Alternatives
Products that do what Rentaflop – Render your Blender projects without sacrificing quality does
Hi HN, My name is David Sokol, and I'm the founder of rentaflop (https://rentaflop.com). We're a crowdsourced render farm aimed at making Blender rendering fast and affordable. If you've used Blender, then I'm sure you've experienced the pain of waiting around for your animations to render. You've probably even had to sacrifice the quality of your work to reduce your render times. I've been there too. If you're like me, then you're also disappointed with the alternative solutions: spending thousands of dollars on graphics cards or using prohibitively expensive cloud render farms to…
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After 25 years of writing software, I was feeling nostalgic for the kinds of things that got me into programming in the first place: the old DOS demoscene. I spent a weekend seeing if I could recapture some of that INT 13H VGA magic using today's web tech, but with the old-school constraints of doing it from scratch. The result is this portfolio of ten classic effects running in a single HTML file. It's all vanilla JavaScript writing to a element, with no external libraries. It was a fun challenge to implement things like: * The color palette cycling and smooth fading in the Plasma demo. *…
2025 · jdfio.com
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I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
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Hi! This is my little project introducing quasicrystals animations with some parameters. It uses a custom shader to allow higher resolution. Not all combinations look equally good. For example the "Spectrum" color palette IMO makes sense only for low values of "Tempo" and "Pattern Density". If you have VR googles, I recommend trying the WebXR version - it's really nice.
22d ago · hypnagogic-quasicrystals.github.io
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So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…
Sep 2025 · totenarctanz.itch.io
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I wanted to have a framework that would let me build web apps faster than ever before. I didn’t care if it was a little hacky or didn’t use best practices — I wanted to be able to get a multi-user application out the door in hours instead of months. I researched the CMS space for months before deciding to build something from scratch. My goal was to be 90% done building a web app once I had the static HTML and CSS finished. I’m not a big fan of building out API endpoints over and over again for every new app, fiddling with a database, or doing lots of config. What I ended up with was a…
2020
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We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…
2025 · phaser.io
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process demo - https://i.redd.it/fbhlwsq1gcmg1.gif render demo - https://i.redd.it/smddwtryhcmg1.gif I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas. Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal…
Mar 2026 · app.topomaker.com
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Frameloop is an AI-powered video creation and automation tool, that turns ideas into publishable videos within seconds. I've been working on this for past 4 months now, and have few paying customers as well. Most of them are individual creators, and about 20% are businesses. I'd like to focus more on business users going forwards, and am building branded video features for businesses. There are many other tools at this point, but my focus has been to focus on great UX, and giving users a really good first draft, which is easily editable. And I think that focus is what differentiates us. Try…
2024 · frameloop.ai
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Nov 2025 · github.com
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PaneFlow is a modern tool designed to help developers and non-developers alike create stunning slideshows visually. With its intuitive interface, you can design and customize slideshows without writing a single line of code. The tool offers instant previews, seamless publishing to CDN, and the unique ability to export your creations as React, Vue, Svelte components, or even as video files, making it easy to integrate into your web projects or share on social media. Key features include: - Lifetime access with a one-time payment - All future updates included at no extra cost - Instant preview…
2025 · paneflow.com
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I was trying to build a website for sharing robotics projects and realized the coolest way to visualize a robot is in 3D. I could only find a few open-source projects that did this, but each was for a specific environment (think MJCF vs URDF vs USD) and some were damn hard to run. I know Next.js so I decided to merge them all and call it mechaverse. I wanna fix bugs and make the viewers faster so please test it and break it.
2025 · mechaverse.dev
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2019 · github.com
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GitHub: https://github.com/Sportinger/MasterSelects I built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures frames directly from the GPU canvas via WebCodecs. 39 GPU effects, 37 blend modes, nested compositions, keyframe animation with bezier curves, vector masks, 10-band live EQ, video scopes, and AI-driven editing via GPT function calling. 13 production dependencies. The compositor,…
Feb 2026 · masterselects.com
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