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Check if your PC is ready for GTA 6 (Rage 9 Engine)

  1. 1CW

    Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart libraries still do most computation on the CPU. So I moved everything to the GPU via WebGPU: - LTTB downsampling runs as a compute shader - Hit-testing for tooltips/hover is GPU-accelerated - Rendering uses instanced draws (one draw call per series) The result: 1M points at 60fps with smooth zoom/pan. Live demo:…

    Jan 2026 · github.com

  2. 2SA

    I've frequently found myself using [nvitop](https://github.com/XuehaiPan/nvitop) to diagnose GPU/CPU contention issues. The two best things about it are: - It's easy to install if I can access pip in the container - It makes a compelling screenshot (which helps me communicate with coworkers.) With those two lessons in mind: Here is Sping! Purpose: Help observe and diagnose latency issues at layer 4+ (TCP/HTTP/HTTPS) Two good things about it: - It's easy to install if you have pip. (Available at…

    2025 · dseltzer.gitlab.io

  3. 3

    Check if your PC can run GTA 6 + map theories, PC builds

    Jun 2026 · gta6.gtavc2026.com

  4. 4AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  5. 5IM
  6. 6UA

    The standard GPU utilization metric reported by nvidia-smi, nvtop, Weights & Biases, Amazon CloudWatch, Google Cloud Monitoring, and Azure Monitor is highly misleading. It reports the fraction of time that any kernel is running on the GPU, which means a GPU can report 100% utilization even if only a small portion of its compute capacity is actually being used. In practice, we've seen workloads with ~1–10% real compute throughput while dashboards show 100%. This becomes a problem when teams rely on that metric for capacity planning or optimization decisions, it can make underutilized systems…

    Apr 2026 · systalyze.com

  7. 7

    Calculate FPS, Bottlenecks & Compatibility for PC builds.

    Jan 2026 · play.google.com

  8. 8
    RunInfra156

    Describe the AI model you need and get an optimized AI

    Jul 2026 · runinfra.ai

  9. 9IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  10. 10

    GPU stress test for stability, throttling, and FPS drops

    Feb 2026 · webgpustress.com

  11. 111T
  12. 12

    Test your GPU performance instantly in your browser

    Apr 2026 · devicexa.com

  13. 13UE

    2024 · twitter.com

  14. 14

    Check PC performance with our expert Bottleneck Calculator.

    Apr 2026 · bottleneckcalculator.us.com

  15. 15

    Hi HN, I built PantheonGPU because I wanted a better way to answer a simple question: is this GPU actually healthy and performing the way it should? A GPU can show normal temperatures and utilization and still be underperforming, unstable under certain workloads, or have memory, PCIe, or configuration issues. PantheonGPU actively tests the GPU instead of only monitoring telemetry. It currently includes 45+ tests covering compute, tensor workloads, memory, cache, PCIe, thermals, stability, and AI/LLM inference. It supports both NVIDIA CUDA and AMD ROCm. I’m also exploring a larger use…

    19d ago · pantheongpu.com

  16. 16CF
  17. 17CR
  18. 18

    GPU Observability with workload attribution. One OTLP agent per node ties hardware metrics (NVIDIA, AMD, Intel Gaudi) to the K8s pod or Slurm job burning the GPU. - last9/gpu-telemetry

    Jul 2026 · github.com

  19. 19

    Stop guessing. Start calculating.

    Jan 2026 · apexstate.app

  20. 20

    Enabling everyone to write GPU kernels

    Mar 2026 · ncompass.tech

  21. 21

    Vibe profile your ML models to get max performance.

    2025

  22. 22

    40+ pro tools for hardware bottlenecks, gacha pity, & FPS.

    Feb 2026 · calculatorsuniverse.com

  23. 231A

    We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…

    2025 · phaser.io

  24. 24DV

    I'm excited to announce the release of Datoviz 0.2.0, an open-source, high-performance GPU scientific visualization library built on Vulkan. It targets the interactive visualization of large 2D/3D datasets. This version includes tentative precompiled Python wheels for Linux, macOS (ARM and Intel), and Windows. Datoviz is a key part of the CZI-funded Vispy 2.0 project and will serve as its main GPU backend. Datoviz provides core GPU visualization capabilities while VisPy 2.0 will provide high-level plotting functionality (a bit similar to NumPy vs SciPy). What I'm looking for from the…

    2024 · github.com

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