but hadn't tried building. I implemented an MCP Server and VS Code extension to allow Claude Desktop to place breakpoints, step through code, and execute expressions (assuming language support). So you can ask it a question that requires actually stepping through the code and now it can actually do that - check values for you, etc. It's _definitely_ not perfect. Have improvements? Please make a PR!

    2025 · github.com

  12. 124B
  13. 13PC

    I'm doing some fun chess-related programing during my sabbatical, and taking the opportunity to dive down rabbit holes I'd avoid for in a work setting. Found out interesting stuff from old ANSI DEC escape sequences to sixel graphics that are useful today.

    2024 · github.com

  14. 14

    Disclaimer, I have not yet placed the order. But JLCPCB have so far excepted all files and config so I have 1 more button to press. If anyone see some obvious mistake please send feedback. This project grew out of curiosity. Loved the https://monster6502.com/ project but that is on another level. Here I tried to stay "reasonable" and added a Raspberry Pico 2 W on the back to drive it all. But also, was curious if Claude could pull this off. Guess I will have to place that order to call the cards.

    Jul 2026 · epatel.github.io

  15. 15AF

    I built this mostly because I love the intersection of game AI, high-performance computing, and poker. I’d love for anyone interested in game theory or CUDA optimization to tear it apart, test the accuracy, and give me feedback. Happy to answer any questions about the algorithms, the transition from CPU to GPU, or poker AI in general!

    Jul 2026 · bupticybee.github.io

  16. 16PA

    A little game I made to show off an old project. The functionality of the CPU is derived entirely from simulated logic gates. All the operations and control flow are based on the underlying properties of the logic gates, and changing their operation leads to corresponding changes in function. The original game code is all python and it runs in the browser using wasm/pyodide. Not very mobile friendly

    2024 · loreley.one

  17. 17

    I built LunarBasic because I wanted a modern recreation of BlitzBasic from back in the day. I wanted it to have good step debugging features, and I wanted it to compile down to a native binary with no external dependencies. I do know there's an open source BlitzBasic out there but I wanted something simpler and more concise. It does have a "pro" feature set, but for the foreseeable future, anyone joining up will have the pro version in perpetuity (eg I'm not trying to sell anything here). It's early (v0.8.0). Would love feedback on the language design and compiler output, especially from…

    13d ago · lunarbasic.com

  18. 18AC
  19. 19TB
  20. 20CA

    Made this during COVID. I was into PICO-8 at the time and saw someone ported DOOM to it. I'm more of a text adventure guy, so I decided to port ADVENT. Basically I wrote a FORTRAN-to-Lua transpiler. The hardest part was figuring out what version of FORTRAN the source code was written in, finding a manual, cramming it into the limited cartridge space, but most of all, wrapping my mind around the data file format. Always admired Will Crowther for making this. Very fun project. I recorded myself during the whole process but I never posted a video. Future work maybe.

    2024 · lexaloffle.com

  21. 21E

    Hello everyone, A couple of months ago I was introduced to Excalidraw and fell in love with it instantly. The only thing I didn't like was that I couldn't easily save my whiteboards and had to put everything in one whiteboard which started to lag my PC after a while. So I made ExcaliHub. It's exactly as it sounds: a hub for Excalidraw. It's free, open source, and I aim to keep it that way. Thanks in advance for any feedback!

    2024 · excalihub.dev

  22. 22SE

    Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…

    Jan 2026 · muffinman-io.itch.io

  23. 23EA

    Hi, I’m Nathan, an aspiring engineer who likes to tinker with hardware. Earlier this year, I started making hardware/electronic projects through various Hack Club programs. It was perfect, but most, if not all, of my projects were being withheld due to high customs and import fees, so I wanted to change that. Most of the price was actually assembling the PCB, and looking around the internet, I discovered the wonderful invention of the hotplate, and that I could make all of my PCBs myself for more than half the cost. Now, while I could have bought one on eBay, I decided to take up the…

    Dec 2025

  24. 24PA

    Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…

    2024 · playcodeai.com

Ranked by how close each launch is in meaning, then by votes. Refine with a description →