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Products that do what Volume Shader does
Volume Shader - The Ultimate 3D GPU Benchmark & Stress Test
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Thought the resources for GPU arch were lacking, so here we are
Apr 2026 · jaso1024.com
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I've been going through Cem Yuksel's "Introduction to Computer Graphics" course and thought that writing a volume renderer would be a good way to test my knowledge. It is a common technique used to render 3D medical data. Works by ray marching a specific step size, reading a 3D texture (e.g. MRI data), and calculating opacity values. Code should be easy to get started with for anyone familiar with the JS ecosystem. Questions for the HN community: I spent 20-25% of the entire time just setting up the project and fighting issues with the JavaScript ecosystem. This experience has made me…
2024 · github.com
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2024 · shadeup.dev
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Hi HN, we are Ed, Zach, and Ronald, creators of Shadeform (https://www.shadeform.ai/), a GPU marketplace to see live availability and prices across the GPU market, as well as to deploy and reserve on-demand instances. We have aggregated 8+ GPU providers into a single platform and API, so you can easily provision instances like A100s and H100s where they are available. From our experience working at AWS and Azure, we believe that cloud could evolve from all-encompassing hyperscalers (AWS, Azure, GCP) to specialized clouds for high-performance use cases. After the launch of…
2023 · shadeform.ai
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Apr 2026 · eng.basement.studio
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This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
2024 · github.com
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2018 · ultralig.ht
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I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
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TLDR: Click the link to see some cool visualizations, refresh a few times for random examples, and try editing some of the code yourself. This is a small weekend project of mine inspired by shadertoy.com It's a static single-page site hosted on GitHub pages so the website design is pretty barebones. I'm not a web developer so I mainly wanted to create a Cool Thing with my free time and not have to learn tons of front-end to do it. I'd love to hear what people think about it and please post or send me any shaders you make! You can use the link button in the bottom right to share. I hope that…
2022 · textshader.com
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Back in the old days, people used to do general-purpose GPU programming by using shaders like GLSL. This is what inspired NVIDIA (and other companies) to eventually create CUDA (and friends). This is an implementation of GPT-2 using WebGL and shaders. Enjoy!
2025 · github.com
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Test your GPU performance instantly in your browser
Apr 2026 · devicexa.com
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Jun 2026 · github.com
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Oct 2025 · github.com
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The standard GPU utilization metric reported by nvidia-smi, nvtop, Weights & Biases, Amazon CloudWatch, Google Cloud Monitoring, and Azure Monitor is highly misleading. It reports the fraction of time that any kernel is running on the GPU, which means a GPU can report 100% utilization even if only a small portion of its compute capacity is actually being used. In practice, we've seen workloads with ~1–10% real compute throughput while dashboards show 100%. This becomes a problem when teams rely on that metric for capacity planning or optimization decisions, it can make underutilized systems…
Apr 2026 · systalyze.com
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2023 · vram.asmirnov.xyz
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