Alternatives
Products that do what WebGPU React Renderer Using Vello does
I've built a package to use Raph Levien's Vello as a blazing fast 2D renderer for React on WebGPU. It uses WASM to hook into the Rust code
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2021 · synergyjs.org
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VelloSharp v0.5.0-alpha.1 is now available, delivering Vello’s high-performance 2D GPU engine to .NET atop the wgpu 3D backend. Integrates cleanly with Avalonia, WPF, and WinForms to modernize rendering pipelines without disruptive rewrites.
Oct 2025 · github.com
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2014 · gist.github.com
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2019 · npmjs.com
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2017 · vivekseth.com
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2016 · github.com
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2020 · twitter.com
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2019 · github.com
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Hi HN, I’ve been working on Zephyr3D, an open-source 3D rendering engine for the modern web, plus a visual editor that runs entirely in the browser. - Written in TypeScript - Supports WebGL/WebGL2/WebGPU - Comes with a visual editor that runs in the browser (no installation required) With the recent updates, a few things might be interesting to people here: Engine & rendering ------------------ - WebGL/WebGPU abstraction with a TypeScript API - PBR rendering - Cluster lighting & Shadow Maps - Clipmap-based terrain for large landscapes - Sky Atmosphere & Height-based fog - FFT…
Nov 2025 · zephyr3d.org
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2015 · github.com
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I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…
Jan 2026
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It's annoying having so many ML and GS training tools rely exclusively on cuda/nvidia . So for our open-source command-line gaussian splat converter/compressor, we decided to try WebGPU instead. It's working well so far and a single codebase runs on Linux, MacOS and Windows without too much fuss. This is mostly thanks to Google's dawn project <3. Eventually some of this could also run directly in the browser.
Sep 2025 · github.com
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2017 · github.com
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2020 · github.com
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GitHub: https://github.com/Sportinger/MasterSelects I built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures frames directly from the GPU canvas via WebCodecs. 39 GPU effects, 37 blend modes, nested compositions, keyframe animation with bezier curves, vector masks, 10-band live EQ, video scopes, and AI-driven editing via GPT function calling. 13 production dependencies. The compositor,…
Feb 2026 · masterselects.com
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2019 · github.com
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I've been working in the couple of months on an experiment, trying to make GPT-4 much more useful for web development / React, writing production code that is relevant to any repository without copy pasta from ChatGPT or having small snippets of auto-complete from Copilot that are not in your context. The agent is taking a user story text and generating and composing multiple react components to generate the relevant screens, based on atomic design principles, with Typescript, TailwindCSS and RadixUI. Is is still experimental but very interesting results, I would like to get your…
2023 · github.com
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2018 · github.com
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