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Products that do what Yellow OS does

Web OS made in 2 weeks

  1. 1IM

    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

    2025 · github.com

  2. 2MF

    Hi there! I've been on-and-off working on TacOS for a few months, which follows some UNIX-derived concepts (exec/fork, unix-style VFS, etc) and is now able to run a port of Doom, with a fairly small amount of modifications, using my from-scratch libc. The performance is actually decent compared to what I expected. Very interested to hear your thoughts. Thank you!

    2025 · github.com

  3. 3MS

    Finally got my hobby OS up and running on real hardware. I love the old IBM thinkpads, so thought it was the perfect machine to get it working on. Been working on it for quite some time now, but this has been a big milestone!

    2025 · github.com

  4. 43Y
  5. 5AD

    To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition

    2025 · github.com

  6. 6IW

    https://lisagui.com/info.html This is a web OS I wrote in vanilla JS that looks like the Apple Lisa Office System (1983-85), with other contemporaneous influences and additional improvements and features. It's currently in alpha and isn't remotely bug free. I had been holding off on posting this here until it was somewhat presentable and useful. Please note; the Lisa conforms more literally to the desktop metaphor than most modern GUIs - some of the important differences are mentioned in the readme. This is a complete recreation of the UI in JS; it all renders to a single…

    2025 · alpha.lisagui.com

  7. 7IM

    I've wanted to make my own OS since I started programming. Now, 5 years later, I did it (kind of). Sure, it is really basic, has very little functionality, but I made it and I'm proud of that. Oh, and I'm just 16 btw.

    2025 · jotalea.com.ar

  8. 8IS
  9. 9D1

    I made a Doom source port that runs within a PDF file. I was inspired by the recent HN post about Tetris in a PDF (https://news.ycombinator.com/item?id=42645218) and I wondered if I could get Doom to run using a similar method. It turns out that old versions of Emscripten can compile C to asm.js code that will happily run inside the limited JS runtime of the PDF engine. I used the doomgeneric (https://github.com/ozkl/doomgeneric) fork of the original Doom source, as that made writing the IO fairly easy. All I had to do was implement a framebuffer and…

    2025 · doompdf.pages.dev

  10. 10AS
  11. 11HA

    I'm making a platform for simple open source games you can play anywhere. Games are all just JavaScript classes and you can read the source of every game on the platform. I started working on initial "games" (mostly rendering tests) in 2018 and eventually built all of the platform stuff around it to make it easy to share games. There's also an in-browser editor available for you to make and publish games all from the browser. Would love some feedback on the games and studio features as well as the platform overall. All of the code is available at https://github.com/homegamesio

    Jul 2026 · homegames.io

  12. 12MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  13. 13AA

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run

  14. 142G

    Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…

    2022 · github.com

  15. 15MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org

  16. 16AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net

  17. 17GA

    Hello HN, I've been working on a simple OS for tinkering and running bare metal apps on vintage PCs. Since I couldn't quite decide whether to target pure 16-bit, or slightly more capable 32-bit machines, I ended up with two separate versions: - GentleOS/32 (https://github.com/luke8086/gentleos32) works on i386+, requires 4MB of RAM and VGA display supporting 640x480x16 mode or any 256-color VESA mode. - GentleOS/16 (https://github.com/luke8086/gentleos) works on 80186+, requires less than 192KB of RAM and a CGA display supporting 320x200x4…

    Jun 2026 · github.com

  18. 18IB

    Demo: https://www.youtube.com/watch?v=f5uygzEmdLw Hi HN, I built a RISC-V emulator that implements the RV32IM instruction set and a minimal syscall interface to run DOOM. A few weeks ago, I got my first output with a simple hello world assembly program. Since then I have been working tirelessly to get DOOM to run. I needed to figure out how to run C programs first, and came across newlib, which allows the underlying environment to implement the syscall stubs one by one until the programs run. I have also added ELF loading, but currently only a single `PT_LOAD` segment is…

    May 2026 · github.com

  19. 19IW

    Hey HN! This is a fun/educational project I built to learn OS programming. I started working on it right after graduating high school last year and have been working on it on and off during my first year of university. It features a TCP/IP stack, an HTTP server, a RAM file system, a BIOS bootloader, paging and memory management, and concurrent tasks based on cooperative scheduling, along with a custom library. It's written in a C programming style focused on safety (based on a custom library of core abstractions) that's inspired by the writing of Chris Wellons (nullprogram.com).…

    Sep 2025 · github.com

  20. 20MA

    Around three years ago, I was reminiscing about how much I loved playing Neopets as a kid. Meanwhile, I was also looking for a project to better learn Rust and SolidJS. So.. I figured making my own virtual pet browser game would be a fun way to practice! Since then, I’ve been working on it nearly every day, and.. it’s grown quite a bit! Here are some bulleted lists for your convenience: Technical Details: * Backend monolithic Rust server runs on a single $5/month VPS * Lean frontend with just 3 dependencies (SolidJS, Solid Router, and Mutative) * Around 130,000 combined lines of code…

    2025 · mochia.net

  21. 21IW
  22. 22IR

    It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…

    2022 · store.steampowered.com

  23. 23D1

    I just had this really fun idea of making a playable version of DOOM on my GitHub profile after building "Doom" in a QR code last year (https://news.ycombinator.com/item?id=43729683) and I finally stopped procrastinating to try and build it. DoomMe is DOOM E1M1 map that can run on GitHub's markdown viewer which doesn't support javascript, web assembly or even iframes it works with a stateless engine with a capture of every possible position in the map (with 64 unit distance) captured in 4 directions and stitched together using graph logic with 8000+ WebP images and markdown…

    Jan 2026 · github.com

  24. 24IB

    May 2026 · mobilegym.dev

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