Alternatives
Products that do what TurnKit does
Secure turn-based backend for Unity. Stop building servers.
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2013 · makegameswith.us
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Voronoi Go▲155I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.
10d ago · voronoigo.com
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Hi HN, I have been messing around with WebRTC for a few years now but when it comes to the TURN server I never quite got to my gold standard of free, self-hosted and open source. I decided to give it a go using Oracle Cloud Infrastructure's free tier, meaning that my total spend got down to domain name hosting. I know plenty of people have been burnt by Oracle in the past, but I have had servers running on the free tier for 5 years now without so much as a hiccup. Regardless, the concepts will be the same using any cloud based server. This is the first time I've written up an end-to-end…
2025 · github.com
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2022 · freecivweb.com
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I’m tired of getting screwed by game backends like Microsoft PlayFab and Unity Gaming Services. To get a simple cross-platform friends system, we’ve bent over backward fighting against their limited APIs to jerry-rig the behavior we need. These backends “solved” their platform’s rigidity by tacking on a clunky scripting layer [1] [3] with a proprietary KV database [2] [4] (look ma, no transactions!). They proceed to claim you can build a LiveOps game on this rubbish without testing, database migrations, monitoring, BI tooling, etc. We got fed up and built an open-source backend engine as an…
2024
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2015 · bitbucket.org
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I've been developing game backends for several years, using and designing a lot of code. They all about calculations, synchronization with front-end data, and database data, and try to ensure consistency, atomicity, and high response, etc. However, these codes and frameworks have always had problems such as very complicated APIs, incomplete or non-existent ACID, multiple calls to RPC, and non-real-time full or semi-full data landing. So, we created Lockval Engine. An easy-to-use, ACID, distributed, DOP, multi-language support backend engine. Here are some online demos that will give you a…
2023 · lockval.com
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I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…
Oct 2025 · play-maker.io
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It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…
2022 · store.steampowered.com
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We build runtime security for AI agents. The playground started as an internal tool that we used to test our own guardrails. But we kept finding the same types of vulnerabilities because we think about attacks a certain way. At some point you need people who don't think like you. So we open-sourced it. Each challenge is a live agent with real tools and a published system prompt. Whenever a challenge is over, the full winning conversation transcript and guardrail logs get documented publicly. Building the general-purpose agent itself was probably the most fun part. Getting it to reliably use…
Mar 2026 · github.com
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over this weekend myself and two of my friends took part in a hackathon and built this side-project. we have been diving into computer-use recently and developed an sdk to make it easy to implement for devs like us. one feature we were missing though, was the agent being able to log into services. anthropic understandably blocks this capability with their guardrails, and you wouldn't want your credentials to end up in any model context anyways. so we added a keychain service to the vm that the agent is using. it was built using the pass cli (https://www.passwordstore.org/).…
2025 · github.com
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Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause toggle. Page up / Page Down are next or previous level (if already unlocked). Cheats: Z toggles zapper, M toggles magnets. Debug stuff: I, P, E keys are toggles for various stuff (E lets you change some aspects of physics engine). Game is maybe playable on mobile devices, there is a menu on top right, and then click the circle to select type of control. Physical engine is decoupled from refresh…
Jul 2026 · brontosaurusrex.github.io
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Hi everyone, This is a little tech demo I've been working on the past 2 years. It's been up for 1 year now, and has since had a few major updates. I have a soft spot for games with ranking systems, and I wanted an easy way for developers to create games with the competitive element abstracted away. The current games are built with ReactJS, so it's pretty easy to onboard if you are a web developer. All games developed for ACOS come with these features: - Real-time turn-based for browser - Simulator for game development - Client / Server architecture - Easy multiplayer with simple JSON…
2023 · acos.games
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Hi HN, I recently got the AnkiMobile app for iOS for Mandarin. It was buggy and feature-lacking in my opinion, so I made a nice looking Anki-compatible alternative app, with more features. It uses a tuned FSRS5 algorithm and supports image occlusion out of the box. You can import your existing Anki decks into it or create a new one. Pretty quick to add cards with the image feature. I'm using it right now and will add more to it so let me know what you think. FYI, it has a one-off purchase of $14.99 to unlock it for lifetime (no taksies backsies) after a test period of seven days.
Dec 2025 · apps.apple.com
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VSCode extension with games (Snake, Plinko, slots), HN/LessWrong reader, and Pomodoro timer for AI coding wait times. Fake currency only. Marketplace: https://marketplace.visualstudio.com/items?itemName=TouchGra... Built in a week with Claude Code after seeing Chad IDE get ratio'd for integrating real gambling. Happy to answer questions or get roasted on the code.
Dec 2025 · github.com
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Hello Hacker News! We’re Willem, Roeland, Felix and Madeline from Aikido Security (https://aikido.dev/) We’re building a “no BS’ application security platform. It’s the platform we wish existed, but couldn’t find. Willem, our CTO had to manage (application) security at many of his previous startups, and honestly, hated it. Most security tools we had to use made us feel dumb. They were super complex and riddled with false positives. Their platform was behind the book a demo button. They had intransparent pricing models and honestly charged us way too much. We think most of…
2024
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CopilotKit is a typescript library for adding a hackable copilot to any react app. You can let the copilot interact with your app via plain typescript closures, and give it (explicit) read access to app data. An example user interaction could look like: - "Which of these travel destinations has a rich architecture history?" - [Copilot answers] - "Great. Add these to my august trip folder, except the ones where it's typically rainy then" - [Added] Recursive agent integration (via Langchain) is in the works - if you have ideas I'd love to hear them here or on the discord.
2023 · github.com
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Just wanted to share that I just open-sourced Pushpin today under the GPLv3 license. I've been building it since 2012 and it's become one of the most popular iOS clients for Pinboard [0] [1] [2]. It hasn't gotten a large update in quite a while, but it still runs perfectly on the latest iOS and iPad OS devices. Enjoy! [0]: https://pinboard.in/ [1]: https://thesweetsetup.com/apps/best-pinboard-app-ios/ [2]: https://toolsandtoys.net/pushpin-for-pinboard/
2025 · github.com
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