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Life & fun · alternatives · 2026

Twitch Installs Arch Linux is a cooperative text-based horror game launched in 2015. Players work together in a shared narrative experience with horror elements. The game is designed for audiences interested in… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Twitch Installs Arch Linux – A cooperative text-based horror game launched in 2015; newer entries below may have overtaken it.

  1. 1

    Try to Install Arch Linux via Twitch Chat! or Sabbotage!

    2015 · twitchinstalls.com · its alternatives →

  2. 2

    Yet another minimal Linux distribution, based on Arch Linux.

    2020 · archcraft-os.github.io · its alternatives →

  3. 3

    Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get rid of, and various other caveats. In the examples is a terminal-based renderer, which is entertaining, even though it's very hard to play with terminal-style input/output. The goal is a clean, cross-platform, Go-native take on the Doom engine – fun to hack on, easy to read,…

    2025 · github.com · its alternatives →

  4. 4

    Rogue-lite as a Notepad++ Plugin. Contribute to thelowsunoverthemoon/NeuroPriest development by creating an account on GitHub.

    2025 · github.com · its alternatives →

  5. 5

    Mixture of Tetris, thought-provoking puzzles & playing field

    2016 · apps.apple.com · its alternatives →

  6. 6

    A Simple Unix-like operating system. Contribute to ozkl/soso development by creating an account on GitHub.

    2019 · github.com · its alternatives →

  7. 7
    Firewatch▲237

    The stunning new game from Campo Santo and Panic

    2016 · store.steampowered.com · its alternatives →

  8. 8

    Hi HN! My name is Adil Hafeez, and I am the Co-Founder at Katanemo and the lead developer behind Arch - an open source project for developers to build faster, generative AI apps. Previously I worked on Envoy at Lyft. Engineered with purpose-built LLMs, Arch handles the critical but undifferentiated tasks related to the handling and processing of prompts, including detecting and rejecting jailbreak attempts, intelligently calling “backend” APIs to fulfill the user’s request represented in a prompt, routing to and offering disaster recovery between upstream LLMs, and managing the observability…

    2024 · github.com · its alternatives →

  9. 9

    Hi there! I've been on-and-off working on TacOS for a few months, which follows some UNIX-derived concepts (exec/fork, unix-style VFS, etc) and is now able to run a port of Doom, with a fairly small amount of modifications, using my from-scratch libc. The performance is actually decent compared to what I expected. Very interested to hear your thoughts. Thank you!

    2025 · github.com · its alternatives →

  10. 10

    A simple text-based adventure game. Contribute to skx/lighthouse-of-doom development by creating an account on GitHub.

    2024 · github.com · its alternatives →

  11. 11

    Online roguelike with sci fi & space themes.

    2024 · asterogue.com · its alternatives →

  12. 12
    Knossu▲77

    A Doom-like, non-euclidean horror game (Happy Halloween!)

    2015 · jonathanwhiting.com · its alternatives →

  13. 13
    Arch▲314

    Hey HN — I’m Adil from Katanemo (with Salman, Shuguang, and Meiyu) We previously shared an early version of this project as ArchGW. Based on customer feedback, the scope expanded from “LLM routing and model access” into something broader: delivery infrastructure for agentic applications. We renamed it to Plano and reworked the architecture accordingly. The problem On-the-ground AI practitioners will tell you that calling an LLM is not the hard part. The really hard part is delivering agentic applications to production quickly and reliably, then iterating without rewriting system code every…

    2024 · github.com · its alternatives →

  14. 14

    Hey HN! I'm a huge fan of Raycast, but as a Linux user, I was always disappointed it wasn't available on my main OS. This summer, I decided to just build it myself. This project has the goal of being interoperable with Raycast itself, including a majority of the extensions. It's built with Tauri and Rust on the backend, with a Svelte frontend. The biggest challenge was getting it to run existing Raycast extensions, which required building a custom React renderer as well as making a custom API. I also wrote a quick post, which I hope to expand on in the future, about this project. You can…

    2025 · github.com · its alternatives →

  15. 15

    Hi HN! My name is Adil Hafeez, and I am the Co-Founder at Katanemo and the lead developer behind Arch - an open source project for developers to build faster, generative AI apps. Previously I worked on Envoy at Lyft. Engineered with purpose-built LLMs, Arch handles the critical but undifferentiated tasks related to the handling and processing of prompts, including detecting and rejecting jailbreak attempts, intelligently calling “backend” APIs to fulfill the user’s request represented in a prompt, routing to and offering disaster recovery between upstream LLMs, and managing the observability…

    2024 · github.com · its alternatives →

  16. 16

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run · its alternatives →

  17. 17

    So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh... for details. By the way the game is pretty darn good. 10 people connected yesterday to test a new map:…

    2023 · github.com · its alternatives →

  18. 18

    A simple text-based adventure game. Contribute to skx/lighthouse-of-doom development by creating an account on GitHub.

    2021 · github.com · its alternatives →

  19. 19IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com · its alternatives →

  20. 20

    A city-building game set in a medieval/fantasy world.

    2015 · hearthlands.com · its alternatives →

  21. 21

    An homage to traditional RPGs, travel through time and games

    2015 · evoland.shirogames.com · its alternatives →

  22. 22

    A voxel MMORPG sandbox

    2015 · store.steampowered.com · its alternatives →

  23. 23
    Blinks▲169

    An open-source board game system with a mind of its own

    2018 · kickstarter.com · its alternatives →

  24. 24

    Hey HN! This is Adil, Salman and Jose and and we’re behind archgw [1]. An intelligent proxy server designed as an edge and AI gateway for agents - one that natively know how to handle prompts, not just network traffic. We’ve made several sweeping changes so sharing the project again. A bit of background on why we’ve built this project. Building AI agent demos is easy, but to create something production-ready there is a lot of repeat low-level plumbing work that everyone is doing. You’re applying guardrails to make sure unsafe or off-topic requests don’t get through. You’re clarifying vague…

    2025 · github.com · its alternatives →

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